We define extensions of the full branching-time temporal logic CTL? in which the path quantifiers are relativised by formal languages of infinite words, and consider its natural fragments obtained by extending the logics CTL and CTL+ in the same way. This yields a small and two-dimensional hierarchy of temporal logics parametrised by the class of languages used for the path restriction on one hand, and the use of temporal operators on the other. We motivate the study of such logics through two application scenarios: in abstraction and refinement they offer more precise means for the exclusion of spurious traces; and they may be useful in software synthesis where decidable logics without the finite model property are required. We study the relative expressive power of these logics as well as the complexities of their satisfiability and model-checking problems. 相似文献
Multi‐view reconstruction aims at computing the geometry of a scene observed by a set of cameras. Accurate 3D reconstruction of dynamic scenes is a key component for a large variety of applications, ranging from special effects to telepresence and medical imaging. In this paper we propose a method based on Moving Least Squares surfaces which robustly and efficiently reconstructs dynamic scenes captured by a calibrated set of hybrid color+depth cameras. Our reconstruction provides spatio‐temporal consistency and seamlessly fuses color and geometric information. We illustrate our approach on a variety of real sequences and demonstrate that it favorably compares to state‐of‐the‐art methods. 相似文献
In this paper, we present a new approach for shape‐grammar‐based generation and rendering of huge cities in real‐time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and storing the geometry produced as a preprocessing step. During rendering, the pregenerated data is then streamed to the GPU. By interweaving generation and rendering, we overcome the problems and limitations of streaming pregenerated data. Using our methods of visibility pruning and adaptive level of detail, we are able to dynamically generate only the geometry needed to render the current view in real‐time directly on the GPU. We also present a robust and efficient way to dynamically update a scene's derivation tree and geometry, enabling us to exploit frame‐to‐frame coherence. Our combined generation and rendering is significantly faster than all previous work. For detailed scenes, we are capable of generating geometry more rapidly than even just copying pregenerated data from main memory, enabling us to render cities with thousands of buildings at up to 100 frames per second, even with the camera moving at supersonic speed. 相似文献
We propose to use Implicit Incompressible Smoothed Particle Hydrodynamics (IISPH) for pressure projection and boundary handling in Fluid‐Implicit‐Particle (FLIP) solvers for the simulation of incompressible fluids. This novel combination addresses two issues of existing SPH and FLIP solvers, namely mass preservation in FLIP and efficiency and memory consumption in SPH. First, the SPH component enables the simulation of incompressible fluids with perfect mass preservation. Second, the FLIP component efficiently enriches the SPH component with detail that is comparable to a standard SPH simulation with the same number of particles, while improving the performance by a factor of 7 and significantly reducing the memory consumption. We demonstrate that the proposed IISPH‐FLIP solver can simulate incompressible fluids with a quantifiable, imperceptible density deviation below 0.1%. We show large‐scale scenarios with up to 160 million particles that have been processed on a single desktop PC using only 15GB of memory. One‐ and two‐way coupled solids are illustrated. 相似文献
The ACM Code of Ethics asserts that computing professionals have an ethical responsibility to minimize the negative consequences of information and communication technologies (ICT). Negative consequences are rarely intended, but they can often be foreseen with careful sociotechnical analysis in advance of system building. Motivated by an interest in extremely complex sociotechnical contexts (e.g., mortgage lending and automated trading) where ICT appears to be having negative consequences in addition to many benefits, this paper identifies and evaluates future-oriented problem analysis and solution design tools in three potentially relevant literatures: 1) ICT ethics, 2) environmental sustainability, and 3) technology hazards. Several promising future-oriented technology analysis techniques (e.g., anticipatory technology ethics, technology roadmapping, morphological analysis, and control structure analysis) were found and are discussed in this paper, but much work remains to be done to customize them, integrate them, and codify them for use in education and high-quality IS research on very complex sociotechnical contexts like the global financial network. 相似文献
