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141.
In this study, an optimization of the airfoil of a sailplane is carried out by a recently developed multi-objective genetic algorithm based on microevolution, containing crowding, range adaptation, knowledge-based reinitialization and ε-dominance. Its efficiency was tested on a set of test problems. The results are encouraging, suggesting that very small populations can be used effectively to solve real-world multi-objective optimization problems in many cases of interest.  相似文献   
142.
The choice of the best interpolation algorithm of data gathered at a finite number of locations has been a persistently relevant topic. Typical papers take a single data set, a single set of data points, and a handful of algorithms. The process considers a subset I of the data points as known, builds the interpolant with each algorithm, applies it to the points of another subset C, and evaluates the MAE (mean absolute error), the RMSE (root mean square error), or any other metric over such points. The less these statistics are, the better the algorithm is, so a deterministic ranking between methods (without confidence level) can be derived based upon it. Ties between methods are usually not considered. In this article a complete protocol is proposed in order to build, with a modest additional effort, a ranking with a confidence level. To illustrate this point, the results of two tests are shown. In the first one, a simple Monte Carlo experiment was devised using irregularly distributed points taken from a reference DEM (digital elevation model) in raster format. Different metrics led to different rankings, suggesting that the choice of the metric to define the ‘best interpolation algorithm’ would need a trade-off. The second experiment used mean daily radiation data from an international interpolation comparison exercise and RMSE as the metric of success. Only five simple interpolation methods were employed. The ranking using this protocol anticipated correctly the first and second place, afterwards confirmed employing independent control data.  相似文献   
143.
144.
In this paper we describe a new model suitable for optimization problems with explicitly unknown optimization functions using user’s preferences. The model addresses an ability to learn not known optimization functions thus perform also a learning of user’s preferences. The model consists of neural networks using fuzzy membership functions and interactive evolutionary algorithms in the process of learning. Fuzzy membership functions of basic human values and their priorities were prepared by utilizing Schwartz’s model of basic human values (achievement, benevolence, conformity, hedonism, power, security, self-direction, stimulation, tradition and universalism). The quality of the model was tested on “the most attractive font face problem” and it was evaluated using the following criteria: a speed of optimal parameters computation, a precision of achieved results, Wilcoxon signed rank test and a similarity of letter images. The results qualify the developed model as very usable in user’s preference modeling.  相似文献   
145.
Real-time interactive multimedia communications are becoming increasingly useful for education, business, e-commerce and e-government, providing an enriched user experience in teleconferencing, e-meetings, distance training and product demonstrations. Large corporations are usually located at several sites, so real-time multipoint sessions within corporations are especially difficult. IP multicast is available or feasible within each site of an organization. Thus, corporate networks can be considered as various multicast-capable networks interconnected through a wide area network without multicast connectivity. This paper proposes a resilient self-managed overlay network to support real-time multipoint interactive sessions within corporate networks. The proposed overlay takes advantage of the configuration of corporate networks to self-organize and provide an efficient media delivery service, making use of multicast communications wherever available. Various self-healing techniques are implemented allowing for the continuity of ongoing sessions in spite of network disruptions and entity failures. Extensive simulations and tests have been carried out to assess the performance and resilience of the overlay facing several types of disruptions.  相似文献   
146.
Virtual organizations (VOs) are formed by an alliance of organizations linked by a partnership for dealing with emerging challenges. Information and communication technologies play a fundamental role facilitating cooperation, communication and collaboration among the VO members. The formal identification and representation of Requirements Engineering (RE) for one organization have been researched to a large extent along with several elicitation techniques. However, these techniques are not adequate for covering the major challenges of RE for VO. We explore the work done in the management and RE fields to propose a model-based framework for eliciting VOs’ requirements. The goal is to analyze the VO from two points of view: border (intra-organizational, inter-organizational and extra-organizational) and abstract (intentional, organizational and operational). This article includes the framework validation with a case study and a transformation process to develop partial Business Process Diagram from the intentional models.  相似文献   
147.
High user interaction capability of mobile devices can help improve the accuracy of mobile visual search systems. At query time, it is possible to capture multiple views of an object from different viewing angles and at different scales with the mobile device camera to obtain richer information about the object compared to a single view and hence return more accurate results. Motivated by this, we propose a new multi-view visual query model on multi-view object image databases for mobile visual search. Multi-view images of objects acquired by the mobile clients are processed and local features are sent to a server, which combines the query image representations with early/late fusion methods and returns the query results. We performed a comprehensive analysis of early and late fusion approaches using various similarity functions, on an existing single view and a new multi-view object image database. The experimental results show that multi-view search provides significantly better retrieval accuracy compared to traditional single view search.  相似文献   
148.
