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991.
Aerial Camden Michael Nickels Chandler A. Phillips 《Theoretical Issues in Ergonomics Science》2017,18(3):266-278
Technological advances have led to increased prevalence of human multitasking. Traditionally, multitasking performance is measured for each individual task, utilising multiple performance metrics. Recently, the human operator informatic model (HOIM) has been developed as a quantitative model of human–machine interaction capable of measuring multitasking performance with a single metric. In this study, we investigated the performance effects of both a different number of tasks and five different task combinations while maintaining a constant level of overall difficulty. Results indicate that, at a constant difficulty level, neither number of tasks nor task combination significantly affects multitasking performance, indicating the reliability of input baud rate as a measure of system complexity. No task interaction effects were found among the different tasks. This study demonstrates the application of information theory for modelling of human multitasking performance and makes a case for the use of the HOIM in future studies of human information processing. 相似文献
992.
Supply chain formation is the process by which a set of producers within a network determine the subset of these producers able to form a chain to supply goods to one or more consumers at the lowest cost. This problem has been tackled in a number of ways, including auctions, negotiations, and argumentation‐based approaches. In this paper we show how this problem can be cast as an optimization of a pairwise cost function. Optimizing this class of energy functions is NP‐hard but efficient approximations to the global minimum can be obtained using loopy belief propagation (LBP). Here we detail a max‐sum LBP‐based approach to the supply chain formation problem, involving decentralized message‐passing between supply chain participants. Our approach is evaluated against a well‐known decentralized double‐auction method and an optimal centralized technique, showing several improvements on the auction method: it obtains better solutions for most network instances which allow for competitive equilibrium (Competitive equilibrium in Walsh and Wellman is a set of producer costs which permits a Pareto optimal state in which agents in the allocation receive non‐negative surplus and agents not in the allocation would acquire non‐positive surplus by participating in the supply chain) while also optimally solving problems where no competitive equilibrium exists, for which the double‐auction method frequently produces inefficient solutions. 相似文献
993.
Modern manufacturing requires flexible and autonomous systems for materials handling and transportation. For such applications, a succession of implemented mobile robots has been developed over the past seven years. In this paper, the questions of software and hardware architecture are discussed in light of experience gained so far. Also discussed are mobile robot projects that seem realistic over the next five to ten years. 相似文献
994.
Angeles Muñoz Civantos Michael Brown Tim Coughlan Shaaron Ainsworth Katharina Lorenz 《Personal and Ubiquitous Computing》2016,20(1):23-36
Mobile technology plays an increasing role in museum and cultural heritage contexts. In most cases, these tools support the relatively passive consumption of expert interpretations, or the unguided generation of content by users. This paper explores the potential for technologies to help museum visitors, encountering unfamiliar objects, to engage with them as a skilled professional interpreter would, through structured mobile experiences that focus on creating multimedia content. We explore this concept in the area of artefact interpretation and specifically how to enact a structured process of interpretation, as would commonly be taught in courses dedicated to the analytical diagnostics of visual evidence, such as Classical Archaeology or Art History. We discuss two field trials of prototype systems through which the structured creation of multimedia forms a basis for learning to interpret historical artefacts conducted in contexts of both formal and informal learning. By describing, implementing, and evaluating this approach, we contribute understanding of a new way to conceptualise active engagement in museum contexts, through the effective use of scaffolding and user generation of multimedia. We identify issues around the properties and flexibilities of multiple media for this purpose, links between provision for procedural and factual learning, and the value of media creation-based structures in improving the skills and confidence to interpret. 相似文献
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Bao Zhuolan Li Wenwen Yin Pengzhen Chau Michael 《Information Systems and E-Business Management》2021,19(2):517-539
Information Systems and e-Business Management - Since online reviews have become an increasingly important information source for consumers to evaluate products during online shopping, many... 相似文献