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61.
Although Berman and Hafner [Berman 1989, pp. 928–938] presented the possibility to adapt the model of reasoning of development of an expert system for medical diagnosis to the reasoning of a judge when he/she sentences criminals does not resemble the reasoning found in the decisions of physicians, mathematicians or statisticians.When a lawyer reasons, he/she not only looks for the solution of a case; he/she simultaneously looks for the bases on which his/her reasoning can rest [Galindo 1992, pp. 363–367]. That is to say, he/she not only needs to find the solution but moreover he/she has to find the references (laws, jurisprudence and bibliography) that allow him/her to argue the solution.In many cases, computer solutions to these reasoning processes have been made in a separated way: the solution to the cases using expert systems, and the search of documentation using information retrieval systems.This paper presents the ARPO-2 prototype, a solution integrating the two aspects of legal reasoning: an expert system which is able to simultaneously find the solution to a problem and to give the necessary references so that the lawyer argues the solution. The subject on which the prototype solves problems is the breach of building contracts.In this paper, we describe the process of development of an expert system for solving, justification and documentation of breach of contracts, giving details on the way how the objects that intervene in the case were defined as well as on the reasoning followed.This paper was funded in part by DGICYT, Spanish Civil Law Computerization Project: PB870-632. 相似文献
62.
The localization of the components of an object near to a device before obtaining the real interaction is usually determined by means of a proximity measurement to the device of the object’s features. In order to do this efficiently, hierarchical decompositions are used, so that the features of the objects are classified into several types of cells, usually rectangular.In this paper we propose a solution based on the classification of a set of points situated on the device in a little-known spatial decomposition named tetra-tree. Using this type of spatial decomposition gives us several quantitative and qualitative properties that allow us a more realistic and intuitive visual interaction, as well as the possibility of selecting inaccessible components. These features could be used in virtual sculpting or accessibility tasks.In order to show these properties we have compared an interaction system based on tetra-trees to one based on octrees. 相似文献
63.
Sónia M. Almeida-Luz Miguel A. Vega-Rodríguez Juan A. Gómez-Púlido Juan M. Sánchez-Pérez 《Applied Soft Computing》2011,11(1):410-427
In this work we present two new approaches to solve the location management problem, respectively, based on the location areas and the reporting cells strategies. The location management problem corresponds to the management of the network configuration with the objective of minimizing the costs involved. We use the differential evolution algorithm to find the best configuration for the location areas and the reporting cells strategies, which principally considers the location update and paging costs. With this work we want to define the best values to the differential evolution configuration, using test networks and also realistic networks, as well as compare our results with the ones obtained by other authors. These two new approaches applied to this problem have given us very good results, when compared with those obtained by other authors. 相似文献
64.
Termination is one of the most interesting problems when dealing with context-sensitive rewrite systems. Although a good number of techniques for proving termination of context-sensitive rewriting (CSR) have been proposed so far, the adaptation to CSR of the dependency pair approach, one of the most powerful techniques for proving termination of rewriting, took some time and was possible only after introducing some new notions like collapsing dependency pairs, which are specific for CSR. In this paper, we develop the notion of context-sensitive dependency pair (CSDP) and show how to use CSDPs in proofs of termination of CSR. The implementation and practical use of the developed techniques yield a novel and powerful framework which improves the current state-of-the-art of methods for automatically proving termination of CSR. 相似文献
65.
The paper deals with the problem of motion planning of anthropomorphic mechanical hands avoiding collisions and trying to
mimic real human hand postures. The approach uses the concept of “principal motion directions” to reduce the dimension of
the search space in order to obtain results with a compromise between motion optimality and planning complexity (time). Basically,
the work includes the following phases: capturing the human hand workspace using a sensorized glove and mapping it to the
mechanical hand workspace, reducing the space dimension by looking for the most relevant principal motion directions, and
planning the hand movements using a probabilistic roadmap planner. The approach has been implemented for a four finger anthropomorphic
mechanical hand (17 joints with 13 independent degrees of freedom) assembled on an industrial robot (6 independent degrees
of freedom), and experimental examples are included to illustrate its validity. 相似文献
66.
