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Forschung im Ingenieurwesen - Schneckengetriebe finden sich in verschiedenen Anwendungen als Stell- und Leistungsgetriebe. Aufgrund der Realisierbarkeit einer hohen Übersetzung bei kleinem...  相似文献   
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Research in Engineering Design -  相似文献   
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Profile accuracy, no burning and residual compressive stresses at the tooth root fillet are required for the durability of highly stressed gears. This paper reveals the challenges for continuous generating grinding with corundum and CBN. For this purpose, material removal simulations and experimental investigations were carried out to gain knowledge of the tool–workpiece contact conditions. The potential of CBN tools was analysed due to the fact that the mechanical loads at the grinding worm tip result in high profile wear of the corundum tools. In this context, especially the interrelationship between the dressing strategy and the workpiece quality was investigated in detail.  相似文献   
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Sunken relief is a special art form of sculpture whereby the depicted shapes are sunk into a given surface. This is traditionally created by laboriously carving materials such as stone. Sunken reliefs often utilize the engraved lines or strokes to strengthen the impressions of a 3D presence and to highlight the features which otherwise are unrevealed. In other types of relief, smooth surfaces and their shadows convey such information in a coherent manner. Existing methods for relief generation are focused on forming a smooth surface with a shallow depth which provides the presence of 3D figures. Such methods unfortunately do not help the art form of sunken reliefs as they omit the presence of feature lines. We propose a framework to produce sunken reliefs from a known 3D geometry, which transforms the 3D objects into three layers of input to incorporate the contour lines seamlessly with the smooth surfaces. The three input layers take the advantages of the geometric information and the visual cues to assist the relief generation. We have modified the existing techniques of line drawings and relief generation, and then combine them organically for this particular purpose.  相似文献   
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The model-based investigation of fast dynamic motions of anthropomorphic systems is an interesting interdisciplinary field combining research efforts from applied mathematics, robotics, biomechanics, computer graphics and sports. Somersaults and twists of professional platform divers represent a particularly fascinating and extremely difficult type of motion. The purpose of this paper is to show how optimal control methods based on whole-body dynamic models of the diver can be very useful in generating natural platform diving motions. We present 3D somersaults with twists as well as pure somersaults in the sagittal plane for a variety of different take-off configurations and positions to be attained in the aerial phase that all have been produced by optimization of criteria related to energy input. By formulating the dive as a problem with several dynamic phases, we are able to treat contact and flight phase simultaneously, and also to split the flight phase in several sub-phases to correctly model requested positions in the air. Divers are modeled as multibody systems with actuators and damper elements at each joint. For the solution of the optimal control problem we use efficient direct multiple shooting methods based on the boundary value problem approach. The optimization results can be used to generate motions in computer graphics or robotics, but also provide useful insights into biological motion, including joint kinematics and the required torques and forces.  相似文献   
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