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71.
International Journal of Control, Automation and Systems - In this paper, we propose a new approach to ship berthing by using autonomous tugboats. This approach overcomes the nominal effectiveness...  相似文献   
72.

Due to the budget and environmental issues, adaptive energy efficiency receives a lot of attention these days, especially for cloud computing. In the previous research, we developed a combined methodology based on nonparametric prediction and convex optimization to produce proactive energy efficiency-oriented solution. In this work, the predictive analysis was further enhanced by deriving the mixture power spectral density to model the complex cloud monitoring statistics. By engaging the improved technique to the predictive analysis, the prediction process was more adaptive to handle the fluctuation in system utilization. As a consequence, the optimization process could subsequently produce more appropriate setting for energy savings. After the infrastructure setting has been made available, the instruction of virtual machine migration was created and implemented by the cloud orchestrator. This instruction condensed the services into the pool of active facilities, satisfying the objective of power efficiency. Eventually, any physical machine out of the power configuration would be gradually terminated. Compared to our former method, the effectiveness of the proposed technique has been proven by cutting down 4.92% of energy consumption, while still maintaining a similar quality of services.

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73.
World Wide Web - Blockchain, with its ever-increasing maturity and popularity, is being used in many different applied computing domains. To document the advancements made, researchers have...  相似文献   
74.
很明显,传统数据类型和SQL的搜索能力不足以应付新一代的多媒体数据库应用,但另一方面,这些应用的要求变化多端,没有哪一种预定义语言扩展能够满足所有要求。我们需要的不是一组新数据类型和功能的堆积,而是一种能够让用户定义他们自己的新数据类型和函数的灵活性。 现代应用的另一个要求是,数据库不仅要存储数据,还要记录和执行适应于这些数据的企业规则。将数据与规则  相似文献   
75.
Scenario Management: An Interdisciplinary Approach   总被引:2,自引:0,他引:2  
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76.
Wu and coworkers introduced an active basis model (ABM) for object recognition in 2010, in which the learning algorithm tends to sketch edges in textures. A grey-value local power spectrum was used to find a common template and deformable templates from a set of training images and to detect an object in new images by template matching. In this paper, we propose a color-based active basis model (color-based ABM for short), which incorporates color information. We adopt the framework of Wu et al. in the learning, detection, and classification of the color-based ABM. However, in order to improve the performance in object recognition, we modify the framework of Wu et al. by using different color-based features in both the learning and template matching algorithms. In this color-based ABM approach, two types of learning (i.e., supervised learning and unsupervised learning) are also explored. Moreover, the usefulness of the color-based ABM for practical object recognition in computer vision applications is demonstrated and its significant improvement in recognizing objects is reported.  相似文献   
77.
We present a semi-interactive method for 3D reconstruction specialized for indoor scenes which combines computer vision techniques with efficient interaction. We use panoramas, popularly used for visualization of indoor scenes, but clearly not able to show depth, for their great field of view, as the starting point. Exploiting user defined knowledge, in term of a rough sketch of orthogonality and parallelism in scenes, we design smart interaction techniques to semi-automatically reconstruct a scene from coarse to fine level. The framework is flexible and efficient. Users can build a coarse walls-and-floor textured model in five mouse clicks, or a detailed model showing all furniture in a couple of minutes interaction. We show results of reconstruction on four different scenes. The accuracy of the reconstructed models is quite high, around 1% error at full room scale. Thus, our framework is a good choice for applications requiring accuracy as well as application requiring a 3D impression of the scene.  相似文献   
78.
