The influence of two peroxides (peroxydicarbonate/dilauroyl peroxide) with various concentrations (10–200 mmol/kg PP) and their effective opportunity to introduce long chain branched (LCB) were investigated. The dependence of a single and double extrusion step and the changes of the properties were studied. Experiments were carried out in a single screw extruder at 180°C for the first extrusion step (modification) and at 240°C for the second extrusion step (processing simulation). Melt flow rate and dynamic rheological properties were studied at a measuring temperature of 230°C. For the definitive determination of long chain branched polypropylene (LCB-PP) served the extensional rheology measurements. The mechanical properties were examined via tensile test and impact tensile test. Summarized, LCB (melt strength) could be observed via extensional rheology for all modified specimens and the mechanical properties were maintained or even improved for the modified samples. Particularly, samples containing dilauroyl peroxide display excellent mechanical properties in this study. 相似文献
Image post-processing corrects for cardiac and respiratory motion (MoCo) during cardiovascular magnetic resonance (CMR) stress perfusion. The study analyzed its influence on visual image evaluation.
Materials and methods
Sixty-two patients with (suspected) coronary artery disease underwent a standard CMR stress perfusion exam during free-breathing. Image post-processing was performed without (non-MoCo) and with MoCo (image intensity normalization; motion extraction with iterative non-rigid registration; motion warping with the combined displacement field). Images were evaluated regarding the perfusion pattern (perfusion deficit, dark rim artifact, uncertain signal loss, and normal perfusion), the general image quality (non-diagnostic, imperfect, good, and excellent), and the reader’s subjective confidence to assess the images (not confident, confident, very confident).
Results
Fifty-three (non-MoCo) and 52 (MoCo) myocardial segments were rated as ‘perfusion deficit’, 113 vs. 109 as ‘dark rim artifacts’, 9 vs. 7 as ‘uncertain signal loss’, and 817 vs. 824 as ‘normal’. Agreement between non-MoCo and MoCo was high with no diagnostic difference per-patient. The image quality of MoCo was rated more often as ‘good’ or ‘excellent’ (92 vs. 63%), and the diagnostic confidence more often as “very confident” (71 vs. 45%) compared to non-MoCo.
Conclusions
The comparison of perfusion images acquired during free-breathing and post-processed with and without motion correction demonstrated that both methods led to a consistent evaluation of the perfusion pattern, while the image quality and the reader’s subjective confidence to assess the images were rated more favorably for MoCo.
High-pressure homogenization is a widely used process in the food, pharmaceutical, and cosmetic industry for producing emulsions. Because of small dimensions and high velocities, the experimental and numerical investigation of such a process is challenging. Hence, the development of products is mostly based on trial and error. In this paper, simulations of a generic high-pressure homogenization process using the Lagrangian, mesh-free smoothed particle hydrodynamics (SPH) method are presented and compared to experimental findings using Micro-Particle Image Velocimetry (μ-PIV). The SPH code has been developed and validated with the scope of simulating technical relevant multi-phase problems (Höfler et al. 2012). The present simulations cover the investigation of two different dynamic viscosities of the dispersed phase as well as different droplet trajectories. The comparison between the simulations and the experiments focusses on the velocity distribution of the continuous phase and the droplet deformation and breakup. In both cases a qualitatively good agreement is observed, demonstrating the ability of our SPH implementation for simulating technical relevant two-phase flows. 相似文献
In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. This choice is convenient, because input texture data is usually stored in RGB colour spaces. However, there are problems with this approach which are often overlooked or ignored. By comparing to spectral reference renderings, we show how rendering in tristimulus colour spaces introduces colour shifts in indirect light, violation of energy conservation, and unexpected behaviour in participating media. Furthermore, we introduce a fast method to compute spectra from almost any given XYZ input colour. It creates spectra that match the input colour precisely. Additionally, like in natural reflectance spectra, their energy is smoothly distributed over wide wavelength bands. This method is both useful to upsample RGB input data when spectral transport is used and as an intermediate step for corrected tristimulus‐based transport. Finally, we show how energy conservation can be enforced in RGB by mapping colours to valid reflectances. 相似文献
