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991.
Neural Computing and Applications - Endoscopic photoacoustic tomography (EPAT) is a rapidly developing catheter-based imaging technique to provide cross-sectional images of anatomical, functional... 相似文献
992.
Radio frequency identification (RFID) tag delegation enables a centralized back-end server to delegate the right to identify
and authenticate a tag to specified readers. This should be used to mitigate the computational load on the server side and
also to solve the issues in terms of latency and dependency on network connectivity. In this study, we describe a basic RFID
delegation architecture and then under this model, we investigate the security of an RFID delegation protocol: Song Mitchell
delegation (SMD), which is recently proposed by Song and Mitchell. We point out security flaws that have gone unnoticed in
the design and present two attacks namely, a tag impersonation attack and a desynchronization attack against it. We also discover
a subtle flaw by which a delegated entity can still keep its delegation rights after the expire of them—this infringes security
policy of the scheme. More precisely, we show that the protocol will be still vulnerable to previously mentioned attacks,
even if the back-end server ends the delegation right of a delegated reader and update the secrets of the delegated tags.
To counteract such flaws, we improve the SMD protocol with a stateful variant so that it provides the claimed security properties. 相似文献
993.
Tomás Sánchez López Damith C. Ranasinghe Mark Harrison Duncan McFarlane 《Personal and Ubiquitous Computing》2012,16(3):291-308
The Internet of Things (IoT) concept is being widely presented as the next revolution toward massively distributed information,
where any real-world object can automatically participate in the Internet and thus be globally discovered and queried. Despite
the consensus on the great potential of the concept and the significant progress in a number of enabling technologies, there
is a general lack of an integrated vision on how to realize it. This paper examines the technologies that will be fundamental
for realizing the IoT and proposes an architecture that integrates them into a single platform. The architecture introduces
the use of the Smart Object framework to encapsulate radio-frequency identification (RFID), sensor technologies, embedded
object logic, object ad-hoc networking, and Internet-based information infrastructure. We evaluate the architecture against
a number of energy-based performance measures, and also show that it outperforms existing industry standards in metrics such
as network throughput, delivery ratio, or routing distance. Finally, we demonstrate the feasibility and flexibility of the
architecture by detailing an implementation using Wireless Sensor Networks and Web Services, and describe a prototype for
the real-time monitoring of goods flowing through a supply chain. 相似文献
994.
针对油封的大批量、多品种、流水线作业的生产特点以及"零废品率"的检测要求,利用机器视觉检测和计算机图象处理技术,研究开发了适应大批量生产和在线实时检测的油封尺寸机器视觉检测系统;建立了系统软硬件结构,分析了系统的组成和工作原理及工作过程,并对图像处理算法进行了设计;系统标定后的实验检测结果证明,该检测系统能实现产品100%检测的生产目标,具有非接触、在线实时、精度适中、成本低等特点,具有较好的生产通用性。 相似文献
995.
为提高清洗机器人运行的自主性,提出了针对具有六自由度清洗机器人的自主清洗方法;首先给出了清洗机器人的机械及电气结构,建立了机器人的运动学模型,分析了机器人的运动学及逆运动学问题,实时计算出污物的位置;在此基础上,为实现机器人的自主清洗,接着设计了机器人的控制系统结构,采用了RBF模糊神经网络对机器人进行智能控制;最后通过实验表明所提出的方法能满足清洗机器人精确定位到任意目标位置的要求,其动态性能和稳定性都达到了清洗要求。 相似文献
996.
光纤陀螺姿态测量系统中的信号采集和处理是系统的一个重要环节;文章介绍了基于FPGA的光纤陀螺信号采集处理卡的设计过程,采用Verilog HDL实现FPGA内部逻辑电路设计,选用AD7846完成信号的数模转换,通过FPGA编程实现光纤陀螺的标定和误差补偿,设计了RS232/422通用异步串口通信硬件电路并在FPGA上实现了串口通信;实验结果表明:该卡能够准确实时地采集并按预定的设计处理光纤陀螺信号。 相似文献
997.
为增强某型飞行模拟器火控系统的人机交互体验,提高飞行模拟训练质量,设计实现了一种基于数据采集卡的某型飞行模拟器火控控制台;通过VC++6.0调用数据采集卡的函数库,采集控制台开关量状态和旋钮输出模拟信号电压值,并输出模拟器内部部分标志位供控制台数字显示电路进行数据显示;实际应用表明,该控制台稳定性好、响应速度快,可准确模拟火控系统操作程序,满足了某型飞机火控系统的训练需要。 相似文献
998.
999.
U Kang Hanghang Tong Jimeng Sun Ching-Yung Lin Christos Faloutsos 《The VLDB Journal The International Journal on Very Large Data Bases》2012,21(5):637-650
Graphs appear in numerous applications including cyber security, the Internet, social networks, protein networks, recommendation systems, citation networks, and many more. Graphs with millions or even billions of nodes and edges are common-place. How to store such large graphs efficiently? What are the core operations/queries on those graph? How to answer the graph queries quickly? We propose Gbase, an efficient analysis platform for large graphs. The key novelties lie in (1) our storage and compression scheme for a parallel, distributed settings and (2) the carefully chosen graph operations and their efficient implementations. We designed and implemented an instance of Gbase using Mapreduce/Hadoop. Gbase provides a parallel indexing mechanism for graph operations that both saves storage space, as well as accelerates query responses. We run numerous experiments on real and synthetic graphs, spanning billions of nodes and edges, and we show that our proposed Gbase is indeed fast, scalable, and nimble, with significant savings in space and time. 相似文献
1000.
In this paper, we present an efficient way of implementing OpenGL ES 1.1 3D graphics API library for the environments with
hardware-supported OpenGL facility, typically as desktop PCs. Although OpenGL ES was started from the existing OpenGL features,
it rapidly became the standard 3D graphics library customized for embedded systems through introducing fixed-point arithmetic
operations, buffer management with fixed-point data type supports, completely new texture mapping functions and others. Currently,
it is the official 3D graphics API for Google Android, Apple iPhone, Sony PlayStation3, etc. In this paper, we achieved improvements
on the arithmetic operations for the fixed-point number representation, which is the most characteristic data type for OpenGL
ES 1.1. For the conversion of fixed-point data types to the floating-point number representations for the underlying OpenGL,
we show the way of efficient conversion processes even with satisfying OpenGL ES standard requirements. We also introduced
a specialized memory management scheme to manage the converted data from the buffer containing fixed-point numbers. In the
case of texture processing, the requirements in both standards are quite different, and thus we used completely new software-implementations.
Our final implementation of OpenGL ES library provides all of more than 200 functions in the standard specification and passed
its conformance test, to show its compliance with the standard. From the efficiency point of view, we measured its execution
times for several OpenGL ES-specific application programs and achieved remarkable improvements. 相似文献