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101.
102.
In this paper, we propose an actor-critic neuro-control for a class of continuous-time nonlinear systems under nonlinear abrupt faults, which is combined with an adaptive fault diagnosis observer (AFDO). Together with its estimation laws, an AFDO scheme, which estimates the faults in real time, is designed based on Lyapunov analysis. Then, based on the designed AFDO, a fault tolerant actor- critic control scheme is proposed where the critic neural network (NN) is used to approximate the value function and the actor NN updates the fault tolerant policy based on the approximated value function in the critic NN. The weight update laws for critic NN and actor NN are designed using the gradient descent method. By Lyapunov analysis, we prove the uniform ultimately boundedness (UUB) of all the states, their estimation errors, and NN weights of the fault tolerant system under the unpredictable faults. Finally, we verify the effectiveness of the proposed method through numerical simulations.  相似文献   
103.
Advancements in technology have spurred the development of new in-vehicle applications. Drivers are faced with different driving contexts due to an increase in the number of devices that provide a wealth of diverse information. However, such a scenario can cause drivers to become distracted. Therefore, research on how the presentation of visual information can affect drivers’ performance is important. In this study, an analysis of quantifiable measurements that affect drivers’ perception of visual complexity and visual search performance was conducted. A questionnaire was administered to assess subjective perception of visual complexity, and a user experiment using eye tracking was designed to explore participants’ visual search performance. The results of subjective visual complexity perception and visual search performance suggested that some objective measurement variables were significantly related only to perceived visual complexity, whereas others affected both subjective and behavioral measurements. Thus it is possible to predict which quantifiable measurement variables affect subjective perception of visual complexity and which affect visual search performance. Therefore, this study allows understanding and explaining of perception of visual complexity by quantifiable measurements and the different ways by which these measurements affect visual search performance.  相似文献   
104.
As Web-based interactive 3D graphics (Web 3D), popularly referred to as Virtual Reality, continue to become more affordable, research and development groups in various fields have been adopting Web 3D technology. In addition to simulation of 3D content, the ability to instantly display alternative looks has been recognized as an innovative way to improve communication in such fields as product design, architecture, and e-commerce. Despite substantial adoption of Web 3D, how and how much the technology benefits target users as well as the providers who choose to adapt the Web 3D technology are not well understood. Previous research has established that interactive 3D graphics provide users with unique human–computer interaction (HCI). However, little is known about how users experience the Web 3D graphics technology and how user–system interaction contributes to system usability. The purpose of this study is to build new knowledge of the user experience with interactive-3D graphics systems used for product demonstration. By testing the impact of the technology on the user–system interaction and usability and comparing this impact with that of conventional two-dimensional (2D) graphics, this study tries to better understand the Web 3D technology from an interdisciplinary view of technology acceptance, sense of presence, and HCI. The study investigated how system usability is affected by HCI in the context of a furniture-style preference survey. The results of the study display the clear advantage for Web 3D for usability and show that perceived usefulness and sense of presence both mediate the effect of the technology treatment on the usability outcomes. The contribution of this study is that it includes empirical data to show how Web 3D benefits users when adopted in the context of a product demonstration and how the advantage is obtained through the user's interaction with the Web 3D technology.  相似文献   
105.
In this study, zero-valent iron (ZVI) was produced using iron oxide that is a by-product of a pickling line at a steel works. The reaction activity of the produced ZVI was evaluated through a series of decomposition experiments of Orange II aqueous solution. The size of ZVI particles increased with reduction temperature due to coalescence. Correspondingly, the specific surface area of ZVI decreased with increasing reduction temperature. The decomposition efficiency of synthesized ZVI particles was higher at a lower pH. In particular, no significant decomposition reaction was observed at pH of 4 and higher. The rate of the ZVI-assisted decomposition of Orange II was increased by addition of H2O2 at pH of 3, whereas it was reduced by addition of H2O2 at a higher pH of 6. Nevertheless, simultaneous use of ZVI, UV and H2O2 led to a considerable increase in the decomposition rate even at a high pH condition (pH = 6).  相似文献   
106.
This paper presents a bio-inspired mechanism design for a quadruped walking robot. The approach is derived from the observation on the behaviors of quadruped locomotion, skeletal structure, and the study on the stability of walking based on morphological analysis. In the first, we define the design parameters such as the dimensions of the body and limbs, the center of mass position, and locomotion mechanisms based on surveys on the literatures from biologists. Then, by using the parameters, we propose an useful framework for determining the design parameters of a quadruped walking robot. For implementations, we manufacture a dog-type self-contained quadruped walking robot, named AiDIN-III (Artificial Digitigrade for Natural Environment version III) and the effectiveness of the proposed idea is validated via experimental works.  相似文献   
107.
In this paper, we present a personal area situation understanding (PASU) system, a novel application of a smart device using wireless camera sensor networks. The portability of a PASU system makes it an attractive solution for monitoring and understanding the current situation of the personal area around a user. The PASU system allows its user to construct a 3D scene of the environment and view the scene from various vantage points for better understanding of the environment. The paper describes the architecture and implementation of the PASU system addressing limitations of wireless camera sensor networks, such as low bandwidth and limited computational capabilities. The capabilities of PASU are validated with extensive experiments. The PASU system demonstrates the potential of a portable system combining a smart device and a wireless camera sensor network for personal area monitoring and situation understanding.  相似文献   
108.
A hidden‐picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line drawing, and then finds places in which to hide transformed versions of the objects using rotation‐invariant shape context matching. During the hiding process, each object is subjected to a slight deformation to enhance its similarity to the background. The results were assessed by a panel of puzzle‐solvers.  相似文献   
109.
Memory-based collaborative filtering (CF) recommender systems have emerged as an effective technique for information filtering. CF recommenders are being widely adopted for e-commerce applications to assist users in finding and selecting items of interest. As a result, the scalability of CF recommenders presents a significant challenge; one that is particularly resilient because the volume of data these systems utilize will continue to increase over time. This paper examines the impact of discrete wavelet transformation (DWT) as an approach to enhance the scalability of memory-based collaborative filtering recommender systems. In particular, a wavelet transformation methodology is proposed and applied to both synthetic and real-world recommender ratings. For experimental purposes, the DWT methodology’s effect on predictive accuracy and calculation speed is evaluated to compare recommendation quality and performance.  相似文献   
110.
Abstract— The dynamic performance of displays is an important characteristic for multimedia applications. Motion‐picture response time (MPRT) has been used as an indicator of the dynamic performance of LCDs. This paper describes a comprehensive method of MPRT evaluation for the oblique viewing direction. By using a tilted camera configuration, the angular dependency of MPRT is investigated for the condition that the horizontally scrolling patterns are observed from the vertical direction. For each gray‐to‐gray transition, distinct changes in MPRT and the luminance profile of blur are observed.  相似文献   
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