In the present study, we introduce a novel approach to control and modulate fluid transport inside microfluidic papers using lab-engineered paper sheets. Lab-sheets consisting of different fiber sources (eucalyptus sulfate and cotton linters pulp) and varying porosities were designed and further modified with small millimeter-scaled channels using hydrophobic barriers consisting of fiber-attached, hydrophobic polymers. The capillary-driven transport of an aqueous solution was monitored visually, and the influence of parameters such as fiber source, paper grammage, and channel width on the flow rates through the channel was investigated. The experimental results were compared with those obtained with commercially available filter papers. Our findings suggest that accurate control of fluid transport processes with standard filter papers is complex. Additionally, if the channel width is smaller than the mean fiber length, flow rates become dependent on the geometric parameters of the channel because of the formation of dead-end pores at the hydrophobic barriers. Finally, control of the paper sheets porosity, by varying the fiber density of the lab-made paper, affords the fabrication of chemically identical sheets whereby capillary flow is largely influenced and can be modulated accordingly by simple papermaking processes. 相似文献
In the design phase of business and IT system development, it is desirable to predict the properties of the system-to-be. A number of formalisms to assess qualities such as performance, reliability and security have therefore previously been proposed. However, existing prediction systems do not allow the modeler to express uncertainty with respect to the design of the considered system. Yet, in contemporary business, the high rate of change in the environment leads to uncertainties about present and future characteristics of the system, so significant that ignoring them becomes problematic. In this paper, we propose a formalism, the Predictive, Probabilistic Architecture Modeling Framework (P2AMF), capable of advanced and probabilistically sound reasoning about business and IT architecture models, given in the form of Unified Modeling Language class and object diagrams. The proposed formalism is based on the Object Constraint Language (OCL). To OCL, P2AMF adds a probabilistic inference mechanism. The paper introduces P2AMF, describes its use for system property prediction and assessment and proposes an algorithm for probabilistic inference. 相似文献
The presented study describes the processes and mechanisms of batch fluidized bed drying. The influencing factors of hot air drying are theoretically and experimentally examined, in order to present the relations between temperature and humidity profiles and all other drying parameters. A physical model is presented to facilitate the calculation of the drying processes under defined conditions. Three succeeding drying stages are therefore modeled. Mass and energy balances including all components taking part in the process are formulated. The model clarities the drying process under the assumption of pure heat transfer mechanisms. It does not contain adaptive parameters and takes into account an inactive bypass fraction of the fluidization and drying medium. The evaluation of the model was successful for two fluidized bed plants with nominal widths of 100 mm and 400 mm. The experiments showed sufficient accuracy and transferability of the model to equipment of application‐oriented dimensions. 相似文献
Summary: This paper describes a step on the ambitious aim to “design” application properties of ldPE by first simulating the detailed molecular structure of a high‐pressure tubular reactor product. The reactor of a certain configuration produces under well‐defined operating conditions. The next step is to correlate the structure with the application properties. Finally, the sequence will be reversed in order to deduce the operating conditions, which lead to the desired product quality. Two‐dimensional distributions, in molecular weight and branching frequency, as well a two compartment models with a core and a shell stream were simulated and compared with experimental results. Therefore, CFD simulations were carried out to discretize the reaction medium. Samples were taken from both pilot and commercial plants. The TREF‐SEC analytical method was successfully applied in order to measure the microscopic structure of the material. The tremendous numerical problems were solved with the help of the software PREDICI .
Detailed MWD for a pilot scale reactor product. 相似文献
Enterprise architecture is a model-based IT and business management discipline. Enterprise architecture analysis concerns using enterprise architecture models for analysis of selected properties to provide decision support. This paper presents a framework based on the ArchiMate metamodel for the assessment of four properties, viz., application usage, system availability, service response time and data accuracy. The framework integrates four existing metamodels into one and implements these in a tool for enterprise architecture analysis. The paper presents the overall metamodel and four viewpoints, one for each property. The underlying theory and formalization of the four viewpoints is presented. In addition to the tool implementation, a running example as well as guidelines for usage makes the viewpoints easily applicable. 相似文献