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101.
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (spheres, cylinders, cones, and tori). The assumption is that a curve on the surface, or a pair of intersecting curves, was measured with high accuracy (for instance, by a sensory robot). Differential invariants of the curve(s) are then used to recognize the surface. The motivation is twofold: the output of some devices is not surface range data, but such curves. Also, a considerable speedup is obtained by using curve data, as opposed to surface data which usually contains a much higher number of points.We survey global, algebraic methods for recognizing surfaces, and point out their limitations. After introducing some notions from differential geometry and elimination theory, the differential and semi-differential approaches to the problem are described, and novel invariants which are based on the curve's curvature and torsion are derived.  相似文献   
102.
Scent has been well documented as having significant effects on emotion (Alaoui-Ismaili in Physiol Behav 62(4):713–720, 1997; Herz et al. in Motiv Emot 28(4):363–383, 2004), learning (Smith et al. in Percept Mot Skills 74(2):339–343, 1992; Morgan in Percept Mot Skills 83(3)(2):1227–1234, 1996), memory (Herz in Am J Psychol 110(4):489–505, 1997) and task performance (Barker et al. in Percept Mot Skills 97(3)(1):1007–1010, 2003). This paper describes an experiment in which environmentally appropriate scent was presented as an additional sensory modality consistent with other aspects of a virtual environment called DarkCon. Subjects’ game play habits were recorded as an additional factor for analysis. Subjects were randomly assigned to receive scent during the VE, and/or afterward during a task of recall of the environment. It was hypothesized that scent presentation during the VE would significantly improve recall, and that subjects who were presented with scent during the recall task, in addition to experiencing the scented VE, would perform the best on the recall task. Skin-conductance was a significant predictor of recall, over and above experimental groups. Finally, it was hypothesized that subjects’ game play habits would affect both their behavior in and recall of the environment. Results are encouraging to the use of scent in virtual environments, and directions for future research are discussed. The project described herein has been sponsored by the US Army Research, Development, and Engineering Command (RDECOM). Statements and opinions expressed do not necessarily reflect the position or the policy of the US Government; no official endorsement should be inferred.  相似文献   
103.
The reduction rate of Cr3+ by eaq was determined, k8 = 1.7 × 1010 M?1 s?1. The reaction of Cr2+ with O2 was studied, k2 = 1.6 × 108 M?1 s?1. The spectrum of CrO2+2 was obtained both with the pulse radiolysis method and by mixing Cr2+ with excess of O2. It was shown that CrO2+2 decays slowly to yield HCrO?4. The results suggest that the reaction of Cr2+ with O2 is a two electron transfer process.  相似文献   
104.
The interaction of CO2 with potassium-covered Re(001) has been investigated. This system has been studied by means of work function (Δϕ), optical second harmonic generation (SHG), and temperature-programmed desorption (TPD) measurements. Strong electronic interaction between carbon dioxide and potassium is observed upon adsorption at 90 K. This is indicated by a rapid quenching of the SHG signal of K following postadsorption of CO2, with a quenching cross section of 70 Å2. Work function change measurements are consistent with such interaction, evidenced by an undepolarization effect, namely, further decrease of the work function upon CO2 adsorption, below the minimum obtained by pure potassium. In the presence of potassium, the dissociation probability of 0.5 ML adsorbed carbon dioxide increases from 0.5 on the clean metal surface to 0.85 on 1 ML potassium-covered Re(001), information obtained from TPD measurements following heating to 1250 K. It is concluded that a K–CO2 surface compound is formed upon adsorption at 95 K on the potassium-covered surface.  相似文献   
105.
106.
Three experiments were conducted to show that engaging in an effort to answer a question markedly influences the processing of information subsequently encountered in the environment. On each of 2 successive days, participants were given a definition test that involved the recall of rare English words cued by their definitions. A lexical-decision task was administered between the 2 definition tests; the timing of the lexical-decision task varied across experiments. A strong target-to-definition priming effect occurred such that prior exposure to words during the lexical-decision task increased their likelihood of being recalled in the final definition test. It also appears that earlier attempts to answer questions affected the acquisition of relevant new material in long-term memory. The role of these priming effects is discussed with respect to the process of updating memory representations. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
107.
108.
In this work, we recover the 3D shape of mirrors, sunglasses, and stainless steel implements. A computer monitor displays several images of parallel stripes, each image at a different angle. Reflections of these stripes in a mirroring surface are captured by the camera. For every image point, the direction of the displayed stripes and their reflections in the image are related by a 1D homography matrix, computed with a robust version of the statistically accurate heteroscedastic approach. By focusing on a sparse set of image points for which monitor-image correspondence is computed, the depth and the local shape may be estimated from these homographies. The depth estimation relies on statistically correct minimization and provides accurate, reliable results. Even for the image points where the depth estimation process is inherently unstable, we are able to characterize this instability and develop an algorithm to detect and correct it. After correcting the instability, dense surface recovery of mirroring objects is performed using constrained interpolation, which does not simply interpolate the surface depth values but also uses the locally computed 1D homographies to solve for the depth, the correspondence, and the local surface shape. The method was implemented and the shape of several objects was densely recovered at submillimeter accuracy.  相似文献   
109.
The Stackelberg Minimum Spanning Tree Game   总被引:1,自引:0,他引:1  
We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor??s prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player??s best strategy in StackMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most min?{k,1+ln?b,1+ln?W}, where k is the number of distinct red costs, b is the number of blue edges, and W is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.  相似文献   
110.
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