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41.
Pythagorean fuzzy sets (PFSs), originally proposed by Yager (Yager, Abbasov. Int J Intell Syst 2013;28:436–452), are a new tool to deal with vagueness considering the membership grades are pairs satisfying the condition . As a generalized set, PFSs have close relationship with intuitionistic fuzzy sets (IFSs). PFSs can be reduced to IFSs satisfying the condition . However, the related operations of PFSs do not take different conditions into consideration. To better understand PFSs, we propose two operations: division and subtraction, and discuss their properties in detail. Then, based on Pythagorean fuzzy aggregation operators, their properties such as boundedness, idempotency, and monotonicity are investigated. Later, we develop a Pythagorean fuzzy superiority and inferiority ranking method to solve uncertainty multiple attribute group decision making problem. Finally, an illustrative example for evaluating the Internet stocks performance is given to verify the developed approach and to demonstrate its practicality and effectiveness. 相似文献
42.
核反应堆中需要实时精确地计算堆芯和增殖材料的有效共振积分或群截面来实现反应堆的安全控制。整个计算过程因为涉及大量的积分运算和庞大的核素截面数据,采用常规的计算方法,计算时耗相当大。基于统一计算设备架构(CUDA)平台,利用图形处理器(GPU)的计算能力,对整个计算过程进行并行化分解,多线程同时运算,大幅度提升计算速度,降低时耗。实验结果表明,在GPU上并行计算所得结果与原始数据没有明显差异,且加速效果显著。 相似文献
43.
Peng Geng Min Huang Shuaiqi Liu Jun Feng Peina Bao 《Multimedia Tools and Applications》2016,75(17):10583-10593
The curvelet transform can represent images at both different scales and different directions. Ripplet transform, as a higher dimensional generalization of the curvelet transform, provides a new tight frame with sparse representation for images with discontinuities along C2 curves. However, the ripplet transform is lack of translation invariance, which causes the pseudo-Gibbs phenomenon on the edges of image. In this paper, the cycle spinning method is adopted to suppress the pseudo-Gibbs phenomena in the multifocus image fusion. On the other hand, a modified sum-modified-laplacian rule based on the threshold is proposed to make the decision map to select the ripplet coefficient. Several experiments are executed to compare the presented approach with other methods based on the curvelet, sharp frequency localized contourlet transform and shearlet transform. The experiments demonstrate that the presented fusion algorithm outperforms these image fusion works. 相似文献
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This paper addresses the design of low‐level controllers for leader–follower formations of nonholonomic vehicles in the presence of bounded measurement delays. The concept of input‐to‐state stability is extended to encompass the effect of bounded delays and restrictions on the input. A method is proposed to integrate a Smith predictor in a backstepping design on the basis of nested saturations and nonlinear small‐gain assignment, which allows for time delays in the feedback loop. Robustness analysis under uncertain bounded time delays is provided, and design tradeoffs resulting from the use of bounded controls are discussed. Illustrative simulations are shown to validate the design and robustness analysis in the context of a simple leader–follower trailing control problem. Copyright © 2012 John Wiley & Sons, Ltd. 相似文献
48.
针对片状颗粒厚度检测的实际需求,结合机器视觉、图像处理和嵌入式技术,设计与实现了一套基于高性能ARM11的微片状颗粒厚度检测系统。该系统以QT和S3C6410为软硬件平台,提出了利用轮廓提取和最小矩形边界框相结合的方法计算片状颗粒厚度。结果表明,该检测系统具有处理速度快,测量精度高和成本低廉等优点,满足了对颗粒厚度测量的需求。 相似文献
49.
内容管理在企业信息管理领域中已成为非结构化或半结构化的数字资源的采集、管理、利用和传递,并能有机集成到结构化数据的智能环境中的主要解决方案,从而使得企业内容管理更加完整有效;因此,笔者认为,内容管理系统在企业内容管理集成模型中的应用将是以非结构化信息为主的企业级内容信息系统建设的有效解决方案. 相似文献
50.
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, non-rigid scene objects, rigid caustic objects, and rotating directional light sources to be rendered in real-time with GPU hardware acceleration. Because our algorithm estimates the intensity and the direction of caustic light, rendering of non-Lambertian surfaces is supported. Previous caustics algorithms have separated the problem into pre-rendering and rendering phases, storing intermediate results in data structures such as photon maps or radiance transfer functions. Our central idea is to use specially parameterized spot lights, called caustic spot lights (CSLs), as the intermediate representation of a two-phase algorithm. CSLs are flexible enough that a small number can approximate the light leaving a caustic object, yet simple enough that they can be efficiently evaluated by a pixel shader program during accelerated rendering.We extend our approach to support changing lighting direction by further dividing the pre-rendering phase into per-scene and per-frame components: the per-frame phase computes frame-specific CSLs by interpolating between CSLs that were pre-computed with differing light directions. 相似文献