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41.
We present a categorical logic formulation of induction and coinduction principles for reasoning about inductively and coinductively defined types. Our main results provide sufficient criteria for the validity of such principles: in the presence of comprehension, the induction principle for initial algebras is admissible, and dually, in the presence of quotient types, the coinduction principle for terminal coalgebras is admissible. After giving an alternative formulation of induction in terms of binary relations, we combine both principles and obtain a mixed induction/coinduction principle which allows us to reason about minimal solutionsX≅σ(X) whereXmay occur both positively and negatively in the type constructor σ. We further strengthen these logical principles to deal with contexts and prove that such strengthening is valid when the (abstract) logic we consider is contextually/functionally complete. All the main results follow from a basic result about adjunctions between “categories of algebras” (inserters). 相似文献
42.
Human activity recognition is a challenging problem for context-aware systems and applications. Research in this field has
mainly adopted techniques based on supervised learning algorithms, but these systems suffer from scalability issues with respect
to the number of considered activities and contextual data. In this paper, we propose a solution based on the use of ontologies
and ontological reasoning combined with statistical inferencing. Structured symbolic knowledge about the environment surrounding
the user allows the recognition system to infer which activities among the candidates identified by statistical methods are
more likely to be the actual activity that the user is performing. Ontological reasoning is also integrated with statistical
methods to recognize complex activities that cannot be derived by statistical methods alone. The effectiveness of the proposed
technique is supported by experiments with a complete implementation of the system using commercially available sensors and
an Android-based handheld device as the host for the main activity recognition module. 相似文献
43.
Claudio Brunelli Fabio Garzia Davide Rossi Jari Nurmi 《Journal of Systems Architecture》2010,56(1):38-47
Signal processors exploiting ASIC acceleration suffer from sky-rocketing manufacturing costs and long design cycles. FPGA-based systems provide a programmable alternative for exploiting computation parallelism, but the flexibility they provide is not as high as in processor-oriented architectures: HDL or C-to-HDL flows still require specific expertise and a hardware knowledge background. On the other hand, the large size of the configuration bitstream and the inherent complexity of FPGA devices make their dynamic reconfiguration not a very viable approach. Coarse-grained reconfigurable architectures (CGRAs) are an appealing solution but they pose implementation problems and tend to be application specific. This paper presents a scalable CGRA which eases the implementation of algorithms on field programmable gate array (FPGA) platforms. This design option is based on two levels of programmability: it takes advantage of performance and reliability provided by state-of-the-art FPGA technology, and at the same time it provides the user with flexibility, performance and ease of reconfiguration typical of standard CGRAs. The basic cell template provides advanced features such as sub-word SIMD integer and floating-point computation capabilities, as well as saturating arithmetic. Multiple reconfiguration contexts and partial run-time reconfiguration capabilities are provided, tackling this way the problem of high reconfiguration overhead typical of FPGAs. Selected instances of the proposed architecture have been implemented on an Altera Stratix II EP2S180 FPGA. On this system, we mapped some common DSP, image processing, 3D graphics and audio compression algorithms in order to validate our approach and to demonstrate its effectiveness by benchmarking the benefits achieved. 相似文献
44.
Navigational features have been largely recognized as fundamental for graph database query languages. This fact has motivated several authors to propose RDF query languages with navigational capabilities. In this paper, we propose the query language nSPARQL that uses nested regular expressions to navigate RDF data. We study some of the fundamental properties of nSPARQL and nested regular expressions concerning expressiveness and complexity of evaluation. Regarding expressiveness, we show that nSPARQL is expressive enough to answer queries considering the semantics of the RDFS vocabulary by directly traversing the input graph. We also show that nesting is necessary in nSPARQL to obtain this last result, and we study the expressiveness of the combination of nested regular expressions and SPARQL operators. Regarding complexity of evaluation, we prove that given an RDF graph G and a nested regular expression E, this problem can be solved in time O(|G||E|). 相似文献
45.
46.
This letter develops a framework for EEG analysis and similar applications based on polyharmonic splines. This development overcomes a basic problem with the method of splines in the Euclidean setting: that it does not work on low-degree algebraic surfaces such as spherical and ellipsoidal scalp models. The method's capability is illustrated through simulations on the three-sphere model and using empirical data. 相似文献
47.
