We propose a novel online multiple object tracker taking structure information into account. State-of-the-art multi-object tracking (MOT) approaches commonly focus on discriminative appearance features, while neglect in different levels structure information and the core of data association. Addressing this, we design a new tracker fully exploiting structure information and encoding such information into the cost function of the graph matching model. Firstly, a new measurement is proposed to compare the structure similarity of two graphs whose nodes are equal. With this measurement, we define a complete matching which performs association in high efficiency. Secondly, for incomplete matching scenarios, a structure keeper net (SKnet) is designed to adaptively establish the graph for matching. Finally, we conduct extensive experiments on benchmarks including MOT2015 and MOT17. The results demonstrate the competitiveness and practicability of our tracker.
The objective of this study is to develop a tri-rotor flying robot, which adopts the Y-shaped three-rotor structure. In order to balance the yaw torque produced by the three rotors, the RC servomotor and linkage is installed on the tail axis in order to improve the angle of the rolling axis of the tail motor. Moreover, through the torque generated by the horizontal component of the lift from the inclined motor on the tail axis, it balances the yaw torque of the three rotors. The dynamic equations of the tri-rotor flying robot are determined in this paper. The relationship between motor thrust, angular acceleration, and voltage input was also studied in this research. In order to study the effect of control parameters on the flight stability completely, this study develops a universal stability experimental platform to help tuning the control parameters safely. Based on this, the tri-rotor flying robot can rapidly change flying gesture and avoid oscillation. Finally, we conducted some indoor and outdoor flight tests. From the experimental results, the tri-rotor flying robot can fly and hover stably in the sky. 相似文献
Recent inpainting techniques usually require human interactions which are labor intensive and dependent on the user experiences. In this paper, we introduce an automatic inpainting technique to remove undesired fence-like structures from images. Specifically, the proposed technique works on the RGBD images which have recently become cheaper and easier to obtain using the Microsoft Kinect. The basic idea is to segment and remove the undesired fence-like structures by using both depth and color information, and then adapt an existing inpainting algorithm to fill the holes resulting from the structure removal. We found that it is difficult to achieve a satisfactory segmentation of such structures by only using the depth channel. In this paper, we use the depth information to help identify a set of foreground and background strokes, with which we apply a graph-cut algorithm on the color channels to obtain a more accurate segmentation for inpainting. We demonstrate the effectiveness of the proposed technique by experiments on a set of Kinect images. 相似文献
We present an interactive method for mesh segmentation that is inspired by the classical live‐wire interaction for image segmentation. The core contribution of the work is the definition and computation of wires on surfaces that are likely to lie at segment boundaries. We define wires as geodesics in a new tensor‐based anisotropic metric, which improves upon previous metrics in stability and feature‐awareness. We further introduce a simple but effective mesh embedding approach that allows geodesic paths in an anisotropic path to be computed efficiently using existing algorithms designed for Euclidean geodesics. Our tool is particularly suited for delineating segmentation boundaries that are aligned with features or curvature directions, and we demonstrate its use in creating artist‐guided segmentations. 相似文献
This paper aims to optimize the content-aware prioritization of scalable video multicast, which is coupled with multipath streaming and network coding based routing. It constructs multiple layer distribution meshes for the scalable video stream to minimize the total video distortion at all the receivers, determines the base layer meshes with minimum costs to maintain application-layer QoS and the layer synchronization of SVC streaming, and improves the network throughput by encouraging path-overlapping transmissions and thus allowing bandwidth sharing among different receivers for the same video layer by utilizing network coding. The targeted problem is formulated into a minimization programming in which the quality variation between layers, the transmission cost of the base layer, as well as the efficient resource utilization are jointly considered. By decomposition and dual approach, the global convex problem is solved by a two-level decentralized iterative algorithm. The implementation of the distributed algorithm is discussed with regard to the communication overhead, and the convergence performance is validated by numerical experiments. Packet-level simulations demonstrate that the proposed algorithm could approximately achieve the maximum flow rates determined by Max-Flow Min-Cut Theorem and benefit the overall received video quality. 相似文献
“Design Thinking” – a cross-disciplinary and user centered method – is an approach towards the discovery of solutions and sparks innovative thinking in many ways. It also can be argued, that designers put themselves in the place of the user rather than co-creating with the consumer. Innovation is one of the current keywords across many industries, and many attempt to find new solutions to daily problems. Design Thinking as method allows to understand user needs and understand their principle problems in daily life. The design process uses intensive collaboration in cross-disciplinary settings and is divided into the exploration of the problem space and the solution space to achieve new ways of solving existing problems. Design Thinking has to integrate into the innovation process and into organizational structures right from the beginning. It constitutes a complement to classical analytical processes for problems that require lateral, not linear thinking. This article reviews the practical application of this energetic methodology in the academic context and presents some hands-on examples. The course series has been established by the Entertainment and Media Management Lab. (EMMi Lab.) at the Tampere University of Technology (TUT) and was held in cooperation with students from the University of Tampere (UTA), and the Tampere University of Applied Sciences (TAMK). One course has been held in cooperation with the University of Applied Sciences Magdeburg-Stendal, Germany. This article describes how to train students especially with strong technical background and analytical mind-sets in the development of innovations in the field of media, foster creative thinking, and achieve problem solutions beyond the current state of the art. We present the basic curriculum, course structure, goals & objectives, applied methods, settings, and theoretical aspects of Design Thinking. Our experience and reflections on conducting the courses concludes this article. The article shall be an introductory guide for anyone who intends to organize a similar course in the university context. 相似文献