In game theoretical analysis of incentive mechanisms, all players are assumed to be rational. Since it is likely that mechanism participants in the real world may not be fully rational, such mechanisms may not work as effectively as in the idealized settings for which they were designed. Therefore, it is important to evaluate the robustness of incentive mechanisms against various types of agents with bounded rational behaviors. Such evaluations would provide us with the information needed to choose mechanisms with desired properties in real environments. In this article, we first propose a general robustness measure, inspired by research in evolutionary game theory, as the maximal percentage of invaders taking non-equilibrium strategies such that the agents sustain the desired equilibrium strategy. We then propose a simulation framework based on evolutionary dynamics to empirically evaluate the equilibrium robustness. The proposed simulation framework is validated by comparing the simulated results with the analytical predictions based on a modified simplex analysis approach. Finally, we implement the proposed simulation framework for evaluating the robustness of incentive mechanisms in reputation systems for electronic marketplaces. The results from the implementation show that the evaluated mechanisms have high robustness against a certain non-equilibrium strategy, but is vulnerable to another strategy, indicating the need for designing more robust incentive mechanisms for reputation management in e-marketplaces. 相似文献
Detection-based pedestrian counting methods produce results of considerable accuracy in non-crowded scenes. However, the detection-based approach is dependent on the camera viewpoint. On the other hand, map-based pedestrian counting methods are performed by measuring features that do not require separate detection of each pedestrian in the scene. Thus, these methods are more effective especially in high crowd density. In this paper, we propose a hybrid map-based model that is a new directional pedestrian counting model. Our proposed model is composed of direction estimation module with classified foreground motion vectors, and pedestrian counting module with principal component analysis. Our contributions in this paper have two aspects. First, we present a directional moving pedestrian counting system that does not depend on object detection or tracking. Second, the number and major directions of pedestrian movements can be detected, by classifying foreground motion vectors. This representation is more powerful than simple features in terms of handling noise, and can count the moving pedestrians in images more accurately.