首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3431篇
  免费   117篇
  国内免费   40篇
电工技术   97篇
综合类   40篇
化学工业   848篇
金属工艺   71篇
机械仪表   148篇
建筑科学   169篇
矿业工程   27篇
能源动力   116篇
轻工业   294篇
水利工程   32篇
石油天然气   11篇
武器工业   2篇
无线电   279篇
一般工业技术   512篇
冶金工业   310篇
原子能技术   50篇
自动化技术   582篇
  2023年   19篇
  2022年   62篇
  2021年   72篇
  2020年   35篇
  2019年   64篇
  2018年   86篇
  2017年   67篇
  2016年   66篇
  2015年   68篇
  2014年   96篇
  2013年   197篇
  2012年   157篇
  2011年   238篇
  2010年   216篇
  2009年   230篇
  2008年   248篇
  2007年   199篇
  2006年   168篇
  2005年   184篇
  2004年   108篇
  2003年   114篇
  2002年   116篇
  2001年   74篇
  2000年   58篇
  1999年   44篇
  1998年   60篇
  1997年   49篇
  1996年   54篇
  1995年   38篇
  1994年   37篇
  1993年   45篇
  1992年   34篇
  1991年   25篇
  1990年   26篇
  1989年   17篇
  1988年   23篇
  1987年   20篇
  1986年   11篇
  1985年   24篇
  1984年   17篇
  1983年   23篇
  1982年   13篇
  1981年   22篇
  1980年   12篇
  1979年   7篇
  1977年   10篇
  1976年   5篇
  1975年   4篇
  1974年   6篇
  1973年   5篇
排序方式: 共有3588条查询结果,搜索用时 15 毫秒
51.
Ken Uchiyama 《AI & Society》1998,12(4):287-295
The industries of Japan have developed by learning from Western industries, especially the USA, and by implementing many of their concepts and technologies. However, Japanese industries have often implemented these concepts and technologies in a very different way from the USA. For example, while the USA uses information systems in retail industries as a tool by which data are collected and analysed to control the market, in Japan this same technology is considered rather as a learning device to interpret the market. While in the USA the market is seen as a natural phenomenon capable of being controlled, the Japanese see it as an ambiguous phenomenon that is ever changing and is not capable of being controlled. Rather it is important to feel the change in the market itself.This paper introduces human centredness to the information system, and argues against modern rationalism, i.e. human versus technology, taking the case of use of POS data from the POS system (point of sale: a system that collects data on both the customer and goods sold by scanning bar codes that are attached to the surface of the goods) by the eminent Japanese retailer, Ito-Yokado. It emphasises an interactive concept of interaction between human and technology of the postmodern paradigm.  相似文献   
52.
This article introduces a novel magnetic bead-based DNA extraction and purification device using active magnetic mixing approach. Mixing and separation steps are performed using functionalised superparamagnetic beads suspended in cell lysis buffer in a circular chamber that is sandwiched between two external magnetic coils. Non-uniform nature of magnetic field causes temporal and spatial distribution of beads within the chamber. This process efficiently mixes the lysis buffer and whole blood in order to extract DNA from target cells. Functionalized surface of the magnetic beads then attract the exposed DNA molecules. Finally, DNA-attached magnetic beads are attracted to the bottom of the chamber by activating the bottom magnetic coil. DNA molecules are extracted from magnetic beads by washing and re-suspension processes. In this study, a circular PMMA microchamber, 25 μL in volume, 500 μm in depth and 8 mm in diameter was fabricated to purify DNA from spiked bacterial cell cultures into the whole blood sample using Promega Magazorb DNA extraction kit. The lysis efficiency was evaluated using a panel of Gram-positive (Bacillus subtilis) and Gram-negative (Escherichia coli) bacterial cells cultures into the blood sample to achieve approximately 100,000 copy levels inside the chip. Manufacturer’s standard extraction protocol was modified to a more simplified process suitable for chip-based extraction. The lysis step was performed using 5 min incubation at 56 °C followed by 5 min incubation at room temperature for binding process. Temperature rise was generated and maintained by the same external magnetic coils used for active mixing. The yield/purity and recovery levels of the extracted DNA were evaluated using quantitative UV spectrophotometer and real-time PCR assay, respectively. Real-time PCR results indicated efficient chip-based bacterial DNA extraction using modified extraction protocol comparable to the standard bench-top extraction process.  相似文献   
53.
This article presents the micro-electro-mechanical systems (MEMS) microrobot which demonstrates locomotion controlled by hardware neural networks (HNN). The size of the microrobot fabricated by the MEMS technology is 4 × 4 × 3.5 mm. The frame of the robot is made of silicon wafer, and it is equipped with a rotary-type actuator, a link mechanism, and six legs. The rotary-type actuator generates rotational movement by applying an electrical current to artificial muscle wires. The locomotion of the microrobot is obtained by the rotation of the rotary-type actuator. As in a living organism, the HNN realized robot control without using any software programs, A/D converters, or additional driving circuits. A central pattern generator (CPG) model was implemented as an HNN system to emulate the locomotion pattern. The MEMS microrobot emulated the locomotion method and the neural networks of an insect with the rotary-type actuator, the link mechanism, and the HNN. The microrobot performed forward and backward locomotion, and also changed direction by inputting an external trigger pulse. The locomotion speed was 0.325 mm/s and the step width was 1.3 mm.  相似文献   
54.
