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991.
The sensitivity and specificity of a urinary pregnanediol-3-glucuronide (PdG) ratio algorithm to identify anovulatory cycles was studied prospectively in two independent populations of women. Urinary hormone data from the first group was used to develop the algorithm, and data from the second group was used for its validation. PdG ratios were calculated by a cycles method in which daily PdG concentrations indexed by creatinine (CR) from cycle day 11 onward were divided by a baseline PdG (average PdG/Cr concentration for cycle days 6-10). In the interval method, daily PdG/CR concentrations from day 1 onward were divided by baseline PdG (lowest 5-day average of PdG/CR values throughout the collection period). Evaluation of the first study population (n = 6) resulted in cycles with PdG ratios > or = 3 for > or = 3 consecutive days being classified as ovulatory; otherwise they were anovulatory. The sensitivity and specificity of the PdG ratio algorithm to identify anovulatory cycles in the second population were 75% and 89.5%, respectively, for all cycles (n = 88); 50% and 88.3% for first cycles (n = 40) using the cycles method; 75% and 92.2%, respectively, for all cycles (n = 89); and 50% and 94.1% for first cycles (n = 40) using the interval method. The "gold standard" for anovulation was weekly serum samples < or = 2 ng/ml progesterone. The sensitivity values for all cycles and for the first cycle using both methods were underestimated because of apparent misclassification of cycles using serum progesterone due to infrequent blood collection. Blood collection more than once a week would have greatly improved the sensitivity and modestly improved the specificity of the algorithm. The PdG ratio algorithm provides an efficient approach for screening urine samples collected in epidemiologic studies of reproductive health in women.  相似文献   
992.
International Journal of Control, Automation and Systems - This paper presents a Non-Uniform Predictor-Observer (NUPO) based control approach in order to deal with two of the main problems related...  相似文献   
993.
At present, many countries allow citizens or entities to interact with the government outside the telematic environment through a legal representative who is granted powers of representation. However, if the interaction takes place through the Internet, only primitive mechanisms of representation are available, and these are mainly based on non-dynamic offline processes that do not enable quick and easy identity delegation. This paper proposes a system of dynamic delegation of identity between two generic entities that can solve the problem of delegated access to the telematic services provided by public authorities. The solution herein is based on the generation of a delegation token created from a proxy certificate that allows the delegating entity to delegate identity to another on the basis of a subset of its attributes as delegator, while also establishing in the delegation token itself restrictions on the services accessible to the delegated entity and the validity period of delegation. Further, the paper presents the mechanisms needed to either revoke a delegation token or to check whether a delegation token has been revoked. Implications for theory and practice and suggestions for future research are discussed.  相似文献   
994.
As the dependence on mobile devices increases, the need for supporting a wider range of users and devices becomes crucial. Elders and people with disabilities adopt new technologies reluctantly, a tendency caused by the lack of adaptation of these technologies to their needs. To address this challenge, this paper describes a framework, Imhotep, whose aim is to aid developers in the accessible application creation process, making the creation of user-centered applications easier and faster. Our framework allows to easily adapt the applications to the constraints imposed by the user capabilities (sensorial, cognitive, and physical capabilities) and device capabilities by providing a repository that will manage the compilation and deployment of applications that include a set of preprocessor directives in the source code. These directives are enhanced with concepts that are automatically adjusted to the current trends of mobile devices by using a Fuzzy Knowledge-Eliciting Reasoner. Our final goal is to increase the number of applications targeted to elders and people with disabilities providing tools that facilitate their development. The paper also describes the evaluation of both the accuracy of the fuzzy terms generated for mobile devices and the usability of the proposed platform.  相似文献   
995.
Scenario languages are widely used in software development. Typical usage scenarios, forbidden behaviors, test cases, and many more aspects can be depicted with graphical scenarios. Scenario languages were introduced into the Unified Modeling Language (UML) under the name of Sequence Diagrams. The 2.0 version of UML changed Sequence Diagrams significantly and the expressiveness of the language was highly increased. However, the complexity of the language (and the diversity of the goals Sequence Diagrams are used for) yields several possible choices in its semantics. This paper collects and categorizes the semantic choices in the language, surveys the formal semantics proposed for Sequence Diagrams, and presents how these approaches handle the various semantic choices.  相似文献   
996.
