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51.
Development of artificial mechanoreceptors capable of sensing and pre-processing external mechanical stimuli is a crucial step toward constructing neuromorphic perception systems that can learn and store information. Here, bio-inspired artificial fast-adaptive (FA) and slow-adaptive (SA) mechanoreceptors with synapse-like functions are demonstrated for tactile perception. These mechanoreceptors integrate self-powered piezoelectric pressure sensors with synaptic electrolyte-gated field-effect transistors (EGFETs) featuring a reduced graphene oxide channel. The FA pressure sensor is based on a piezoelectric poly(vinylidene fluoride-trifluoroethylene) (P(VDF-TrFE)) thin film, while the SA pressure sensor is enabled by a piezoelectric ionogel with the piezoelectric-ionic coupling effect based on P(VDF-TrFE) and an ionic liquid. Changes in post-synaptic current are achieved through the synaptic effect of the EGFET by regulating the amplitude, number, duration, and frequency of tactile stimuli (pre-synaptic pulses). These devices have great potential to serve as artificial biological mechanoreceptors for future artificial neuromorphic perception systems.  相似文献   
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Orphan detection in distributed systems is a well-researched field for which many solutions exist. These solutions exploit well defined parent-child relationships given in distributed systems. But they are not applicable in mobile agent systems, since no similar natural relationship between agents exist. Thus new protocols have to be developed. In this paper one such protocol for controlling mobile mobile agents and for orphan detection is presented. The shadow approach presented in this paper uses the idea of a placeholder (shadow) which is assigned by the agent system to each new agent. This defines an artificial relationship between agents and shadow. The shadow records the location of all dependent agents. Removing the root shadow implies that all dependent agents are declared orphan and are eventually be terminated. We introduce agent proxies that create a path from shadow to every agent. In an extension of the basic protocol we additionally allow the shadow to be mobile.The shadow approach can be used for termination of groups of agents even if the exact location of each single agent is not known.  相似文献   
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In this paper we introduce the new M/M/1 retrial queue with working vacations which is motivated by the performance analysis of a Media Access Control function in wireless systems. We give a condition for the stability of the model, which has an important impact on setting the retrial rate for such systems. We derive the closed form solution in equilibrium for the retrial M/M/1 queue with working vacations, and we also show that the conditional stochastic decomposition holds for this model as well.  相似文献   
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This study aimed to determine the prevalence of and factors contributing to musculoskeletal system complaints (MSC) in office workers of a vehicle production factory and absenteeism due to these complaints. A total of 86.2% (n = 333) of the workers completed the survey. Of the workers, 73 (21.9%) were women, and 260 (78.1%) were men, and the mean age was 36.9 ± 8.75 years. The majority of the personnel had more than one symptom with a prevalence of 80.8%. The most frequently observed discomfort was tension and pain in the back muscles (58.6%) and in the neck muscles (58.3%), followed by low back pain (41%) and shoulder pain (30.3%). Pain in the shoulders, neck, and the back and pain and numbness in the fingers were statistically significantly more prevalent in employees who spent more than 5 hours per day performing desk work. Furthermore, all of the complaints, excluding pain in the elbows and knees, were statistically significantly more common in the women. When each complaint and the effects of contributing risk factors were analyzed by logistic regression analysis, pain in the shoulders, neck, and back; pain that spread to the arms; and pain in the fingers were correlated with longer work hours and the female gender (p < 0.05). The number of employees who had used sick leave within the past year due to MSCs was 11.7%. In conclusion, duration of work hours, frequency of breaks, and gender were determined as the most important risk factors in computer users regarding MSCs. © 2011 Wiley Periodicals, Inc.  相似文献   
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This article addresses the issue of visual landmark recognition in autonomous robot navigation along known routes, by intuitively exploiting the functions of the human visual system and its navigational ability. A feedforward–feedbackward architecture has been developed for recognising visual landmarks in real time. It integrates the theoretical concepts from the pre-attentive and attentive stages in the human visual system, the selective attention adaptive resonance theory neural network and its derivatives, and computational approaches towards object recognition in computer vision. The architecture mimics the pre-attentive and attentive stages in the context of object recognition, embedding neural network processing paradigm into a computational template-matching approach in computer vision. The real-time landmark recognition capability is achieved by mimicking the pre-attentive stage, where it models a selective attention mechanism for optimal computational resource allocation, focusing only on the regions of interest to address the computational restrictive nature of current computer processing power. Similarly, the recognition of visual landmarks in both clean and cluttered backgrounds is implemented in the attentive stage by developing a memory feedback modulation (MFM) mechanism that enables knowledge from the memory to interact and enhance the efficiency of earlier stages in the architecture. Furthermore, it also incorporates both top-down and bottom-up facilitatory and inhibition pathways between the memory and the earlier stages to enable the architecture to recognise a 2D landmark, which is partially occluded by adjacent features in the surroundings. The results show that the architecture is able to recognise objects in cluttered backgrounds using real-images in both indoor and outdoor scenes. Furthermore, the architecture application in autonomous robot navigation has been demonstrated through a number of real-time trials in both indoor and outdoor environments.  相似文献   
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