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171.
172.
Proteomics has long been thought to hold the promise of producing results of clinical utility which will influence patient treatment and outcomes. A recent Wellcome Trust/EBI meeting and retreat--“Perspectives in Clinical Proteomics”--brought together experts from a broad range of stakeholder groups with an interest in ensuring proteomics achieves this aim. This viewpoint presents views derived from these forums, proposing a pathway for the development of next-generation proteomic analyses in the clinical setting from selection of candidates through to their validation and ultimate demonstration of utility through health technology assessments. Although not meant to be all encompassing, important elements for proteomics researchers to consider are presented. 相似文献
173.
Bryophytes are the dominant ground cover vegetation layer in many boreal forests and in some of these forests the net primary production of bryophytes exceeds the overstory. Therefore it is necessary to quantify their spatial coverage and species composition in boreal forests to improve boreal forest carbon budget estimates. We present results from a small exploratory test using airborne lidar and multispectral remote sensing data to estimate the percentage of ground cover for mosses in a boreal black spruce forest in Manitoba, Canada. Multiple linear regression was used to fit models that combined spectral reflectance data from CASI and indices computed from the SLICER canopy height profile. Three models explained 63-79% of the measured variation of feathermoss cover while three models explained 69-92% of the measured variation of sphagnum cover. Root mean square errors ranged from 3-15% when predicting feathermoss, sphagnum, and total moss ground cover. The results from this case study warrant further testing for a wider range of boreal forest types and geographic regions. 相似文献
174.
The current study examined problematic Internet use (PIU) among people who play MMO games and sought to determine whether aspects of the MMO experience are useful predictors of PIU. The study sought to determine whether game-related variables could predict PIU scores after accounting for their relationships with psychosocial well-being. Novel methods allowed us, for the first time, to connect in-game behaviors with survey results of over 4000 MMO players. The results revealed that MMO gaming variables contributed a substantively small, but statistically significant amount of explained variance to PIU scores. 相似文献
175.
Cyril Montabert D. Scott McCrickard Woodrow W. Winchester Manuel A. Prez-Quiones 《Interacting with computers》2009,21(4):304-315
Many software systems fail to address their intended purpose because of a lack of user involvement and requirements deficiencies. This paper discusses the elaboration of a requirements-analysis process that integrates a critical-parameter-based approach to task modeling within a user-centric design framework. On one hand, adapting task models to capture requirements bridges the gap between scenarios and critical parameters which benefits design from the standpoint of user involvement and accurate requirements. On the other hand, using task models as a reusable component leverages requirements reuse which benefits design by increasing quality while simultaneously reducing development costs and time-to-market. First, we present the establishment of both a user-centric and reuse-centric requirements process along with its implementation within an integrated design tool suite. Secondly, we report the design, procedures, and findings of two user studies aimed at assessing the feasibility for novice designers to conduct the process as well as evaluating the resulting benefits upon requirements-analysis deliverables, requirements quality, and requirements reuse. 相似文献
176.
Ian Scott Evans Jessica Miki Jessee Ho Derek T. Robinson 《International journal of remote sensing》2016,37(6):1411-1430
Topographic and elevation data are essential in the development of supporting infrastructure around mining sites. The de facto standard for acquiring elevation data is through light detection and ranging (lidar). The high labour and monetary cost of acquiring lidar has fostered more cost-effective approaches for creating elevation models that use stereo photogrammetry. To assess the accuracy of stereo-photogrammetry-derived elevation models and their potential application, we benchmark satellite (Worldview-2) and aircraft (South Central Ontario Orthoimagery Project; SCOOP) stereo-derived digital surface models (DSMs) against a lidar-derived DSM. Our results show that both stereo-derived DSMs have strong monotonic correlations with lidar across a range of land-cover types and slopes. The overall vertical accuracy of Worldview-2 and SCOOP DSMs are similar and do not meet the United States National Digital Elevation Program (NDEP) standards. However, accuracy assessment across land-cover types and slope categories show that specific land cover types (i.e. grass, row crops/pasture, sparse vegetation and marsh) on gently sloping terrain compare well to lidar data and meet NDEP accuracy standards. We situate the presented research in the context of northern resource development and discuss opportunities to improve the vertical accuracy of stereo-derived DSMs, for example, through unmanned aerial systems. 相似文献
177.