A challenge in building pervasive and smart spaces is to learn and recognize human activities of daily living (ADLs). In this paper, we address this problem and argue that in dealing with ADLs, it is beneficial to exploit both their typical duration patterns and inherent hierarchical structures. We exploit efficient duration modeling using the novel Coxian distribution to form the Coxian hidden semi-Markov model (CxHSMM) and apply it to the problem of learning and recognizing ADLs with complex temporal dependencies. The Coxian duration model has several advantages over existing duration parameterization using multinomial or exponential family distributions, including its denseness in the space of nonnegative distributions, low number of parameters, computational efficiency and the existence of closed-form estimation solutions. Further we combine both hierarchical and duration extensions of the hidden Markov model (HMM) to form the novel switching hidden semi-Markov model (SHSMM), and empirically compare its performance with existing models. The model can learn what an occupant normally does during the day from unsegmented training data and then perform online activity classification, segmentation and abnormality detection. Experimental results show that Coxian modeling outperforms a range of baseline models for the task of activity segmentation. We also achieve a recognition accuracy competitive to the current state-of-the-art multinomial duration model, while gaining a significant reduction in computation. Furthermore, cross-validation model selection on the number of phases K in the Coxian indicates that only a small K is required to achieve the optimal performance. Finally, our models are further tested in a more challenging setting in which the tracking is often lost and the activities considerably overlap. With a small amount of labels supplied during training in a partially supervised learning mode, our models are again able to deliver reliable performance, again with a small number of phases, making our proposed framework an attractive choice for activity modeling.  相似文献   
79.
The contribution of this paper is threefold. First, we present the paradigm of snap-stabilization. A snap- stabilizing protocol guarantees that, starting from an arbitrary system configuration, the protocol always behaves according to its specification. So, a snap-stabilizing protocol is a time optimal self-stabilizing protocol (because it stabilizes in 0 rounds). Second, we propose a new Propagation of Information with Feedback (PIF) cycle, called Propagation of Information with Feedback and Cleaning (). We show three different implementations of this new PIF. The first one is a basic cycle which is inherently snap-stabilizing. However, the first PIF cycle can be delayed O(h 2) rounds (where h is the height of the tree) due to some undesirable local states. The second algorithm improves the worst delay of the basic algorithm from O(h 2) to 1 round. The state requirement for the above two algorithms is 3 states per processor, except for the root and leaf processors that use only 2 states. Also, they work on oriented trees. We then propose a third snap-stabilizing PIF algorithm on un-oriented tree networks. The state requirement of the third algorithm depends on the degree of the processors, and the delay is at most h rounds. Next, we analyze the maximum waiting time before a PIF cycle can be initiated whether the PIF cycle is infinitely and sequentially repeated or launch as an isolated PIF cycle. The analysis is made for both oriented and un-oriented trees. We show or conjecture that the two best of the above algorithms produce optimal waiting time. Finally, we compute the minimal number of states the processors require to implement a single PIF cycle, and show that both algorithms for oriented trees are also (in addition to being time optimal) optimal in terms of the number of states. WARNING: The concept of snap-stabilization was first introduced in [12]. The concept evolved over the last eight years. We take this evolution in consideration in this paper, which includes the early results published in [10] and [12]. In particular, infinite repetition of computation cycles is a requirement of self-stabilizing systems. This is not required in snap-stabilization because snap-stabilization ensures that the first completed computation cycle is executed according to the specification of the problem. The correctness proofs conform to this basic property.  相似文献   
80.
This paper presents two new approaches for constructing an ensemble of neural networks (NN) using coevolution and the artificial immune system (AIS). These approaches are extensions of the CLONal Selection Algorithm for building ENSembles (CLONENS) algorithm. An explicit diversity promotion technique was added to CLONENS and a novel coevolutionary approach to build neural ensembles is introduced, whereby two populations representing the gates and the individual NN are coevolved. The former population is responsible for defining the ensemble size and selecting the members of the ensemble. This population is evolved using the differential evolution algorithm. The latter population supplies the best individuals for building the ensemble, which is evolved by AIS. Results show that it is possible to automatically define the ensemble size being also possible to find smaller ensembles with good generalization performance on the tested benchmark regression problems. More interestingly, the use of the diversity measure during the evolutionary process did not necessarily improve generalization. In this case, diverse ensembles may be found using only implicit diversity promotion techniques.  相似文献   
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