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91.
This article proposes Hefestos, an intelligent system applied to ubiquitous accessibility. This model uses ubiquitous computing concepts to manage accessibility resources for people with disabilities. Among the concepts employed, context awareness, user profiles and trails management can be highlighted. The paper proposes an ontology for accessibility and delineates scenarios of its application in everyday life of people with disabilities. Moreover, the implementation of a smart wheelchair prototype and its application in a practical experiment is described. Ten users with a range of disability degrees tried the system and filled out a survey based on the technology acceptance model. This experiment demonstrated the main functionalities and the acceptance of the system. The results showed 96 % of acceptance regarding perceived easy of use and 98 % in perceived usefulness. These results were encouraging and show the potential for implementing Hefestos in real life situations.  相似文献   
92.
This paper proposes a novel pose (position and orientation) consensus controller for networks of heterogeneous robots modeled in the operational space. The proposed controller is a distributed proportional plus damping scheme that, with a slight modification, solves both the leader–follower and leaderless consensus problems. A singularity‐free representation, unit quaternion, is used to describe the robots orientation, and the network is represented by an undirected and connected interconnection graph. Furthermore, it is shown that the controller is robust to interconnection variable time delays. Experiments with a network of two 6‐degrees‐of‐freedom robots are presented to illustrate the performance of the proposed scheme. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
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Recent research suggests that social interactions in video games may lead to the development of community bonding and prosocial attitudes. Building on this line of research, a national survey of U.S. adults finds that gamers who develop ties with a community of fellow gamers possess gaming social capital, a new gaming‐related community construct that is shown to be a positive antecedent in predicting both face‐to‐face social capital and civic participation.  相似文献   
95.
The customer relationship focus for banks is in development of main competencies and strategies of building strong profitable customer relationships through considering and managing the customer impression, influence on the culture of the bank, satisfactory treatment, and assessment of valued relationship building. Artificial neural networks (ANNs) are used after data segmentation and classification, where the designed model register records into two class sets, that is, the training and testing sets. ANN predicts new customer behavior from previously observed customer behavior after executing the process of learning from existing data. This article proposes an ANN model, which is developed using a six‐step procedure. The back‐propagation algorithm is used to train the ANN by adjusting its weights to minimize the difference between the current ANN output and the desired output. An evaluation process is conducted to determine whether the ANN has learned how to perform. The training process is halted periodically, and its performance is tested until an acceptable result is obtained. The principles underlying detection software are grounded in classical statistical decision theory.  相似文献   
96.
A novel approach to real-time lane modeling using a single camera is proposed. The proposed method is based on an efficient design and implementation of a particle filter which applies the concepts of the Rao-Blackwellized particle filter (RBPF) by separating the state into linear and non-linear parts. As a result the dimensionality of the problem is reduced, which allows the system to perform in real-time in embedded systems. The method is used to determine the position of the vehicle inside its own lane and the curvature of the road ahead to enhance the performance of advanced driver assistance systems. The effectiveness of the method has been demonstrated implementing a prototype and testing its performance empirically on road sequences with different illumination conditions (day and nightime), pavement types, traffic density, etc. Results show that our proposal is capable of accurately determining if the vehicle is approaching the lane markings (Lane Departure Warning), and the curvature of the road ahead, achieving processing times below 2 ms per frame for laptop CPUs, and 12 ms for embedded CPUs.  相似文献   
97.
This research focused on determining the sociocultural factors that build the social perception of the social roles of senior citizens in Chile in the 2002–2012 period. For this purpose, public opinion was studied in newspapers El Mercurio and La Cuarta. Specialized opinion included the Senior Citizen Program of Pontificia Universidad Católica de Chile, the National Service for Senior Citizens, the Social Observatory for Aging and Old Age of Universidad de Chile, and the Society of Geriatrics and Gerontology of Chile. A comprehensive methodology was used, along with a bibliographical four-stage design. The following ten sociocultural factors were identified: Health and Quality of Life, Studies and Data, Social Images of Aging, Gerontological Concepts and Sociopolitical Participation, Gerontological Policies, Plans and Principles, Aging, Production and Gender, Institutionalization, Demographic Growth, Gerontological Training, and Exclusion and Old Age. This work suggests modifying the conceptual premise that emphasizes the inexistence of a social role for elderly people with a vision centered on the heterogeneity of social roles under permanent sociocultural construction.  相似文献   
98.
Neural Processing Letters - This paper presents an approach to determine a model of superficial tissue temperature dynamics during continuous wave CO $$_2$$ laser irradiation. The main contribution...  相似文献   
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