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71.
72.
Einstein Gilles O.; McDaniel Mark A.; Richardson Sarah L.; Guynn Melissa J.; Cunfer Allison R. 《Canadian Metallurgical Quarterly》1995,21(4):996
Past research has frequently failed to find age differences in prospective memory. This article tested the possibility that age differences would be more likely to emerge on a prospective memory task that was high in self-initiated retrieval. In the 1st experiment, participants were asked to perform an action every 10 min (a time-based task presumed to be high in self-initiated retrieval); in the 2nd experiment, participants were asked to perform an action whenever a particular word was presented (an event-based task presumed to be relatively low in self-initiated retrieval). Age differences were found with the time-based task but not with the event-based task. This pattern of age differences was again found in a 3rd experiment in which a new experimental procedure was used and the nature of the prospective memory task was directly varied. Generally, the results suggest that self-initiated retrieval processes are an important component of age-related differences across both retrospective and prospective memory tasks. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
73.
Endotoxaemia is a leading cause of death among horses. Thrombocytopenia is a common finding in clinical and experimentally-induced cases of endotoxaemia and can lead to coagulopathies, including disseminated intravascular coagulopathy which is usually fatal. In this study it was shown that endotoxin (3 ng ml-1 to 25 micrograms ml-1) can aggregate equine platelets in heparinised whole blood in vitro. The endotoxin-induced aggregation (EIA) was shown to be dependent on the presence of leucocytes in the blood and did not occur when detoxified endotoxin was used, suggesting that lipid A was necessary for the response. Aspirin (1 mmol litre-1) had no effect on EIA whereas apyrase (40 micrograms ml-1) completely abolished it and CV3988 (3 to 30 mumol litre-1) (a competitive antagonist of platelet-activating factor) inhibited the response in a concentration-dependent manner. It is concluded that endotoxin activates equine platelets at low concentrations through an indirect mechanism that involves calcium, leucocytes, adenine nucleotides and platelet-activating factor. 相似文献
74.
EK Runge RC Albers NE Christensen GE Zwicknagl 《Canadian Metallurgical Quarterly》1995,51(16):10375-10385
75.
游艇概念设计方法与技术研究 总被引:1,自引:0,他引:1
针对游艇的概念设计方法与技术展开研究,从创意设计思维层面入手,建立了游艇设计概念引入、意象及内涵深化的设计创意库,包括海洋生物库、东方文化符号库、其它类产品创意库等三大类;分析了游艇概念设计从抽象到具体的过程,提出了游艇创意概念设计的底影套模法;探讨了游艇设计的参数化、模块化实现技术。 相似文献
76.
广义分布参数系统具有广泛的实际背景.如复合材料中的温度分布,电缆中的信号传播,电磁耦合超导线路中的电压分布,飞行器姿态控制等问题研究中都会出现这样的系统.极点配置与反馈稳定性是这类系统研究的重要方面.本文应用泛函分析及算子理论讨论了Hilbert空间中多输入的二阶广义分布参数系统的极点配置与反馈稳定性问题,获得了这类系统极点可配置与可镇定的一些充分条件,并利用复分析、复级数、有界线性算子的广义逆等方法建立了反馈控制律的构造性表达式.本文结论不仅具有重要的实际意义,而且对广义分布参数系统的控制综合问题研究具有重要的理论价值. 相似文献
77.
针对某型控制器设计的双余度DSP数据采集装置,采用以双端口RAM方式进行数据交换。结果表明,此数据采集装置既能快速完成模拟数据的采样,又能快速地在DSP间进行高速数据交换,同时,还能够满足基于DSP数据采集装置的高精度与小型化要求。 相似文献
78.
覆盖是无线传感网络中最重要的问题之一,随机覆盖是目前研究的主流。基于Voronoi图的随机覆盖算法是无线传感网络领域的研究热点。目前研究中采用的Voronoi图,主要采用基于距离的Voronoi边赋权值模型,存在两个主要问题,即模型粗糙和监测节点不全。以实测的分段概率传感模型为基础,从多传感协同监测的角度构造一种概率Voronoi模型,试图解决以上问题。并且用基于概率Voronoi模型的最大突破路径算法验证了模型有效性。就掌握的文献来看,该模型是首次提出,具有较好的实用推广价值。 相似文献
79.
80.
Emma P. Bullock Allison L. Roxburgh Patricia S. Moyer-Packenham Elif Bektas Joseph S. Webster Kathleen A. Bullock 《Journal of Computer Assisted Learning》2021,37(2):557-586
This study focused on an examination of how type, quality and children's awareness of design features in digital math games, along with an awareness of the mathematics goals of the game, were related to learning outcomes. We conducted a parallel conversion mixed methods study with 45 students in Grades 3 and 4 (ages 9–10). Students participated in clinical interviews using three digital math games. The results suggest a moderated mediation relationship in which the quality of the design features moderated the mediating impact of children's awareness of the game's design features, specifically when the child was aware of the mathematics content learning goal (MCLG) of the game. These findings show how important it is that design features are of high quality in a digital math game, and how this is intertwined with children's awareness of the features and the MCLG. When these variables intertwined in just the right way, the interactions between the children and the digital math game afforded mathematical learning growth. 相似文献