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21.
Authors use images to present a wide variety of important information in documents. For example, two-dimensional (2-D) plots display important data in scientific publications. Often, end-users seek to extract this data and convert it into a machine-processible form so that the data can be analyzed automatically or compared with other existing data. Existing document data extraction tools are semi-automatic and require users to provide metadata and interactively extract the data. In this paper, we describe a system that extracts data from documents fully automatically, completely eliminating the need for human intervention. The system uses a supervised learning-based algorithm to classify figures in digital documents into five classes: photographs, 2-D plots, 3-D plots, diagrams, and others. Then, an integrated algorithm is used to extract numerical data from data points and lines in the 2-D plot images along with the axes and their labels, the data symbols in the figure’s legend and their associated labels. We demonstrate that the proposed system and its component algorithms are effective via an empirical evaluation. Our data extraction system has the potential to be a vital component in high volume digital libraries.  相似文献   
22.
Real-Time Systems - This paper presents results and observations from a survey of 120 industry practitioners in the field of real-time embedded systems. The survey provides insights into the...  相似文献   
23.
Nanowires with inhomogeneous heterostructures such as polytypes and periodic twin boundaries are interesting due to their potential use as components for optical,electrical,and thermophysical applications.Additionally,the incorporation of metal impurities in semiconductor nanowires could substantially alter their electronic and optical properties.In this highlight article,we review our recent progress and understanding in the deliberate induction of imperfections,in terms of both twin boundaries and additional impurities in germanium nanowires for new/enhanced functionalities.The role of catalysts and catalyst-nanowire interfaces for the growth of engineered nanowires via a three-phase paradigm is explored.Three-phase bottom-up growth is a feasible way to incorporate and engineer imperfections such as crystal defects and impurities in semiconductor nanowires via catalyst and/or interfacial manipulation."Epitaxial defect transfer"process and catalyst-nanowire interfacial engineering are employed to induce twin defects parallel and perpendicular to the nanowire growth axis.By inducing and manipulating twin boundaries in the metal catalysts,twin formation and density are controlled in Ge nanowires.The formation of Ge polytypes is also observed in nanowires for the growth of highly dense lateral twin boundaries.Additionally,metal impurity in the form of Sn is injected and engineered via third-party metal catalysts resulting in above-equilibrium incorporation of Sn adatoms in Ge nanowires.Sn impurities are precipitated into Ge bi-layers during Ge nanowire growth,where the impurity Sn atoms become trapped with the deposition of successive layers,thus giving an extraordinary Sn content (>6 at.%) in Ge nanowires.A larger amount of Sn impingement (>9 at.%) is further encouraged by utilizing the eutectic solubility of Sn in Ge along with impurity trapping.  相似文献   
24.
The increasing penetration rate of electric kickboard vehicles has been popularized and promoted primarily because of its clean and efficient features. Electric kickboards are gradually growing in popularity in tourist and education-centric localities. In the upcoming arrival of electric kickboard vehicles, deploying a customer rental service is essential. Due to its free-floating nature, the shared electric kickboard is a common and practical means of transportation. Relocation plans for shared electric kickboards are required to increase the quality of service, and forecasting demand for their use in a specific region is crucial. Predicting demand accurately with small data is troublesome. Extensive data is necessary for training machine learning algorithms for effective prediction. Data generation is a method for expanding the amount of data that will be further accessible for training. In this work, we proposed a model that takes time-series customers’ electric kickboard demand data as input, pre-processes it, and generates synthetic data according to the original data distribution using generative adversarial networks (GAN). The electric kickboard mobility demand prediction error was reduced when we combined synthetic data with the original data. We proposed Tabular-GAN-Modified-WGAN-GP for generating synthetic data for better prediction results. We modified The Wasserstein GAN-gradient penalty (GP) with the RMSprop optimizer and then employed Spectral Normalization (SN) to improve training stability and faster convergence. Finally, we applied a regression-based blending ensemble technique that can help us to improve performance of demand prediction. We used various evaluation criteria and visual representations to compare our proposed model’s performance. Synthetic data generated by our suggested GAN model is also evaluated. The TGAN-Modified-WGAN-GP model mitigates the overfitting and mode collapse problem, and it also converges faster than previous GAN models for synthetic data creation. The presented model’s performance is compared to existing ensemble and baseline models. The experimental findings imply that combining synthetic and actual data can significantly reduce prediction error rates in the mean absolute percentage error (MAPE) of 4.476 and increase prediction accuracy.  相似文献   
25.
In this paper, we consider the fundamental problem of frequency estimation of multiple sinusoidal signals with stationary errors. We propose genetic algorithm and outlier-insensitive criterion function based technique for the frequency estimation problem. In the simulation studies and real life data analysis, it is observed that the proposed genetic algorithm based robust frequency estimators are able to resolve frequencies of the sinusoidal model with high degree of accuracy. Among the proposed methods, the genetic algorithm based least squares estimator, in the no-outlier scenario, provides efficient estimates, in the sense that their mean square errors attain the corresponding Cramér-Rao lower bounds. In the presence of outliers, the proposed robust methods perform quite well and seem to have a fairly high breakdown point with respect to level of outlier contamination. The proposed methods significantly do not depend on the initial guess values required for other iterative frequency estimation methods.  相似文献   
26.