A key to overcoming the limitations of classical artificial intelligence and to deal well with enormous amounts of information might be brain-like computing in which distributed representations of information are processed by dynamical systems without using symbols. We present a method for such computing. We constructed an inference system using a nonmonotone neural network, which is a kind of recurrent neural network with continuous-time dynamics. This system deduces a conclusion according to state transitions of the network in which knowledge is embedded as trajectory attractors. It has the powerful ability of analogical reasoning without special treatment for exceptional knowledge. We also propose a method of linking different neurodynamical systems and show that two mutually interacting systems can process complex spatiotemporal patterns.  相似文献   
55.
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (VR) applications become increasingly rich and complex. Cognitive Theory of Multimedia Learning (CTML) suggests that complex visual materials could hinder novice learners from attending to the lesson properly. On the other hand, previous studies have shown that visual complexity correlates with presence and may increase the perceived affective quality of the virtual world, towards an optimal experience or flow. Increasing these in VR applications may promote enjoyment and higher cognitive engagement for better learning outcomes. While visually complex materials could be motivating and pleasing to attend to, would they affect learning adversely? We developed a series of VR presentations to teach second-year psychology students about the navigational behaviour of Cataglyphis ants with flat, cartoon, or lifelike AVAs. To assess learning outcomes, we used Program Ratings, which measured perception of learning and perceived difficulty, and retention and transfer tests. The results from 200 students did not reveal any significant differences in presence, perceived affective quality, or learning outcomes as a function of the AVA’s visual complexity. While the results showed positive correlations between presence, perceived affective quality and perception of learning, none of these correlates with perceived difficulty, retention, or transfer scores. Nevertheless, our simulation produced significant improvements on retention and transfer scores in all conditions. We discuss possible explanations and future research directions.  相似文献   
56.
Z-SKY: an efficient skyline query processing framework based on Z-order   总被引:1,自引:0,他引:1  
Given a set of data points in a multidimensional space, a skyline query retrieves those data points that are not dominated by any other point in the same dataset. Observing that the properties of Z-order space filling curves (or Z-order curves) perfectly match with the dominance relationships among data points in a geometrical data space, we, in this paper, develop and present a novel and efficient processing framework to evaluate skyline queries and their variants, and to support skyline result updates based on Z-order curves. This framework consists of ZBtree, i.e., an index structure to organize a source dataset and skyline candidates, and a suite of algorithms, namely, (1) ZSearch, which processes skyline queries, (2) ZInsert, ZDelete and ZUpdate, which incrementally maintain skyline results in presence of source dataset updates, (3) ZBand, which answers skyband queries, (4) ZRank, which returns top-ranked skyline points, (5) k-ZSearch, which evaluates k-dominant skyline queries, and (6) ZSubspace, which supports skyline queries on a subset of dimensions. While derived upon coherent ideas and concepts, our approaches are shown to outperform the state-of-the-art algorithms that are specialized to address particular skyline problems, especially when a large number of skyline points are resulted, via comprehensive experiments.  相似文献   
57.
This paper presents a system for Autonomous eXploration to Build A Map (AXBAM) of an unknown, 3D complex steel bridge structure using a 6 degree-of-freedom anthropomorphic robot manipulator instrumented with a laser range scanner. The proposed algorithm considers the trade-off between the predicted environment information gain available from a sensing viewpoint and the manipulator joint angle changes required to position a sensor at that viewpoint, and then obtains collision-free paths through safe, previously explored regions. Information gathered from multiple viewpoints is fused to achieve a detailed 3D map. Experimental results show that the AXBAM system explores and builds quality maps of complex unknown regions in a consistent and timely manner.  相似文献   
58.
59.
Ken Kaneiwa 《Knowledge》2011,24(5):629-641
Order-sorted logic is a useful tool for knowledge representation and reasoning because it enables representation of sorted terms and formulas along with partially ordered sorts (called sort-hierarchy). However, this logic cannot represent more complex sorted expressions when they are true in any possible world (as rigid) or some possible worlds (as modality) such as time, space, belief, or situation. In this study, we extend order-sorted logic by introducing existential rigidity and many modalities. In the extended logic, sorted modal formulas are interpreted over the Cartesian product of sets of possible worlds. We present a new labeled tableau calculus to check the (un)satisfiability and validity of sorted modal formulas.  相似文献   
60.
We propose a system that allows the user to design a continuous flow animation starting from a still fluid image. The basic idea is to apply the fluid motion extracted from a video example to the target image. The system first decomposes the video example into three components, an average image, a flow field and residuals. The user then specifies equivalent information over the target image. The user manually paints the rough flow field, and the system automatically refines it using the estimated gradients of the target image. The user semi-automatically transfers the residuals onto the target image. The system then approximates the average image and synthesizes an animation on the target image by adding the transferred residuals and warping them according to the user-specified flow field. Finally, the system adjusts the appearance of the resulting animation by applying histogram matching. We designed animations of various pictures, such as rivers, waterfalls, fires, and smoke.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号