In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth- to eleventh-grade students into four groups: adaptive, linear, free choice and no-treatment control. Each condition had access to the same in-game learning supports during gameplay. Results showed that: (a) the stealth assessment estimates of physics understanding were valid—significantly correlating with the external physics test scores; (b) there was no significant effect of game-level delivery method on students' learning; and (c) physics animations were the most effective (among eight supports tested) in predicting both learning outcome and in-game performance (e.g. number of game levels solved). We included student enjoyment, gender and ethnicity in our analyses as moderators to further investigate the research questions. 相似文献
The three-dimensional wedge-shaped underwater acoustic propagation model exists analytical solution, which provides verification for models like FOR3D propagation model under certain situation. However, the solving process of a three-dimensional complex underwater sound field problem is hindered by intensive computing and long calculation times. In this paper, we exploit a hybrid parallel programing model, such as MPI and OpenMP, to accelerate the computation, design various optimization methods to improve the overall performance, and then carry out the performance and optimization analysis on the Tianhe-2 platform. Experiments show that the optimized implementation of the three-dimensional wedge-shaped underwater acoustic propagation model achieves a 46.5 speedup compared to the original serial program, thereby illustrating a substantial performance improvement. We also carried out scalability tests and parallel optimization experiments for large-scale practical examples.
The present work proposes a solution to the challenging problem of registering two partial point sets of the same object with very limited overlap. We leverage the fact that most objects found in man-made environments contain a plane of symmetry. By reflecting the points of each set with respect to the plane of symmetry, we can largely increase the overlap between the sets and therefore boost the registration process. However, prior knowledge about the plane of symmetry is generally unavailable or at least very hard to find, especially with limited partial views. Finding this plane could strongly benefit from a prior alignment of the partial point sets. We solve this chicken-and-egg problem by jointly optimizing the relative pose and symmetry plane parameters. We present a globally optimal solver by employing the branch-and-bound paradigm and thereby demonstrate that joint symmetry plane fitting leads to a great improvement over the current state of the art in globally optimal point set registration for common objects. We conclude with an interesting application of our method to dense 3D reconstruction of scenes with repetitive objects.
This paper proposes a framework for business process design, which is based on process comparison and integration. This framework
supports process stakeholders to model business processes collaboratively, which can greatly enhance the efficiency and effectiveness
of business process design. By applying this framework, each process stakeholder can create his or her own model of the business
process. The different models of the same business process can be automatically compared to find the conflicts between them.
Based on the conflicts, process stakeholders can collaborate to improve the models. Then the models can be integrated to form
a more complete model. 相似文献