Physical activity monitoring for youth is an area of increasing scientific and public health interest due to the high prevalence of obesity and downward trend in physical activity. However, accurate assessment of such activity remains a challenging problem because of the complex nature in which certain activities are performed. In this study, we formulated the issue as a machine learning problem—using a diverse set of 19 physical activities commonly performed by youth—via two approaches: activity recognition and intensity estimation. With the aid of training data, we implemented a distance metric learning method called DML-KNN that utilizes time-frequency features and is capable of effectively classifying both continuous and intermittent movement in youth subjects. Four different time-frequency feature extraction methods were then systematically evaluated. Our results show that the DML-KNN method performed competitively, especially when using features extracted by the Tamura method for intensity estimation, and by the Square Coefficient method for activity recognition. 相似文献
178.
Bram?KlievinkEmail authorView authors OrcID profile Bart-Jan?Romijn Scott?Cunningham Hans?de?Bruijn 《Information Systems Frontiers》2017,19(2):267-283
Big data is being implemented with success in the private sector and science. Yet the public sector seems to be falling behind, despite the potential value of big data for government. Government organizations do recognize the opportunities of big data but seem uncertain about whether they are ready for the introduction of big data, and if they are adequately equipped to use big data. This paper addresses those uncertainties. It presents an assessment framework for evaluating public organizations’ big data readiness. Doing so demystifies the concept of big data, as it is expressed in terms of specific and measureable organizational characteristics. The framework was tested by applying it to organizations in the Dutch public sector. The results suggest that organizations may be technically capable of using big data, but they will not significantly gain from these activities if the applications do not fit their organizations and main statutory tasks. The framework proved helpful in pointing out areas where public sector organizations could improve, providing guidance on how government can become more big data ready in the future. 相似文献
179.
J. Edward Swan II Liisa Kuparinen Scott Rapson Christian Sandor 《International journal of human-computer interaction》2017,33(7):576-591
Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet AR. Then, the article presents the results of two experiments. In each experiment, observers bisected egocentric distances of 15 and 30 m in tablet-based AR and in the real world, in both indoor corridor and outdoor field environments. In AR, observers bisected the distances to virtual humans, while in the real world, they bisected the distances to real humans. This is the first reported research that directly compares distance judgments of real and virtual objects in a tablet AR system. Four key findings were: (1) In AR, observers expanded midpoint intervals at 15 m, but compressed midpoints at 30 m. (2) Observers were accurate in the real world. (3) The environmental setting—corridor or open field—had no effect. (4) The picture perception literature is important in understanding how distances are likely judged in tablet-based AR. Taken together, these findings suggest the depth distortions that AR application developers should expect with mobile and especially tablet-based AR. 相似文献
180.
Tak S Buchholz B Punnett L Moir S Paquet V Fulmer S Marucci-Wellman H Wegman D 《Applied ergonomics》2011,42(5):665-671
This report provides an overview of physical ergonomic exposures in highway construction work across trades and major operations. For each operation, the observational method “PATH” (Posture, Activity, Tools and Handling) was used to estimate the percentage of time that workers spent in specific tasks and with exposure to awkward postures and load handling. The observations were carried out on 73 different days, typically for about 4 h per day, covering 120 construction workers in 5 different trades: laborers, carpenters, ironworkers, plasterers, and tilers. Non-neutral trunk postures (forward or sideways flexion or twisting) were frequently observed, representing over 40% of observations for all trades except laborers (28%). Kneeling and squatting were common in all operations, especially tiling and underground utility relocation work. Handling loads was frequent, especially for plasterers and tilers, with a range of load weights but most often under 15 pounds. The results of this study provide quantitative evidence that workers in highway tunnel construction operations are exposed to ergonomic factors known to present significant health hazards. Numerous opportunities exist for the development and implementation of ergonomic interventions to protect the health and safety of construction workers. 相似文献