P. Javier Herrera Gonzalo Pajares María Guijarro José J. Ruz Jesús M. de la Cruz 《Expert systems with applications》2011,38(7):8622-8631
We present a novel strategy for computing disparity maps from omni-directional stereo images obtained with fish-eye lenses in forest environments. At a first segmentation stage, the method identifies textures of interest to be either matched or discarded. Two of them are identified by applying the powerful Support Vector Machines approach. At a second stage, a stereovision matching process is designed based on the application of four stereovision matching constraints: epipolarity, similarity, uniqueness and smoothness. The epipolarity guides the process. The similarity and uniqueness are mapped once again through the Support Vector Machines, but under a different way to the previous case; after this an initial disparity map is obtained. This map is later filtered by applying the Discrete Simulated Annealing framework where the smoothness constraint is conveniently mapped. The combination of the segmentation and stereovision matching approaches makes the main contribution. The method is compared against the usage of simple features and combined similarity matching strategies. 相似文献
67.
Atrial Fibrillation (AF) is the most common supraventricular tachyarrhythmia. Recently, it has been suggested that AF is partially organized on its onset and termination, thus being more suitable for antiarrhythmia and to avoid unnecessary therapy. Although several invasive and non-invasive AF organization estimators have been proposed, the organization time course in the first and last minutes of AF has not been quantified yet. The aim of this work is to study non-invasively the organization variation within the first and last minutes of paroxysmal AF. The organization was evaluated making use of sample entropy, which can robustly estimate electrical atrial activity organization from surface ECG recordings. This work proves an organization decrease in the first minutes of AF onset and an increase within the last minute before spontaneous AF termination. These results are in agreement with the conclusions reported by other authors who made use of invasive recordings. 相似文献
68.
Jesús P. Mena-Chalco Ives Macêdo Luiz Velho Roberto M. Cesar Jr. 《The Visual computer》2009,25(10):899-909
In this paper, we present a 3D face photography system based on a facial expression training dataset, composed of both facial range images (3D geometry) and facial texture (2D photography). The proposed system allows one to obtain a 3D geometry representation of a given face provided as a 2D photography, which undergoes a series of transformations through the texture and geometry spaces estimated. In the training phase of the system, the facial landmarks are obtained by an active shape model (ASM) extracted from the 2D gray-level photography. Principal components analysis (PCA) is then used to represent the face dataset, thus defining an orthonormal basis of texture and another of geometry. In the reconstruction phase, an input is given by a face image to which the ASM is matched. The extracted facial landmarks and the face image are fed to the PCA basis transform, and a 3D version of the 2D input image is built. Experimental tests using a new dataset of 70 facial expressions belonging to ten subjects as training set show rapid reconstructed 3D faces which maintain spatial coherence similar to the human perception, thus corroborating the efficiency and the applicability of the proposed system. 相似文献
69.
Bruno R. de Araújo Tiago Guerreiro Manuel J. Fonseca Joaquim A. Jorge João M. Pereira Monica Bordegoni Francesco Ferrise Mario Covarrubias Michele Antolini 《Journal of Real-Time Image Processing》2010,5(2):73-90
Currently, the design of aesthetic products is a process that requires a set of activities where digital models and physical
mockups play a key role. Typically, these are modified (and built) several times before reaching the desired design, increasing
the development time and, consequently, the final product cost. In this paper, we present an innovative design environment
for computer-aided design (CAD) surface analysis. Our system relies on a direct visuo-haptic display system, which enables
users to visualize models using a stereoscopic view, and allows the evaluation of sectional curves using touch. Profile curves
are rendered using an haptic device that deforms a plastic strip, thanks to a set of actuators, to reproduce the curvature
of the shape co-located with the virtual model. By touching the strip, users are able to evaluate shape characteristics, such
as curvature or discontinuities (rendered using sound), and to assess the surface quality. We believe that future computer-aided
systems (CAS)/CAD systems based on our approach will contribute in improving the design process at industrial level. Moreover,
these will allow companies to reduce the product development time by reducing the number of physical mockups necessary for
the product design evaluation and by increasing the quality of the final product, allowing a wider exploration and comparative
evaluation of alternatives in the given time. 相似文献
70.
An important question for the upcoming Semantic Web is how to best combine open world ontology languages, such as the OWL-based ones, with closed world rule-based languages. One of the most mature proposals for this combination is known as hybrid MKNF knowledge bases (Motik and Rosati, 2010 [52]), and it is based on an adaptation of the Stable Model Semantics to knowledge bases consisting of ontology axioms and rules. In this paper we propose a well-founded semantics for nondisjunctive hybrid MKNF knowledge bases that promises to provide better efficiency of reasoning, and that is compatible with both the OWL-based semantics and the traditional Well-Founded Semantics for logic programs. Moreover, our proposal allows for the detection of inconsistencies, possibly occurring in tightly integrated ontology axioms and rules, with only little additional effort. We also identify tractable fragments of the resulting language. 相似文献