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91.
Recommender systems fight information overload by selecting automatically items that match the personal preferences of each user. The so-called content-based recommenders suggest items similar to those the user liked in the past, using syntactic matching mechanisms. The rigid nature of such mechanisms leads to recommending only items that bear strong resemblance to those the user already knows. Traditional collaborative approaches face up to overspecialization by considering the preferences of other users, which causes other severe limitations. In this paper, we avoid the intrinsic pitfalls of collaborative solutions and diversify the recommendations by reasoning about the semantics of the user’s preferences. Specifically, we present a novel content-based recommendation strategy that resorts to semantic reasoning mechanisms adopted in the Semantic Web, such as Spreading Activation techniques and semantic associations. We have adopted these mechanisms to fulfill the personalization requirements of recommender systems, enabling to discover extra knowledge about the user’s preferences and leading to more accurate and diverse suggestions. Our approach is generic enough to be used in a wide variety of domains and recommender systems. The proposal has been preliminary evaluated by statistics-driven tests involving real users in the recommendation of Digital TV contents. The results reveal the users’ satisfaction regarding the accuracy and diversity of the reasoning-driven content-based recommendations.  相似文献   
92.
93.
In this paper we present a method for the calibration of multiple cameras based on the extraction and use of the physical characteristics of a one-dimensional invariant pattern which is defined by four collinear markers. The advantages of this kind of pattern stand out in two key steps of the calibration process. In the initial step of camera calibration methods, related to sample points capture, the proposed method takes advantage of using a new technique for the capture and recognition of a robust sample of projective invariant patterns, which allows to capture simultaneously more than one invariant pattern in the tracking area and recognize each pattern individually as well as each marker that composes them. This process is executed in real time while capturing our sample of calibration points in the cameras of our system. This new feature allows to capture a more numerous and robust set of sample points than other patterns used for multi-camera calibration methods. In the last step of the calibration process, related to camera parameters' optimization, we explore the collinearity feature of the invariant pattern and add this feature in the camera parameters optimization model. This approach obtains better results in the computation of camera parameters. We present the results obtained with the calibration of two multi-camera systems using the proposed method and compare them with other methods from the literature.  相似文献   
94.
95.
Two complex perovskite-related structures were solved by ab initio from precession electron diffraction intensities. Structure models were firstly derived from HREM images and than have been confirmed independently using two and three-dimensional sets of precession intensities. Patterson techniques prove to be effective for ab initio structure resolution, specially in case of projections with no overlapping atoms. Quality of precession intensity data may be suitable enough to resolve unknown heavy oxide structures.  相似文献   
96.
The desired principle of separation of concerns in software development can be jeopardized by the so-called crosscutting concerns, which tend to be scattered over (and tangled with) the functionality of the modular units of a system. The correct identification of such concerns (and their encapsulation into separate artifacts) is thereby considered a way to improve software understanding and evolution. Pursuing a proper management of concerns from the requirements engineering stage can greatly benefit the entire software life-cycle. In this paper, we propose conceptual guidelines on how to perform the identification of crosscutting concerns in the process of building requirements specifications. We argue that the identification must be carried out in an incremental way, to encapsulate apart the crosscutting concerns even if they have not emerged completely yet.
Yolanda Blanco-FernándezEmail:
  相似文献   
97.
Cytidine deaminase (CDA) is a cytosolic metalloprotein whose functional unit can be either a homotetramer (T-CDA) or a homodimer (D-CDA), depending on the species. In 1994, the first crystal structure of the dimeric Escherichia coli CDA has been published. However, a crystal structure of a tetrameric CDA was not determined until 2002. Prior to the disclosure of the experimentally elucidated structure of a tetrameric CDA, we derived a homology model of the human T-CDA employing the crystal structure of the dimeric E. coli CDA as a template. The comparison of our theoretical model with the crystal structure of the human T-CDA, subsequently published in 2004, validates our prediction: not only of the structural features of the monomer and the details of the binding site, but also the multimeric arrangement of the subunits were determined with high accuracy in our model. By means of a phylogenetic analysis conducted on CDAs from various organisms, we demonstrate that the E. coli CDA is one of the furthest known homologues of the human enzyme. Nonetheless, despite the evolutionary distance and, more importantly, the different multimeric arrangement of their functional units, the E. coli CDA proved to have all the necessary information to accurately infer the structure of its human homologue.  相似文献   
98.
99.
Coordination components for collaborative virtual environments   总被引:1,自引:0,他引:1  
This paper deals with the behavior of virtual environments from the collaboration point-of-view, in which actors (human or virtual beings) interact and collaborate by means of interdependent tasks. In this sense, actors may realize tasks that are dependent on tasks performed by other actors, while the interdependencies between tasks (through resource management and temporal relations) delineate the overall behavior of a virtual environment. Our main goal is to propose an approach for the coordination of those behaviors. Initially a generic study of possible interdependencies between collaborative tasks is presented, followed by the formal modeling (using Petri Nets) of coordination mechanisms for those dependencies. In order to implement such mechanisms, an architecture of reusable and pluggable coordination components is also introduced. These components are used in an implementation of a multi-user videogame. The presented approach is a concrete step to create virtual societies of actors that collaborate to reach common goals without the risk of getting involved in conflicting or repetitive tasks.  相似文献   
100.
Rojas  I.  Pomares  H.  Gonzáles  J.  Bernier  J. L.  Ros  E.  Pelayo  F. J.  Prieto  A. 《Neural Processing Letters》2000,12(1):1-17
The main architectures, learning abilities and applications of radial basis function (RBF) neural networks are well documented. However, to the best of our knowledge, no in-depth analyses have been carried out into the influence on the behaviour of the neural network arising from the use of different alternatives for the design of an RBF (different non-linear functions, distances, number of neurons, structures, etc.). Thus, as a complement to the existing intuitive knowledge, it is necessary to have a more precise understanding of the significance of the different alternatives. In the present contribution, the relevance and relative importance of the parameters involved in such a design are investigated by using a statistical tool, the ANalysis Of the VAriance (ANOVA). In order to obtain results that are widely applicable, various problems of classification, functional approximation and time series estimation are analyzed. Conclusions are drawn regarding the whole set.  相似文献   
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