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51.
We present and analyze an unsupervised method for Word Sense Disambiguation (WSD). Our work is based on the method presented
by McCarthy et al. in 2004 for finding the predominant sense of each word in the entire corpus. Their maximization algorithm allows weighted
terms (similar words) from a distributional thesaurus to accumulate a score for each ambiguous word sense, i.e., the sense
with the highest score is chosen based on votes from a weighted list of terms related to the ambiguous word. This list is
obtained using the distributional similarity method proposed by Lin Dekang to obtain a thesaurus. In the method of McCarthy
et al., every occurrence of the ambiguous word uses the same thesaurus, regardless of the context where the ambiguous word occurs.
Our method accounts for the context of a word when determining the sense of an ambiguous word by building the list of distributed
similar words based on the syntactic context of the ambiguous word. We obtain a top precision of 77.54% of accuracy versus
67.10% of the original method tested on SemCor. We also analyze the effect of the number of weighted terms in the tasks of
finding the Most Frecuent Sense (MFS) and WSD, and experiment with several corpora for building the Word Space Model. 相似文献
52.
Luis de-Marcos José Ramón Hilera Roberto Barchino Lourdes Jiménez José Javier Martínez José Antonio Gutiérrez José María Gutiérrez Salvador Otón 《Computers & Education》2010
Mobile learning is considered an evolution of e-learning that embraces the ubiquitous nature of current computational systems in order to improve teaching and learning. Within this context it is possible to develop mobile applications oriented to learning, but it is also important to assess to what extent such applications actually work. In this paper we present a new tool designed to reinforce students’ knowledge by means of self-assessment. Improvement in student achievement was evaluated and an attitudinal survey was also carried out to measure student attitudes towards this new tool. Three different experimental groups were selected for this research, with students aged from 14 to 21 years old, including high-school and university students. Results show that this kind of tool improves student achievement, especially amongst younger learners, with a relatively low impact on current teaching activities and methodology. 相似文献
53.
Humanitarian Non-Governmental Organisations (NGOs) play a growing role in the response to natural disasters, but despite being largely demanded, there is no available decision support system (DSS) specifically designed to address their problem. In this paper we present a decision support system (DSS) to aid those Humanitarian NGOs concerned with the response to natural disasters. Such a DSS has been designed avoiding sophisticated methodologies that may exceed the infrastructural requirements and constraints of emergency management by NGOs. A data-based, two-level knowledge methodology which allows damage assessment of multiple disaster scenarios is presented in order to address that problem. Validation results show viability of our approach. 相似文献
54.
Véronique Souchère Laurent Millair Javier Echeverria François Bousquet Christophe Le Page Michel Etienne 《Environmental Modelling & Software》2010,25(11):1359-1370
Erosive runoff is a recurring problem and is a source of sometimes deadly muddy floods in the Pays de Caux (France). The risk results from a conjunction of natural factors and human activity. Efficient actions against runoff in agricultural watersheds are well known. However they are still difficult to implement as they require co-operation between stakeholders. Local actors thus need tools to help them understand the collective consequences of their individual decisions and help to initiate a process of negotiation between them. We decided to use a participatory approach called companion modelling (ComMod), and, in close collaboration with one of the first group of local stakeholders, to create a role-playing game (RPG) to facilitate negotiations on the future management of erosive runoff. This paper describes and discusses the development of the RPG and its use with other groups of local stakeholders within the framework of two game sessions organized by two different watershed management committees. During the joint construction step, stakeholders shared their viewpoints about the environment, agents, rules, and how to model runoff in preparation for the creation of the RPG. During the RPG sessions, two groups of eight players, including farmers, mayors and watershed advisors, were confronted with disastrous runoff in a fictive agricultural watershed. Results showed that they managed to reduce runoff by 20–50% by engaging a dialogue about grass strips, storage ponds and management of the intercrop period. However, further progress is still needed to better control runoff through the implementation of better agricultural practices because, during the RPG sessions, the watershed advisors did not encourage farmers to do so. Because of the complexity of management problems, results of jointly constructing the game and the RPG sessions showed that modelling and simulation can be a very useful way of accompanying the collective learning process. This new way of working was welcomed by the participants who expressed their interest in organizing further RPG sessions. 相似文献
55.