Kim  Hayun  Matuszka  Tamás  Kim  Jea-In  Kim  Jungwha  Woo  Woontack 《Multimedia Tools and Applications》2017,76(24):26001-26029

Augmented reality (AR) has received much attention in the cultural heritage domain as an interactive medium for requesting and accessing information regarding heritage sites. In this study, we developed a mobile AR system based on Semantic Web technology to provide contextual information about cultural heritage sites. Most location-based AR systems are designed to present simple information about a point of interest (POI), but the proposed system offers information related to various aspects of cultural heritage, both tangible and intangible, linked to the POI. This is achieved via an information modeling framework where a cultural heritage ontology is used to aggregate heterogeneous data and semantically connect them with each other. We extracted cultural heritage data from five web databases and modeled contextual information for a target heritage site (Injeongjeon Hall and its vicinity in Changdeokgung Palace in South Korea) using the selected ontology. We then implemented a mobile AR application and conducted a user study to assess the learning and engagement impacts of the proposed system. We found that the application provides an agreeable user experience in terms of its affective, cognitive, and operative features. The results of our analysis showed that specific usage patterns were significant with regard to learning outcomes. Finally, we explored how the study’s key findings can provide practical design guidance for system designers to enhance mobile AR information systems for heritage sites, and to show system designers how to support particular usage patterns in order to accommodate specific user experiences better.

  相似文献   
149.
The present paper deals with the problem of solving the (\(n^2 - 1\))-puzzle and cooperative path-finding (CPF) problems sub-optimally by rule-based algorithms. To solve the puzzle, we need to rearrange \(n^2 - 1\) pebbles in the \(n \times n\)-sized square grid using one vacant position to achieve the goal configuration. An improvement to the existing polynomial-time algorithm is proposed and experimentally analyzed. The improved algorithm represents an attempt to move pebbles in a more efficient way compared to the original algorithm by grouping them into so-called snakes and moving them together as part of a snake formation. An experimental evaluation has shown that the snakeenhanced algorithm produces solutions which are 8–9 % shorter than the solutions generated by the original algorithm. Snake-like movement has also been integrated into the rule-based algorithms used in solving CPF problems sub-optimally, which is a closely related task. The task in CPF consists in moving a group of abstract robots on an undirected graph to specific vertices. The robots can move to unoccupied neighboring vertices; no more than one robot can be placed in each vertex. The (\(n^2 - 1\))-puzzle is a special case of CPF where the underlying graph is a 4-connected grid and only one vertex is vacant. Two major rule-based algorithms for solving CPF problems were included in our study—BIBOX and PUSH-and-SWAP (PUSH-and-ROTATE). The use of snakes in the BIBOX algorithm led to consistent efficiency gains of around 30 % for the (\(n^2 - 1\))-puzzle and up to 50 % in for CPF problems on biconnected graphs with various ear decompositions and multiple vacant vertices. For the PUSH-and-SWAP algorithm, the efficiency gain achieved from the use of snakes was around 5–8 %. However, the efficiency gain was unstable and hardly predictable for PUSH-and-SWAP.  相似文献   
150.
The transient response of cracked composite materials made of piezoelectric and piezomagnetic phases, when subjected to in-plane magneto-electro-mechanical dynamic loads, is addressed in this paper by means of a mixed boundary element method (BEM) approach. Both the displacement and traction boundary integral equations (BIEs) are used to develop a single-domain formulation. The convolution integrals arising in the time-domain BEM are numerically computed by Lubich’s quadrature, which determines the integration weights from the Laplace transformed fundamental solution and a linear multistep method. The required Laplace-domain fundamental solution is derived by means of the Radon transform in the form of line integrals over a unit circumference. The singular and hypersingular BIEs are numerically evaluated in a precise and efficient manner by a regularization procedure based on a simple change of variable, as previously proposed by the authors for statics. Discontinuous quarter-point elements are used to properly capture the behavior of the extended crack opening displacements (ECOD) around the crack-tip and directly evaluate the field intensity factors (stress, electric displacement and magnetic induction intensity factors) from the computed nodal data. Numerical results are obtained to validate the formulation and illustrate its capabilities. The effect of the combined application of electric, magnetic and mechanical loads on the dynamic field intensity factors is analyzed in detail for several crack configurations under impact loading.  相似文献   
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