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81.
Electrical stimulation of nervous tissue has been extensively used as both a tool in experimental neuroscience research and as a method for restoring of neural functions in patients suffering from sensory and motor disabilities. In the central nervous system, intracortical microstimulation (ICMS) has been shown to be an effective method for inducing or biasing perception, including visual and tactile sensation. ICMS also holds promise for enabling brain-machine-brain interfaces (BMBIs) by directly writing information into the brain. Here we detail the design of a high-side, digitally current-controlled biphasic, bipolar microstimulator, and describe the validation of the device in vivo. As many applications of this technique, including BMBIs, require recording as well as stimulation, we pay careful attention to isolation of the stimulus channels and parasitic current injection. With the realized device and standard recording hardware-without active artifact rejection-we are able to observe stimulus artifacts of less than 2 ms in duration.  相似文献   
82.
A multitude of `arc tracking' tests on cables for space applications has been performed to improve the basic understanding of the phenomena responsible for the fault arc behavior. The damage in a cable bundle develops in a complex system consisting of metallic conductors, insulation materials and arc plasma. Considering the degradation effects, vacuum as one of the applied test parameters, has turned out to be an important test environment. The investigations are based on a new test method, developed to assess arc tracking properties of cables for space applications. Tests were conducted with different insulation materials at cables with different AWG at 125 V dc and nominal currents. The tests were focused on the vacuum environment, using air only for the purpose of comparison. For some cable types, vacuum has turned out to be a worst-case environmental condition with respect to fault arc effects, such as the conductor burn-off, degradation of the insulation of adjacent cables and the extension of the fault arc. This paper presents these worst case experiments in detail  相似文献   
83.
We introduce a new class of substrates (compounds I – III ) for leukocyte esterase (LE) that react with LE yielding anodic current in direct proportion to LE activity. The kinetic constants Km and kcat for the enzymatic reactions were determined by amperometry at a glassy carbon electrode. The binding affinity of I – III for LE was two orders of magnitude better than that of existing optical LE substrates. The specificity constant kcat/Km was equal to 2.7, 3.8, and 5.8×105 m ?1 s?1 for compounds containing the pyridine ( I ), methoxypyridine ( II ), and (methoxycarbonyl)pyridine ( III ), respectively, thus showing an increase in catalytic efficiency in this order. Compound III had the lowest octanol/water partition coefficient (log p=0.33) along with the highest topological surface area (tPSA=222 Å2) and the best aqueous solubility (4.0 mg mL?1). The average enzymatic activity of LE released from a single leukocyte was equal to 4.5 nU when measured with compound III .  相似文献   
84.
Is current research on computing by older adults simply looking at a short-term problem? Or will the technology problems that plague the current generation also be problematic for today’s tech-savvy younger generations when they become “old”? This paper considers age-related and experience-related issues that affect ability to use new technology. Without more consideration of the skills of older users, it is likely that applications and devices 20 years from now will have changed such that this “older” generation finds themselves confronting an array of technologies that they little understand and find generally inaccessible. Recent evidence suggests that older adults bring specific strengths to Web browsing. A fuller investigation of these strengths and how to design to optimize for strengths of older users has the potential to address the need for usable technology for this increasingly important demographic.  相似文献   
85.
The EXODUS database toolkit, and in particular the E persistent programming language, have been used in two substantial database system implementation efforts by the authors, the Ariel database rule system and the Triton nested relation DBMS. An important advantage of using a persistent programming language for database system implementation is that it is easy to implement special-purpose persistent objects used by the DBMS such as catalogs, rule indexes, and nested relational structures. Support for transactions built into a persistent programming language greatly reduces the effort required to implement a database system. A disadvantage observed is that it is not possible to map the type system of the DBMS to the type system of the underlying programming language while still retaining good performance for ad hoc queries. Also, software engineering difficulties arise when a persistent language makes a distinction between database types and main-memory types.  相似文献   
86.
