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11.
首先建立了建筑用水基型胶粘剂中水分含量的测定方法;然后以取样量、加热炉的加热温度和混合时间等为试验因素,采用单因素试验法优选出测定水基型胶粘剂中水分含量的最佳工艺条件。结果表明:当取样量为20 mg、加热炉的加热温度为170℃和混合时间为60 s时,水基型胶粘剂中水分含量的测定结果具有良好的重现性(平均回收率为93%100%,相对标准偏差为1.6%100%,相对标准偏差为1.6%5.3%);应用该方法和标准推荐的方法测定不同类型水基型胶粘剂的水分含量,两者结果相近,并且前者的操作更简单、更快速且取样量更少。 相似文献
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在PC集群驱动的多投影显示环境下,设计并实现了一个基于计算机视觉技术和数据手套的手势交互系统(gesture-based interaction system,GBIS).GBIS整合了满足色彩一致性和特征一致性的特征点跟踪算法来实现交互动作的捕捉,并配合数据手套的有限状态机输出,实现了实时的沉浸式手势交互.实验结果表明:当所用摄像头的采集频率不低于30帧时,该系统能够实时地跟踪手臂的交互动作,同时保持较高的跟踪精度和交互可靠性. 相似文献
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We present a new technique to jointly MIP‐map BRDF and normal maps. Starting with generating an instant BRDF map, our technique builds its MIP‐mapped versions based on a highly efficient algorithm that interpolates von Mises‐Fisher (vMF) distributions. In our BRDF MIP‐maps, each pixel stores a vMF mixture approximating the average of all BRDF lobes from the finest level. Our method is capable of jointly MIP‐mapping BRDF and normal maps, even with high‐frequency variations, at real‐time while preserving high‐quality reflectance details. Further, it is very fast, easy to implement, and requires no precomputation. 相似文献
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2-D SHAPE BLENDING OF NURBS CURVE SHAPES 总被引:2,自引:0,他引:2
2-DSHAPEBLENDINGOFNURBSCURVESHAPESJinXiaogang;BaoHujun;PengQunsheng2-DSHAPEBLENDINGOFNURBSCURVESHAPES¥JinXiaogang;BaoHujun;Pe... 相似文献
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Solving aliasing artifacts is an essential problem in shadow mapping approaches. Many works have been proposed, however, most of them focused on removing the texel‐level aliasing that results from the limited resolution of shadow maps. Little work has been done to solve the pixel‐level shadow aliasing that is produced by the rasterization on the screen plane. In this paper, we propose a fast, sub‐pixel antialiased shadowing algorithm to solve the pixel aliasing problem. Our work is based on the alias‐free shadow maps, which is capable of computing accurate per‐pixel shadow, and only incurs little cost to extend to sub‐pixel accuracy. Instead of direct supersampling the screen space, we take facets to approximate pixels in shadow testing. The shadowed area of one facet is rapidly evaluated by projecting blocker geometry onto a supersampled 2D occlusion mask with bitmasks fusion. It provides a sub‐pixel occlusion sampling so as to capture fine shadow details and features. Furthermore, we introduce the silhouette mask map that limits visibility evaluation to pixels only on the silhouette, which greatly reduces the computation cost. Our algorithm runs entirely on the GPU, achieving real‐time performance and is an order of magnitude faster than the brute‐force supersampling method to produce comparable 32× antialiased shadows. 相似文献
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配电网络损耗是关系到电网正常运行的关键,如何对配电网络损耗进行优化是目前亟待解决的技术问题.论文针对无功补偿设备辐射状配电网存在的网络损耗问题,提出了一种优化方案.根据辐射状配电网体系结构的特征,提出基于BP网络模型理论进行计算配电网络损耗的方法,该方法能够映射、处理任意复杂的非线性关系,数据处理精确、及时,并根据计算... 相似文献
19.
Jin Huang Xiaohan Shi Xinguo Liu Kun Zhou Baining Guo Hujun Bao 《The Visual computer》2006,22(9-11):740-748
This paper presents a fast and stable technique for simulating deformable objects. Unlike in previous physically based methods, our potential energy of deformation is purely geometrically based. It is defined as the L 2 norm of the change of the differential coordinates. A key feature of this energy formulation is that the corresponding stiffness matrix is approximately constant, which enables fast and stable implicit integration and large deformations. Our algorithm can simulate various effects including solid, thin shell and plasticity. We also adopt two schemes to accelerate the simulation process: dimensionality reduction in frequency domain and adaptive rotation computation in spatial domain. 相似文献