997.
Orthogonal variant moments features in image analysis   总被引:1,自引:0,他引:1  
Moments are statistical measures used to obtain relevant information about a certain object under study (e.g., signals, images or waveforms), e.g., to describe the shape of an object to be recognized by a pattern recognition system. Invariant moments (e.g., the Hu invariant set) are a special kind of these statistical measures designed to remain constant after some transformations, such as object rotation, scaling, translation, or image illumination changes, in order to, e.g., improve the reliability of a pattern recognition system. The classical moment invariants methodology is based on the determination of a set of transformations (or perturbations) for which the system must remain unaltered. Although very well established, the classical moment invariants theory has been mainly used for processing single static images (i.e. snapshots) and the use of image moments to analyze images sequences or video, from a dynamic point of view, has not been sufficiently explored and is a subject of much interest nowadays. In this paper, we propose the use of variant moments as an alternative to the classical approach. This approach presents clear differences compared to the classical moment invariants approach, that in specific domains have important advantages. The difference between the classical invariant and the proposed variant approach is mainly (but not solely) conceptual: invariants are sensitive to any image change or perturbation for which they are not invariant, so any unexpected perturbation will affect the measurements (i.e. is subject to uncertainty); on the contrary, a variant moment is designed to be sensitive to a specific perturbation, i.e., to measure a transformation, not to be invariant to it, and thus if the specific perturbation occurs it will be measured; hence any unexpected disturbance will not affect the objective of the measurement confronting thus uncertainty. Furthermore, given the fact that the proposed variant moments are orthogonal (i.e. uncorrelated) it is possible to considerably reduce the total inherent uncertainty. The presented approach has been applied to interesting open problems in computer vision such as shape analysis, image segmentation, tracking object deformations and object motion tracking, obtaining encouraging results and proving the effectiveness of the proposed approach.  相似文献   
998.
Camera lens distortion is crucial to obtain the best performance cameral model. Up to now, different techniques exist, which try to minimize the calibration error using different lens distortion models or computing them in different ways. Some compute lens distortion camera parameters in the camera calibration process together with the intrinsic and extrinsic ones. Others isolate the lens distortion calibration without using any template and basing the calibration on the deformation in the image of some features of the objects in the scene, like straight lines or circles. These lens distortion techniques which do not use any calibration template can be unstable if a complete camera lens distortion model is computed. They are named non-metric calibration or self-calibration methods.Traditionally a camera has been always best calibrated if metric calibration is done instead of self-calibration. This paper proposes a metric calibration technique which computes the camera lens distortion isolated from the camera calibration process under stable conditions, independently of the computed lens distortion model or the number of parameters. To make it easier to resolve, this metric technique uses the same calibration template that will be used afterwards for the calibration process. Therefore, the best performance of the camera lens distortion calibration process is achieved, which is transferred directly to the camera calibration process.  相似文献   
999.
This paper presents new a feature transformation technique applied to improve the screening accuracy for the automatic detection of pathological voices. The statistical transformation is based on Hidden Markov Models, obtaining a transformation and classification stage simultaneously and adjusting the parameters of the model with a criterion that minimizes the classification error. The original feature vectors are built up using classic short-term noise parameters and mel-frequency cepstral coefficients. With respect to conventional approaches found in the literature of automatic detection of pathological voices, the proposed feature space transformation technique demonstrates a significant improvement of the performance with no addition of new features to the original input space. In view of the results, it is expected that this technique could provide good results in other areas such as speaker verification and/or identification.  相似文献   
1000.
In this paper we present Turk-2, a hybrid multi-modal chess player with a robot arm and a screen-based talking head. Turk-2 can not only play chess, but can see and hear the opponent, can talk to him and display emotions. We were interested to find out if a simple embodiment with human-like communication capabilities enhances the experience of playing chess against a computer. First, give an overview of the development road to multi-modal communication with computers. Then we motivate our research with a hybrid system, we introduce the architecture of Turk-2, we describe the human experiments and its evaluation. The results justify that multi-modal interaction makes game playing more engaging, enjoyable – and even more effective. These findings for a specific game situation provide yet another evidence of the power of human-like interaction in turning computer systems more attractive and easier to use.  相似文献   
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