This paper reports findings from an attitudinal survey towards telecare that emerged from 22 focus groups comprising 92 older people, 55 professional stakeholders and 39 carers. These were convened in three different regions of England as a precursor to telecare service development. The results from this study suggest that informants’ views were shaped by prior knowledge of conventional health and social care delivery in their locality, and the implication is that expectations and requirements with respect to telecare services in general are likely to be informed by wider perceptions about the extent to which community care should operate as a preventative strategy or as a mechanism for crisis management.
Julienne HansonEmail:
  相似文献   
87.
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects generating the shadows. In particular, by taking advantage of physically reactive 3D shadow-space controllers, we can transform the task of interacting with 4D objects to a new level of physical reality. We begin with a teaching tool that uses 2D knot diagrams to manipulate the geometry of 3D mathematical knots via their projections; our unique 2D haptic interface allows the user to become familiar with sketching, editing, exploration, and manipulation of 3D knots rendered as projected imageson a 2D shadow space. By combining graphics and collision-sensing haptics, we can enhance the 2D shadow-driven editing protocol to successfully leverage 2D pen-and-paper or blackboard skills. Building on the reduced-dimension 2D editing tool for manipulating 3D shapes, we develop the natural analogy to produce a reduced-dimension 3D tool for manipulating 4D shapes. By physically modeling the correct properties of 4D surfaces, their bending forces, and their collisions in the 3D haptic controller interface, we can support full-featured physical exploration of 4D mathematical objects in a manner that is otherwise far beyond the experience accessible to human beings. As far as we are aware, this paper reports the first interactive system with force-feedback that provides "4D haptic visualization" permitting the user to model and interact with 4D cloth-like objects.  相似文献   
88.
Gaming Prediction Markets: Equilibrium Strategies with a Market Maker   总被引:1,自引:0,他引:1  
We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by traders. Specifically, we analyze the behavior of risk-neutral traders with incomplete information playing in a dynamic game. We consider finite-stage and infinite-stage game models. For each model, we study the logarithmic market scoring rule (LMSR) with two different information structures: conditionally independent signals and (unconditionally) independent signals. In the finite-stage model, when signals of traders are independent conditional on the state of the world, truthful betting is a Perfect Bayesian Equilibrium (PBE). Moreover, it is the unique Weak Perfect Bayesian Equilibrium (WPBE) of the game. In contrast, when signals of traders are unconditionally independent, truthful betting is not a WPBE. In the infinite-stage model with unconditionally independent signals, there does not exist an equilibrium in which all information is revealed in a finite amount of time. We propose a simple discounted market scoring rule that reduces the opportunity for bluffing strategies. We show that in any WPBE for the infinite-stage market with discounting, the market price converges to the fully-revealing price, and the rate of convergence can be bounded in terms of the discounting parameter. When signals are conditionally independent, truthful betting is the unique WPBE for the infinite-stage market with and without discounting.  相似文献   
89.
A predictor-corrector, Crank-Nicolson computer algorithm is examined for the Bellman equation of stochastic optimal control with quadratic costs and constrained control. A linearized comparison equation is heuristically derived for the nonlinear and discontinuous Bellman equation. Convergence of the method is studied using von Neumann's Fourier stability method. A mesh-ratio-type condition for the convergence is derived for the comparison equation. This condition is uniform for both parabolic and hyperbolic versions of the nonlinear equation. The results are valid for Gaussian stochastic noise and Poisson noise.  相似文献   
90.
Over the past decade, object recognition work has confounded voxel response detection with potential voxel class identification. Consequently, the claim that there are areas of the brain that are necessary and sufficient for object identification cannot be resolved with existing associative methods (e.g., the general linear model) that are dominant in brain imaging methods. In order to explore this controversy we trained full brain (40,000 voxels) single TR (repetition time) classifiers on data from 10 subjects in two different recognition tasks on the most controversial classes of stimuli (house and face) and show 97.4% median out-of-sample (unseen TRs) generalization. This performance allowed us to reliably and uniquely assay the classifier's voxel diagnosticity in all individual subjects' brains. In this two-class case, there may be specific areas diagnostic for house stimuli (e.g., LO) or for face stimuli (e.g., STS); however, in contrast to the detection results common in this literature, neither the fusiform face area nor parahippocampal place area is shown to be uniquely diagnostic for faces or places, respectively.  相似文献   
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