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101.
The fractional Fourier transform (FrFT) is revisited in the framework of strongly continuous periodic semigroups to restate known results and to explore new properties of the FrFT. We then show how the FrFT can be used to reconstruct Magnetic Resonance (MR) images acquired under the presence of quadratic field inhomogeneity. Particularly, we prove that the order of the FrFT is a measure of the distortion in the reconstructed signal. Moreover, we give a dynamic interpretation to the order as time evolution of a function. We also introduce the notion of ρ-α space as an extension of the Fourier or k-space in MR, and we use it to study the distortions introduced in two common MR acquisition strategies. We formulate the reconstruction problem in the context of the FrFT and show how the semigroup theory allows us to find new reconstruction formulas for discrete sampled signals. Finally, the results are supplemented with numerical examples that show how it performs in a standard 1D MR signal reconstruction.  相似文献   
102.
The discrete mollification method is a convolution-based filtering procedure suitable for the regularization of ill-posed problems. Combined with explicit space-marching finite difference schemes, it provides stability and convergence for a variety of coefficient identification problems in linear parabolic equations. In this paper, we extend such a technique to identify some nonlinear diffusion coefficients depending on an unknown space dependent function in one dimensional parabolic models. For the coefficient recovery process, we present detailed error estimates and to illustrate the performance of the algorithms, several numerical examples are included.  相似文献   
103.
The paper deals with the problem of motion planning of anthropomorphic mechanical hands avoiding collisions and trying to mimic real human hand postures. The approach uses the concept of “principal motion directions” to reduce the dimension of the search space in order to obtain results with a compromise between motion optimality and planning complexity (time). Basically, the work includes the following phases: capturing the human hand workspace using a sensorized glove and mapping it to the mechanical hand workspace, reducing the space dimension by looking for the most relevant principal motion directions, and planning the hand movements using a probabilistic roadmap planner. The approach has been implemented for a four finger anthropomorphic mechanical hand (17 joints with 13 independent degrees of freedom) assembled on an industrial robot (6 independent degrees of freedom), and experimental examples are included to illustrate its validity.  相似文献   
104.
Approximate data matching aims at assessing whether two distinct instances of data represent the same real-world object. The comparison between data values is usually done by applying a similarity function which returns a similarity score. If this score surpasses a given threshold, both data instances are considered as representing the same real-world object. These score values depend on the algorithm that implements the function and have no meaning to the user. In addition, score values generated by different functions are not comparable. This will potentially lead to problems when the scores returned by different similarity functions need to be combined for computing the similarity between records. In this article, we propose that thresholds should be defined in terms of the precision that is expected from the matching process rather than in terms of the raw scores returned by the similarity function. Precision is a widely known similarity metric and has a clear interpretation from the user's point of view. Our approach defines mappings from score values to precision values, which we call adjusted scores. In order to obtain such mappings, our approach requires training over a small dataset. Experiments show that training can be reused for different datasets on the same domain. Our results also demonstrate that existing methods for combining scores for computing the similarity between records may be enhanced if adjusted scores are used.  相似文献   
105.
Web-based learning environments are becoming increasingly popular in higher education. One of the most important web-learning resources is the virtual laboratory (VL), which gives students an easy way for training and learning through the Internet. Moreover, on-line collaborative communication represents a practical method to transmit the knowledge and experience from the teacher to students overcoming physical distance and isolation. Considering these facts, the authors of this document have developed a new dynamic collaborative e-learning system which combines the main advantages of virtual laboratories and collaborative learning practices. In this system, the virtual laboratories are based on Java applets which have embedded simulations developed in Easy Java Simulations (EJS), an open-source tool for teachers who do not need complex programming skills. The collaborative e-learning is based on a real-time synchronized communication among these Java applets. Therefore, this original approach provides a new tool which integrates virtual laboratories inside a synchronous collaborative e-learning framework. This paper describes the main features of this system and its successful application in a distance education environment among different universities from Spain.  相似文献   
106.
107.
A physical model describing the I(V) characteristics of planar limiting current oxygen sensors based in an ion-conducting electrolyte is presented. The model focuses on the minimization of the electrochemical potential and the diffusion across a porous layer covering the measuring electrode. The proposed model describes three key phenomena in the response of the sensors: the influence of the polarization resistance on the slope of I(V), the linearity between the limiting current and the diffusivity of the porous layer and a low non-zero current at zero polarization.  相似文献   
108.
Virtual Worlds (VW), such as Massive Multiplayer Online Social Games, have been gaining increasing attention in the last few years, mainly due to the new way users interact with them. However, little effort has been devoted to understand their traffic profile and the implications to the traffic management area. With the current growing rate of VWs’ usage, their traffic demand could eventually impose a significant burden on the operation of a typical Internet Service Provider (ISP) network. In this paper, we seek to understand the traffic behavior of an increasingly popular VW application, namely Second Life (SL), from both the connection and network level perspectives. We also show results of a traffic analysis of a SL client, when an avatar performs different actions in the VW, at different places and under different network conditions. Our results show that SL makes intensive use of network resources (mostly bandwidth), since the capacity needed for having a full SL experience (listening to live music) may reach 500 kbps. We then extend the traffic analysis work on SL by providing analytical models for its traffic profile. We aim at helping the network management and planning area to estimate the impact of an intense use of such VW on access links or core networks. Such synthetic models are also useful to the networking research community for the use in network simulations.  相似文献   
109.
In this paper, the performance and durability of hybrid PEM fuel cell vehicles are investigated. To that end, a hybrid predictive controller is proposed to improve battery performance and to avoid fuel cell and battery degradation. Such controller deals with this complex control problem by handling binary and continuous variables, piecewise affine models and constraints. Moreover, the control strategy is to track motor power demand and keep batteries close to a desired battery state of charge which is appropriately chosen to minimize hydrogen consumption. It is important to highlight the consideration of constraints which are directly related to the goals of this paper, such as minimum fuel cell power threshold and time limitation between fuel cell startups and shutdowns. Furthermore, different models have been elaborated and particularized for a vehicle prototype. These models include few innovations such as a reference governor which smooths fuel cell power demand during sharp power profiles, forcing batteries to supply such peaks and resulting a longer fuel cell lifetime. Battery thermal dynamics are also taken into account in these models in order to analyze the effect of battery temperature on its degradation. Finally, this paper studies the feasibility of the real implementation, presenting an explicit formulation as a solution to reduce execution time. This explicit controller exhibits the same performance as the hybrid predictive controller does with a reduced computational effort. All the results have been validated in several simulations.  相似文献   
110.
This study was an unobtrusive observational analysis of 333 older and younger bus passengers in Guadalajara, Mexico. A set of data were collected for each observed passenger, as well as more general observations related to driver behaviour, bus design and bus service characteristics. There were significant differences between older and younger passengers in terms of boarding and alighting times, use of handrails, seat location preferences, passenger stability and coping strategies in order to maintain postural stability. The conditions of travel are conducive to a poor passenger experience for the older passengers in particular. Although the problems may be attributed to bus design and driver behaviour typical of that in developing countries, they are also influenced by the wider transport infrastructure, and a lack of a regulatory regime which places drivers under time pressure and in direct competition with each other.

Practitioner Summary: Bus services must cater for all ages of passengers, including the elderly. This unobtrusive observational study investigated the passenger experience in a developing world city. Bus and wider service design were found to compromise the journey experience, with the older users being particularly negatively impacted. Design recommendations are provided.  相似文献   

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