Alvaro E. Cuno Parari Claudio Esperança Antonio A. F. Oliveira 《The Visual computer》2009,25(10):911-922
This work presents methods for deforming meshes in a shape-sensitive way using Moving Least Squares (MLS) optimization. It
extends an approach for deforming space (Cuno et al. in Proceedings of the 27th Computer Graphics International Conference,
pp. 115–122, 2007) by showing how custom distance metrics may be used to achieve deformations which preserve the overall mesh shape. Several
variant formulations are discussed and demonstrated, including the use of geodesic distances, distances constrained to paths
contained in the mesh, the use of skeletons, and a reformulation of the MLS scheme which makes it possible to affect the bending
behavior of the deformation. Finally, aspects of the implementation of these techniques in parallel architectures such as
GPUs (graphics processing units) are described and compared with CPU-only implementations. 相似文献
48.
Hub-and-spoke networks are widely studied in the area of location theory. They arise in several contexts, including passenger airlines, postal and parcel delivery, and computer and telecommunication networks. Hub location problems usually involve three simultaneous decisions to be made: the optimal number of hub nodes, their locations and the allocation of the non-hub nodes to the hubs. In the uncapacitated single allocation hub location problem (USAHLP) hub nodes have no capacity constraints and non-hub nodes must be assigned to only one hub. In this paper, we propose three variants of a simple and efficient multi-start tabu search heuristic as well as a two-stage integrated tabu search heuristic to solve this problem. With multi-start heuristics, several different initial solutions are constructed and then improved by tabu search, while in the two-stage integrated heuristic tabu search is applied to improve both the locational and allocational part of the problem. Computational experiments using typical benchmark problems (Civil Aeronautics Board (CAB) and Australian Post (AP) data sets) as well as new and modified instances show that our approaches consistently return the optimal or best-known results in very short CPU times, thus allowing the possibility of efficiently solving larger instances of the USAHLP than those found in the literature. We also report the integer optimal solutions for all 80 CAB data set instances and the 12 AP instances up to 100 nodes, as well as for the corresponding new generated AP instances with reduced fixed costs. 相似文献
49.
Rajan K. Chakrabarty Mark A. Garro Shammah Chancellor Hans Moosmüller 《Computer Physics Communications》2009,180(8):1376-1381
Computer simulation techniques have found extensive use in establishing empirical relationships between three-dimensional (3d) and two-dimensional (2d) projected properties of particles produced by the process of growth through the agglomeration of smaller particles (monomers). In this paper, we describe a package, FracMAP, that has been written to simulate 3d quasi-fractal agglomerates and create their 2d pixelated projection images by restricting them to stable orientations as commonly encountered for quasi-fractal agglomerates collected on filter media for electron microscopy. Resulting 2d images are analyzed for their projected morphological properties.
Program summary
Program title: FracMAPCatalogue identifier: AEDD_v1_0Program summary URL:http://cpc.cs.qub.ac.uk/summaries/AEDD_v1_0.htmlProgram obtainable from: CPC Program Library, Queen's University, Belfast, N. IrelandLicensing provisions: Standard CPC licence, http://cpc.cs.qub.ac.uk/licence/licence.htmlNo. of lines in distributed program, including test data, etc.: 4722No. of bytes in distributed program, including test data, etc.: 27 229Distribution format: tar.gzProgramming language: C++Computer: PCOperating system: Windows, LinuxRAM: 2.0 MegabytesClassification: 7.7Nature of problem: Solving for a suitable fractal agglomerate construction under constraints of typical morphological parameters.Solution method: Monte Carlo approximation.Restrictions: Problem complexity is not representative of run-time, since Monte Carlo iterations are of a constant complexity.Additional comments: The distribution file contains two versions of the FracMAP code, one for Windows and one for Linux.Running time: 1 hour for a fractal agglomerate of size 25 on a single processor. 相似文献50.
Claudio Schepke Nicolas Maillard Philippe O. A. Navaux 《International journal of parallel programming》2009,37(6):593-611
This paper presents and discusses a blocked parallel implementation of bi- and three-dimensional versions of the Lattice Boltzmann
Method. This method is used to represent and simulate fluid flows following a mesoscopic approach. Most traditional parallel
implementations use simple data distribution strategies to parallelize the operations on the regular fluid data set. However,
it is well known that block partitioning is usually better. Such a parallel implementation is discussed and its communication
cost is established. Fluid flows simulations crossing a cavity have also been used as a real-world case study to evaluate
our implementation. The presented results with our blocked implementation achieve a performance up to 31% better than non-blocked
versions, for some data distributions. Thus, this work shows that blocked, parallel implementations can be efficiently used
to reduce the parallel execution time of the method. 相似文献