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91.
92.
Low-cost telepresence for collaborative virtual environments   总被引:1,自引:0,他引:1  
We present a novel low-cost method for visual communication and telepresence in a CAVEtrade-like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications and cost. The system uses infrared-based image segmentation to enable concurrent acquisition and projection in an immersive environment without a static background. The system consists of two color cameras and two additional b/w cameras used for segmentation in the near-IR spectrum. There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation. The resulting stereo image stream is compressed, streamed across a network, and displayed as a frame-sequential stereo texture on a billboard in the remote virtual environment  相似文献   
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In [P. Hancock, A. Setzer, Interactive programs in dependent type theory, in: P. Clote, H. Schwichtenberg (Eds.), Proc. 14th Annu. Conf. of EACSL, CSL’00, Fischbau, Germany, 21–26 August 2000, Vol. 1862, Springer, Berlin, 2000, pp. 317–331, URL citeseer.ist.psu.edu/article/hancock00interactive.html; P. Hancock, A. Setzer, Interactive programs and weakly final coalgebras in dependent type theory, in: L. Crosilla, P. Schuster (Eds.), From Sets and Types to Topology and Analysis. Towards Practicable Foundations for Constructive Mathematics, Oxford Logic Guides, Clarendon Press, 2005, URL www.cs.swan.ac.uk/csetzer/] Hancock and Setzer introduced rules to extend Martin-Löf's type theory in order to represent interactive programming. The rules essentially reflect the existence of weakly final coalgebras for a general form of polynomial functor. The standard rules of dependent type theory allow the definition of inductive types, which correspond to initial algebras. Coalgebraic types are not represented in a direct way. In this article we show the existence of final coalgebras in intensional type theory for these kind of functors, where we require uniqueness of identity proofs () for the set of states and the set of commands which determine the functor. We obtain the result by identifying programs which have essentially the same behaviour, viz. are bisimular. This proves the rules of Setzer and Hancock admissible in ordinary type theory, if we replace definitional equality by bisimulation. All proofs [M. Michelbrink, Verifications of final coalgebra theorem in: Interfaces as Functors, Programs as Coalgebras—A Final Coalgebra Theorem in Intensional Type Theory, 2005, URL www.cs.swan.ac.uk/csmichel/] are verified in the theorem prover agda [C. Coquand, Agda, Internet, URL www.cs.chalmers.se/catarina/agda/; K. Peterson, A programming system for type theory, Technical Report, S-412 96, Chalmers University of Technology, Göteborg, 1982], which is based on intensional Martin-Löf type theory.  相似文献   
95.
Programmable logic designs are presented that achieve exact integration of leaky integrate-and-fire soma and dynamical synapse neuronal models and incorporate spike-time dependent plasticity and axonal delays. Highly accurate numerical performance has been achieved by modifying simpler forward-Euler-based circuitry requiring minimal circuit allocation, which, as we show, behaves equivalently to exact integration. These designs have been implemented and simulated at the behavioral and physical device levels, demonstrating close agreement with both numerical and analytical results. By exploiting finely grained parallelism and single clock cycle numerical iteration, these designs achieve simulation speeds at least five orders of magnitude faster than the nervous system, termed here hyper-real-time operation, when deployed on commercially available field-programmable gate array (FPGA) devices. Taken together, our designs form a programmable logic construction kit of commonly used neuronal model elements that supports the building of large and complex architectures of spiking neuron networks for real-time neuromorphic implementation, neurophysiological interfacing, or efficient parameter space investigations.  相似文献   
96.
Topological methods are often used to describe flow structures in fluid dynamics and topological flow field analysis usually relies on the invariants of the associated tensor fields. A visual impression of the local properties of tensor fields is often complex and the search of a suitable technique for achieving this is an ongoing topic in visualization. This paper introduces and assesses a method of representing the topological properties of tensor fields and their respective flow patterns with the use of colors. First, a tensor norm is introduced, which preserves the properties of the tensor and assigns the tensor invariants to values of the RGB color space. Secondly, the RGB colors of the tensor invariants are transferred to corresponding hue values as an alternative color representation. The vectorial tensor invariants field is reduced to a scalar hue field and visualization of iso-surfaces of this hue value field allows us to identify locations with equivalent flow topology. Additionally highlighting by the maximum of the eigenvalue difference field reflects the magnitude of the structural change of the flow. The method is applied on a vortex breakdown flow structure inside a cylinder with a rotating lid.  相似文献   
97.
Adolescents spend a substantial part of their leisure time with playing games and using social media such as Facebook. The present paper examines the link between adolescents' computer and Internet activities and computer literacy (defined as the ability to work with a computer efficiently). A cross-sectional study with N = 200 adolescents, aged 17 on average, was conducted. Hierarchical regression analyses showed that an increase in time spent playing games on a PC/Mac was related to higher scores on practical and theoretical computer knowledge. Moreover, practical computer knowledge was higher for adolescents who liked playing shooters, fantasy games, or Facebook-games. Frequency of social media use was associated with higher scores in practical computer knowledge. A bootstrap analysis indicated that this relationship was mediated by a decrease in computer anxiety, not by more positive attitudes toward the computer. Gender yielded substantial main effects on the media literacy variables but the associations between the computer and Internet activities and the literacy aspects were similar for boys and girls. This study is expected to encourage future longitudinal research on adolescents' incidental learning during leisure time computer and Internet activities.  相似文献   
98.
The time-varying frequency structure of musical signals have been analyzed using wavelets by either extracting the instantaneous frequency of signals or building features from the energies of sub-band coefficients. We propose to benefit from a combination of these two approaches and use the time-frequency domain energy localization curves, called as wavelet ridges, in order to build features for classification of musical instrument sounds. We evaluated the representative capability of our feature in different musical instrument classification problems using support vector machine classifiers. The comparison with the features based on parameterizing the wavelet sub-band energies confirmed the effectiveness of the proposed feature.  相似文献   
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This paper presents a multi-view acquisition system using multi-modal sensors, composed of time-of-flight (ToF) range sensors and color cameras. Our system captures the multiple pairs of color images and depth maps at multiple viewing directions. In order to ensure the acceptable accuracy of measurements, we compensate errors in sensor measurement and calibrate multi-modal devices. Upon manifold experiments and extensive analysis, we identify the major sources of systematic error in sensor measurement and construct an error model for compensation. As a result, we provide a practical solution for the real-time error compensation of depth measurement. Moreover, we implement the calibration scheme for multi-modal devices, unifying the spatial coordinate for multi-modal sensors. The main contribution of this work is to present the thorough analysis of systematic error in sensor measurement and therefore provide a reliable methodology for robust error compensation. The proposed system offers a real-time multi-modal sensor calibration method and thereby is applicable for the 3D reconstruction of dynamic scenes.  相似文献   
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