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991.
992.
This paper addresses the problem of obtaining 3d detailed reconstructions of human faces in real-time and with inexpensive
hardware. We present an algorithm based on a monocular multi-spectral photometric-stereo setup. This system is known to capture
high-detailed deforming 3d surfaces at high frame rates and without having to use any expensive hardware or synchronized light
stage. However, the main challenge of such a setup is the calibration stage, which depends on the lights setup and how they
interact with the specific material being captured, in this case, human faces. For this purpose we develop a self-calibration
technique where the person being captured is asked to perform a rigid motion in front of the camera, maintaining a neutral
expression. Rigidity constrains are then used to compute the head’s motion with a structure-from-motion algorithm. Once the
motion is obtained, a multi-view stereo algorithm reconstructs a coarse 3d model of the face. This coarse model is then used
to estimate the lighting parameters with a stratified approach: In the first step we use a RANSAC search to identify purely
diffuse points on the face and to simultaneously estimate this diffuse reflectance model. In the second step we apply non-linear
optimization to fit a non-Lambertian reflectance model to the outliers of the previous step. The calibration procedure is
validated with synthetic and real data. 相似文献
993.
994.
Luis Antón-Canalís Mario Hernández-Tejera Elena Sánchez-Nielsen 《Pattern recognition》2012,45(9):3125-3130
A straightforward algorithm that computes distance maps from unthresholded magnitudes is presented, suitable for still images and video sequences. While results on binary images are similar to classic Euclidean Distance Transforms, the proposed approach does not require a binarization step. Thus, no thresholds are needed and no information is lost in intermediate classification stages. Experiments include the evaluation of spatial and temporal coherence of distance map values, showing better results in both measurements than those obtained with Sobel or Deriche gradients and classic chessboard distance transforms. 相似文献
995.
Ricardo Pérez‐Castillo Ignacio García‐Rodríguez de Guzmán Mario Piattini Ángeles S. Places 《Software》2012,42(2):159-189
Business processes have become one of the key assets of organization, since these processes allow them to discover and control what occurs in their environments, with information systems automating most of an organization's processes. Unfortunately, and as a result of uncontrolled maintenance, information systems age over time until it is necessary to replace them with new and modernized systems. However, while systems are aging, meaningful business knowledge that is not present in any of the organization's other assets gradually becomes embedded in them. The preservation of this knowledge through the recovery of the underlying business processes is, therefore, a critical problem. This paper provides, as a solution to the aforementioned problem, a model‐driven procedure for recovering business processes from legacy information systems. The procedure proposes a set of models at different abstraction levels, along with the model transformations between them. The paper also provides a supporting tool, which facilitates its adoption. Moreover, a real‐life case study concerning an e‐government system applies the proposed recovery procedure to validate its effectiveness and efficiency. The case study was carried out by following a formal protocol to improve its rigor and replicability. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
996.
Jan Novák Derek Nowrouzezahrai Carsten Dachsbacher Wojciech Jarosz 《Computer Graphics Forum》2012,31(4):1407-1413
A recent technique that forms virtual ray lights (VRLs) from path segments in media, reduces the artifacts common to VPL approaches in participating media, however, distracting singularities still remain. We present Virtual Beam Lights (VBLs), a progressive many‐lights algorithm for rendering complex indirect transport paths in, from, and to media. VBLs are efficient and can handle heterogeneous media, anisotropic scattering, and moderately glossy surfaces, while provably converging to ground truth. We inflate ray lights into beam lights with finite thicknesses to eliminate the remaining singularities. Furthermore, we devise several practical schemes for importance sampling the various transport contributions between camera rays, light rays, and surface points. VBLs produce artifact‐free images faster than VRLs, especially when glossy surfaces and/or anisotropic phase functions are present. Lastly, we employ a progressive thickness reduction scheme for VBLs in order to render results that converge to ground truth. 相似文献
997.
Medical illustrations have been used for a long time for teaching and communicating information for diagnosis or surgery planning. Illustrative visualization systems create methods and tools that adapt traditional illustration techniques to enhance the result of renderings. Clipping the volume is a popular operation in volume rendering for inspecting the inner parts, though it may remove some information of the context that is worth preserving. In this paper we present a new editing technique based on the use of clipping planes, direct structure extrusion, and illustrative methods, which preserves the context by adapting the extruded region to the structures of interest of the volumetric model. We will show that users may interactively modify the clipping plane and edit the structures to highlight, in order to easily create the desired result. Our approach works with segmented volume models and non‐segmented ones. In the last case, a local segmentation is performed on‐the‐fly. We will demonstrate the efficiency and utility of our method. 相似文献
998.
In this paper we present the "R&W Simulator" (version 3.0), a Java simulator of Rescorla and Wagner's prediction error model of learning. It is able to run whole experimental designs, and compute and display the associative values of elemental and compound stimuli simultaneously, as well as use extra configural cues in generating compound values; it also permits change of the US parameters across phases. The simulator produces both numerical and graphical outputs, and includes a functionality to export the results to a data processor spreadsheet. It is user-friendly, and built with a graphical interface designed to allow neuroscience researchers to input the data in their own "language". It is a cross-platform simulator, so it does not require any special equipment, operative system or support program, and does not need installation. The "R&W Simulator" (version 3.0) is available free. 相似文献
999.
1000.
Modelling and characterization of AlN-actuated microcantilevers vibrating in the first in-plane mode
V. Ruiz J. Hernando-García A. Ababneh H. Seidel U. Schmid J. L. Sánchez-Rojas 《Microsystem Technologies》2012,18(7-8):997-1001
The characterization of the first in-plane mode of aluminum nitride-actuated piezoelectric microcantilevers was carried out by using electrical and optical techniques. The top electrode of the cantilever was specifically designed to allow for an efficient electrical actuation of these in-plane modes. In order to confirm the in-plane nature of the modal vibration, the detection of the electrically induced movement was performed optically with the help of a stroboscopic microscope. In parallel, resonances were also measured electrically by means of an impedance analyzer. The quality factor and the resonant frequencies of the in-plane modes were estimated from the corresponding measurement data when applying both detection techniques. Our results show quality factor values as high as 3,000 for the first in-plane mode in air. 相似文献