Facilitating compliance management, that is, assisting a company’s management in conforming to laws, regulations, standards, contracts, and policies, is a hot but non-trivial task. The service-oriented architecture (SOA) has evolved traditional, manual business practices into modern, service-based IT practices that ease part of the problem: the systematic definition and execution of business processes. This, in turn, facilitates the online monitoring of system behaviors and the enforcement of allowed behaviors—all ingredients that can be used to assist compliance management on the fly during process execution. In this paper, instead of focusing on monitoring and runtime enforcement of rules or constraints, we strive for an alternative approach to compliance management in SOAs that aims at assessing and improving compliance. We propose two ingredients: (i) a model and tool to design compliant service-based processes and to instrument them in order to generate evidence of how they are executed and (ii) a reporting and analysis suite to create awareness of a company’s compliance state and to enable understanding why and where compliance violations have occurred. Together, these ingredients result in an approach that is close to how the real stakeholders—compliance experts and auditors—actually assess the state of compliance in practice and that is less intrusive than enforcing compliance. 相似文献
Currently process modeling is mostly done manually. Therefore, the initial design of process models as well as changes to process models which are frequently necessary to react to new market developments or new regulations are time-consuming tasks. In this paper we introduce SEMPA, an approach for the partly automatic planning of process models. Using ontologies to semantically describe actions – as envisioned in Semantic Business Process Management –, a process model for a specified problem setting can be created automatically. In comparison to existing planning algorithms our approach creates process models including control structures and is able to cope with complex and numerical input and output parameters of actions. The prototypical implementation as well as an example taken from the financial services domain illustrate the practical benefit of our approach. 相似文献
Although IP Multimedia Subsystem (IMS) based Next Generation Networks (NGNs) are already emerging as the common session control platform for converging fixed, mobile and cable networks, harmonized solutions for the management of these converged platforms have still got to be developed. This document describes a hands-on approach to NGN Management. Started with IMS specific management systems, succeeding research had to take into account the importance of the management of NGN SDPs as well. This work shows that the hybrid nature of an NGN, where services can be delivered at the IMS layer, by SIP signaling mechanisms, as well as at the SDP, via Web Services, requires a harmonized management approach. Taking into account Service Oriented Architecture (SOA) principles and policy based model driven architectures, this work shows that a unification of service composition and service management already at the workflow creation level, bares significant benefits in terms of automation and harmonization. Following the SOA paradigm, the approach presented here does not differentiate between business process management (BPM) and management process management. Focusing on Telemanagement Forum’s enhanced Telecom Operations Map service fulfillment and service assurance operations, this document describes an New Generation Software and Services (NGOSS) based implementation of a unified Operation Support System (OSS) for NGNs that encompasses many problems of former stovepipe management solutions in terms of automation, flexibility and manageability. 相似文献
As more interactive surfaces enter public life, casual interactions from passersby are bound to increase. Most of these users
can be expected to carry a mobile phone or PDA, which nowadays offers significant computing capabilities of its own. This
offers new possibilities for interaction between these users’ private displays and large public ones. In this paper, we present
a system that supports such casual interactions. We first explore a method to track mobile phones that are placed on a horizontal
interactive surface by examining the shadows which are cast on the surface. This approach detects the presence of a mobile
device, as opposed to any other opaque object, through the signal strength emitted by the built-in Bluetooth transceiver without
requiring any modifications to the devices’ software or hardware. We then go on to investigate interaction between a Sudoku
game running in parallel on the public display and on mobile devices carried by passing users. Mobile users can join a running
game by placing their devices on a designated area. The only requirement is that the device is in discoverable Bluetooth mode.
After a specific device has been recognized, a client software is sent to the device which then enables the user to interact
with the running game. Finally, we explore the results of a study which we conducted to determine the effectiveness and intrusiveness
of interactions between users on the tabletop and users with mobile devices. 相似文献