In early or preparatory design stages, an architect or designer sketches out rough ideas, not only about the object or structure being considered, but its relation to its spatial context. This is an iterative process, where the sketches are not only the primary means for testing and refining ideas, but also for communicating among a design team and to clients. Hence, sketching is the preferred media for artists and designers during the early stages of design, albeit with a major drawback: sketches are 2D and effects such as view perturbations or object movement are not supported, thereby inhibiting the design process. We present an interactive system that allows for the creation of a 3D abstraction of a designed space, built primarily by sketching in 2D within the context of an anchoring design or photograph. The system is progressive in the sense that the interpretations are refined as the user continues sketching. As a key technical enabler, we reformulate the sketch interpretation process as a selection optimization from a set of context‐generated canvas planes in order to retrieve a regular arrangement of planes. We demonstrate our system (available at http:/geometry.cs.ucl.ac.uk/projects/2016/smartcanvas/ ) with a wide range of sketches and design studies.  相似文献   
27.
Recent years have seen an increasing attention to social aspects of software engineering, including studies of emotions and sentiments experienced and expressed by the software developers. Most of these studies reuse existing sentiment analysis tools such as SentiStrength and NLTK. However, these tools have been trained on product reviews and movie reviews and, therefore, their results might not be applicable in the software engineering domain. In this paper we study whether the sentiment analysis tools agree with the sentiment recognized by human evaluators (as reported in an earlier study) as well as with each other. Furthermore, we evaluate the impact of the choice of a sentiment analysis tool on software engineering studies by conducting a simple study of differences in issue resolution times for positive, negative and neutral texts. We repeat the study for seven datasets (issue trackers and Stack Overflow questions) and different sentiment analysis tools and observe that the disagreement between the tools can lead to diverging conclusions. Finally, we perform two replications of previously published studies and observe that the results of those studies cannot be confirmed when a different sentiment analysis tool is used.  相似文献   
28.
Easy-to-use audio/video authoring tools play a crucial role in moving multimedia software from research curiosity to mainstream applications. However, research in multimedia authoring systems has rarely been documented in the literature. This paper describes the design and implementation of an interactive video authoring system called Zodiac, which employs an innovative edit history abstraction to support several unique editing features not found in existing commercial and research video editing systems. Zodiac provides users a conceptually clean and semantically powerful branching history model of edit operations to organize the authoring process, and to navigate among versions of authored documents. In addition, by analyzing the edit history, Zodiac is able to reliably detect a composed video stream's shot and scene boundaries, which facilitates interactive video browsing. Zodiac also features a video object annotation capability that allows users to associate annotations to moving objects in a video sequence. The annotations themselves could be text, image, audio, or video. Zodiac is built on top of MMFS, a file system specifically designed for interactive multimedia development environments, and implements an internal buffer manager that supports transparent lossless compression/decompression. Shot/scene detection, video object annotation, and buffer management all exploit the edit history information for performance optimization.  相似文献   
29.
As biometric authentication systems become more prevalent, it is becoming increasingly important to evaluate their performance. This paper introduces a novel statistical method of performance evaluation for these systems. Given a database of authentication results from an existing system, the method uses a hierarchical random effects model, along with Bayesian inference techniques yielding posterior predictive distributions, to predict performance in terms of error rates using various explanatory variables. By incorporating explanatory variables as well as random effects, the method allows for prediction of error rates when the authentication system is applied to potentially larger and/or different groups of subjects than those originally documented in the database. We also extend the model to allow for prediction of the probability of a false alarm on a "watch-list" as a function of the list size. We consider application of our methodology to three different face authentication systems: a filter-based system, a Gaussian mixture model (GMM)-based system, and a system based on frequency domain representation of facial asymmetry  相似文献   
30.
OBJECTIVES: The objectives were to measure the impact of specific features of imaging devices on tasks relevant to minimally invasive surgery (MIS) and to investigate cognitive and perceptual factors in such tasks. BACKGROUND: Although image-guided interventions used in MIS provide benefits for patients, they pose drawbacks for surgeons, including degraded depth perception and reduced field of view (FOV). It is important to identify design factors that affect performance. METHOD: In two navigation experiments, observers fed a borescope through an object until it reached a target. Task completion time and object shape judgments were measured. In a motion perception experiment, observers reported the direction of a line that moved behind an aperture. A motion illusion associated with reduced FOV was measured. RESULTS: Navigation through an object was faster when a preview of the object's exterior was provided. Judgments about the object's shape were more accurate with a preview (compared with none) and with active viewing (compared with passive viewing). The motion illusion decreased with a rectangular or rotating octagonal viewing aperture (compared with circular). CONCLUSIONS: Navigation performance may be enhanced when surgeons develop a mental model of the surgical environment, when surgeons (rather than assistants) control the camera, and when the shape of the image is designed to reduce visual illusions. APPLICATION: Unintentional contact between surgical tools and healthy tissues may be reduced during MIS when (a) visual aids permit surgeons to maintain a mental model of the surgical environment, (b) images are bound by noncircular apertures, and (c) surgeons manually control the camera.  相似文献   
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