In this paper we present adaptive algorithms for solving the uniform continuous piecewise affine approximation problem (UCPA)
in the case of Lipschitz or convex functions. The algorithms are based on the tree approximation (adaptive splitting) procedure.
The uniform convergence is achieved by means of global optimization techniques for obtaining tight upper bounds of the local
error estimate (splitting criterion). We give numerical results in the case of the function distance to 2D and 3D geometric
bodies. The resulting trees can retrieve the values of the target function in a fast way. 相似文献
56.
57.
P. Javier Herrera Gonzalo Pajares María Guijarro José J. Ruz Jesús M. de la Cruz 《Expert systems with applications》2011,38(7):8622-8631
We present a novel strategy for computing disparity maps from omni-directional stereo images obtained with fish-eye lenses in forest environments. At a first segmentation stage, the method identifies textures of interest to be either matched or discarded. Two of them are identified by applying the powerful Support Vector Machines approach. At a second stage, a stereovision matching process is designed based on the application of four stereovision matching constraints: epipolarity, similarity, uniqueness and smoothness. The epipolarity guides the process. The similarity and uniqueness are mapped once again through the Support Vector Machines, but under a different way to the previous case; after this an initial disparity map is obtained. This map is later filtered by applying the Discrete Simulated Annealing framework where the smoothness constraint is conveniently mapped. The combination of the segmentation and stereovision matching approaches makes the main contribution. The method is compared against the usage of simple features and combined similarity matching strategies. 相似文献
58.
Within the framework of research that describes the processes of collaborative knowledge construction in computer-supported collaborative learning (CSCL) environments, the present work has three objectives: (i) the identification of the strategies of six small groups of university students for the elaboration of written products in a CSCL environment; (ii) seek relations between the identified writing strategies and the processes and phases of collaborative knowledge construction in the groups; and (iii) relate these strategies and phases with the learning results obtained by the groups. We carried out a multiple-case study, with the analysis of four different didactic sequences, in two different virtual learning and teaching settings. In each setting, three student groups were studied, where each had to collaboratively develop between four and eight written products. For all the studied groups, the analysis enabled the identification of five types of strategies in the preparation of the elaboration of written products, and four types of phases of collaborative knowledge construction, which are interrelated and also connected with the grades that the groups obtained in each case. 相似文献
59.
Javier Plaza Author Vitae Antonio Plaza Author VitaeAuthor Vitae Pablo Martinez Author Vitae 《Pattern recognition》2009,42(11):3032-3809
In this work, neural network-based models involved in hyperspectral image spectra separation are considered. Focus is on how to select the most highly informative samples for effectively training the neural architecture. This issue is addressed here by several new algorithms for intelligent selection of training samples: (1) a border-training algorithm (BTA) which selects training samples located in the vicinity of the hyperplanes that can optimally separate the classes; (2) a mixed-signature algorithm (MSA) which selects the most spectrally mixed pixels in the hyperspectral data as training samples; and (3) a morphological-erosion algorithm (MEA) which incorporates spatial information (via mathematical morphology concepts) to select spectrally mixed training samples located in spatially homogeneous regions. These algorithms, along with other standard techniques based on orthogonal projections and a simple Maximin-distance algorithm, are used to train a multi-layer perceptron (MLP), selected in this work as a representative neural architecture for spectral mixture analysis. Experimental results are provided using both a database of nonlinear mixed spectra with absolute ground truth and a set of real hyperspectral images, collected at different altitudes by the digital airborne imaging spectrometer (DAIS 7915) and reflective optics system imaging spectrometer (ROSIS) operating simultaneously at multiple spatial resolutions. 相似文献
60.