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11.
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Nonlinear systems can be probed by driving them with two or more pure tones while measuring the intermodulation products of the drive tones in the response. We describe a digital lockin analyzer which is designed explicitly for this purpose. The analyzer is implemented on a field-programmable gate array, providing speed in analysis, real-time feedback, and stability in operation. The use of the analyzer is demonstrated for intermodulation atomic force microscopy. A generalization of the intermodulation spectral technique to arbitrary drive waveforms is discussed.  相似文献   
13.
We describe the first shared task for figurative language resolution, which was organised within SemEval-2007 and focused on metonymy. The paper motivates the linguistic principles of data sampling and annotation and shows the task’s feasibility via human agreement. The five participating systems mainly used supervised approaches exploiting a variety of features, of which grammatical relations proved to be the most useful. We compare the systems’ performance to automatic baselines as well as to a manually simulated approach based on selectional restriction violations, showing some limitations of this more traditional approach to metonymy recognition. The main problem supervised systems encountered is data sparseness, since metonymies in general tend to occur more rarely than literal uses. Also, within metonymies, the reading distribution is skewed towards a few frequent metonymy types. Future task developments should focus on addressing this issue.
Malvina NissimEmail:
  相似文献   
14.
Summary This paper describes a model to predict the flow of an initially stationary mass of cohesionsless granular material down a rough curved bed and checks it against laboratory experiments that were conducted with two different kinds of granular materials that are released from rest and travel in a chute consisting of a straight inclined section, a curved segment that is followed by a straight horizontal segment. This work is of interest in connection with the motion of landslides, rockfalls and ice and dense flow snow avalanches. Experiments were performed with two different granular materials, nearly spherical glass beads of 3 mm nominal diameter, Vestolen particles (a light plastic material) of lense type shape and 4 mm nominal diameter and 2,5 mm height. Piles of finite masses of these granular materials with various initial shapes and weight were released from rest in a 100 mm wide chute with the mentioned bent profile. The basal surface consisted of smooth PVC, but was in other experiments also coated with drawing paper and with sandpaper. The granular masses under motion were photographed and partly video filmed and thus the geometry of the avalanche was recorded as a function of position and time. For the two granular materials and for the three bed linings the angle of repose and the bed friction angle were determined. The experimental technique with which the laboratory avalanches were run are described in detail as is the reliability of the generated data. We present and use the depth-averaged field equations of balance of mass and linear momentum as presented by Savage and Hutter [28]. These are partial differential equations for the depth averaged streamwise velocity and the distribution of the avalanche depth and involve two phenomenological parameters, the internal angle of friction, ø, and a bed friction angle, , both as constitutive properties of Coulomb-type behaviour. We present the model but do not derive its equations. The numerical integration scheme for these equations is a Lagrangian finite difference scheme used earlier by Savage and Hutter [27],[28]. We present this scheme for completeness but do not discuss its peculiarities. Comparison of the theoretical results with experiments is commenced by discussing the implementation of the initial conditions. Observations indicate that with the onset of the motion a dilatation is involved that should be accomodated for in the definition of the initial conditions. Early studies of the temporal evolution of the trailing and leading edges of the granular avalanche indicate that their computed counterparts react sensitively to variations in the bed friction angle but not to those of the internal angle of friction. Furthermore, a weak velocity dependence of the bed friction angle, , is also scen to have a small, but negligible influence on these variables. We finally compare the experimental results with computational findings for many combinations of the masses of the granular materials and bed linings. It is found that the experimental results and the theoretical predictions agree satisfactorily. They thus validate the simple model equations that were proposed in Savage and Hutter [28].  相似文献   
15.
The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia, therefore, focus on virtual try-on and on-demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom-fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment's rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment based on stretch to achieve the final shape of the garment. At any step in the real-time process, we allow for interactive changes to the garment. Once the garment shape is finalized for production, established techniques can be used to parameterize it into a 2D sewing pattern or transform it into a knitting pattern.  相似文献   
16.
17.
Virtual worlds, as electronic environments where individuals can interact in a realistic manner in form of avatars, are increasingly used by gamers, consumers and employees. Therefore, they provide opportunities for reinventing business processes. Especially, effective knowledge management (KM) requires the use of appropriate information and communication technology (ICT) as well as social interaction. Emerging virtual worlds enable new ways to support knowledge and knowing processes because these virtual environments consider social aspects that are necessary for knowledge creating and knowledge sharing processes. Thus, collaboration in virtual worlds resembles real‐life activities. In this paper, we shed light on the use of Second Life (SL) as a KM platform in a real‐life setting. To explore the potential and current usage of virtual worlds for knowledge and knowing activities, we conducted a qualitative study at IBM. We interviewed IBM employees belonging to a special workgroup called ‘Web 2.0/virtual worlds’ in order to gain experience in generating and exchanging knowledge by virtually collaborating and interacting. Our results show that virtual worlds – if they are able to overcome problems like platform stability, user interface or security issues – bear the potential to serve as a KM platform. They facilitate global and simultaneous interaction, create a common context for collaboration, combine different tools for communication and enhance knowledge and knowing processes.  相似文献   
18.
Modelling and evaluating quality properties of software is of high importance, especially when our every day life depends on the quality of services produced by systems and devices embedded into our surroundings. This paper contributes to the body of research in quality and model driven software engineering. It does so by introducing; (1) a quality aware software architecting approach and (2) a supporting tool chain. The novel approach with supporting tools enables the systematic development of high quality software by merging benefits of knowledge modelling and management, and model driven architecture design enhanced with domain-specific quality attributes. The whole design flow of software engineering is semi-automatic; specifying quality requirements, transforming quality requirements to architecture design, representing quality properties in architectural models, predicting quality fulfilment from architectural models, and finally, measuring quality aspects from implemented source code. The semi-automatic design flow is exemplified by the ongoing development of a secure middleware for peer-to-peer embedded systems.  相似文献   
19.
Wireless sensor networks are powerful, distributed, self-organizing systems used for event and environmental monitoring. In-network query processors like TinyDB offer a user friendly SQL-like application development. Due to the sensor nodes?? resource limitations, monolithic approaches often support only a restricted number of operators. For this reason, complex processing is typically outsourced to the base station. Nevertheless, previous work has shown that complete or partial in-network processing can be more efficient than the base station approach. In this paper, we introduce AnduIN, a system for developing, deploying, and running complex in-network processing tasks. In particular, we present the query planning and execution strategies used in AnduIN, a system combining sensor-local in-network processing and a data stream engine. Query planning employs a multi-dimensional cost model taking energy consumption into account and decides autonomously which query parts will be processed within the sensor network and which parts will be processed at the central instance.  相似文献   
20.
Kircher K  Thorslund B 《Ergonomics》2009,52(2):165-176
Warning systems for slippery road conditions are a potential newcomer among driver support systems. A total of 75 participants drove in a high-fidelity driving simulator on roads with both visible and invisible ice, to investigate to which extent drivers rely on a low friction warning system. Three experimental groups with different versions of a low friction warning system and a control group without warning system were compared. All drivers ranked the systems according to trust. A system displaying recommended speed received the best ratings. Driving speed was analysed for three particular segments of the route. Generally, lowest speeds were achieved with the recommended speed system. The participants drove more slowly on a slippery segment that looked icy than on the segments that looked dry when they did not receive a low friction warning. When they received a warning for low friction they also lowered their speed for the segment looking like asphalt. The results provide guidelines for how to present low friction warnings to drivers. The design has substantial effects on the resulting behaviour and therefore it can have a high impact on traffic safety. So far, not much research on low friction warning systems has been reported.  相似文献   
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