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991.
We are witnessing a significant growth in the number of smartphone users and advances in phone hardware and sensor technology. In conjunction with the popularity of video applications such as YouTube, an unprecedented number of user-generated videos (UGVs) are being generated and consumed by the public, which leads to a Big Data challenge in social media. In a very large video repository, it is difficult to index and search videos in their unstructured form. However, due to recent development, videos can be geo-tagged (e.g., locations from GPS receiver and viewing directions from digital compass) at the acquisition time, which can provide potential for efficient management of video data. Ideally, each video frame can be tagged by the spatial extent of its coverage area, termed Field-Of-View (FOV). This effectively converts a challenging video management problem into a spatial database problem. This paper attacks the challenges of large-scale video data management using spatial indexing and querying of FOVs, especially maximally harnessing the geographical properties of FOVs. Since FOVs are shaped similar to slices of pie and contain both location and orientation information, conventional spatial indexes, such as R-tree, cannot index them efficiently. The distribution of UGVs’ locations is non-uniform (e.g., more FOVs in popular locations). Consequently, even multilevel grid-based indexes, which can handle both location and orientation, have limitations in managing the skewed distribution. Additionally, since UGVs are usually captured in a casual way with diverse setups and movements, no a priori assumption can be made to condense them in an index structure. To overcome the challenges, we propose a class of new R-tree-based index structures that effectively harness FOVs’ camera locations, orientations and view-distances, in tandem, for both filtering and optimization. We also present novel search strategies and algorithms for efficient range and directional queries on our indexes. Our experiments using both real-world and large synthetic video datasets (over 30 years’ worth of videos) demonstrate the scalability and efficiency of our proposed indexes and search algorithms.  相似文献   
992.
Tracking the spatio-temporal activity is highly relevant for domains like security, health, and quality management. Since animal welfare became a topic in politics and legislation locomotion patterns of livestock have received increasing interest. In contrast to the monitoring of pedestrians cattle activity tracking poses special challenges to both sensors and data analysis. Interesting states are not directly observable by a single sensor. In addition, sensors must be accepted by cattle and need to be robust enough to cope with a rough environment. In this article, we introduce the novel combination of heart rate and positioning sensors. Attached to neck and chest they are less interfering than accelerometers at the ankles. Exploiting the potential of such combined sensor system that records locomotion and non-spatial information from the heart rate sensor however is challenging. We introduce a novel two level method for the activity tracking focused on the duration and sequence of activity states. We combine Support Vector Machine (SVM) with Conditional Random Field (CRF) and extend Conditional Random fields by an explicit representation of duration. The SVM characterizes local activity states, whereas the CRF addresses sequences of local states to sequences incorporating spatial and non-spatial contextual knowledge. This combination provides a reliable and comprehensive identification of defined activity patterns, as well as their chronology and durations, suitable for the integration in an activity data base. This data base is used to extract physiological parameters and promises insights into internal states such as fitness, well-being and stress. Interestingly we were able to demonstrate a significant correlation between resting pulse rate and the day of pregnancy.  相似文献   
993.
994.
An important task of speaker verification is to generate speaker specific models and match an input speaker’s utterance with these models. This paper focuses on comparing the performance of text dependent speaker verification system using Mel Frequency Cepstral Coefficients feature and different Vector Quantization (VQ) based speaker modelling techniques to generate the speaker specific models. Speaker-specific information is mainly represented by spectral features and using these features we have developed the model which serves as an important entity for determining the claimed identity of the speaker. In the modelling part, we used Linde, Buzo, Gray (LBG) VQ, proposed adaptive LBG VQ and Fuzzy C Means (FCM) VQ for generating speaker specific model. The experimental results that are performed on microphonic database shows that accuracy significantly depends on the size of the codebook in all VQ techniques, and on FCM VQ accuracy also depend on the value of learning parameter of the objective function. Experiment results shows that how the accuracy of speaker verification system is depend on different representations of the codebook, different size of codebook in VQ modelling techniques and learning parameter in FCM VQ.  相似文献   
995.
In natural language processing, a crucial subsystem in a wide range of applications is a part-of-speech (POS) tagger, which labels (or classifies) unannotated words of natural language with POS labels corresponding to categories such as noun, verb or adjective. Mainstream approaches are generally corpus-based: a POS tagger learns from a corpus of pre-annotated data how to correctly tag unlabeled data. Presented here is a brief state-of-the-art account on POS tagging. POS tagging approaches make use of labeled corpus to train computational trained models. Several typical models of three kings of tagging are introduced in this article: rule-based tagging, statistical approaches and evolution algorithms. The advantages and the pitfalls of each typical tagging are discussed and analyzed. Some rule-based and stochastic methods have been successfully achieved accuracies of 93–96 %, while that of some evolution algorithms are about 96–97 %.  相似文献   
996.
Multi-stream automatic speech recognition (MS-ASR) has been confirmed to boost the recognition performance in noisy conditions. In this system, the generation and the fusion of the streams are the essential parts and need to be designed in such a way to reduce the effect of noise on the final decision. This paper shows how to improve the performance of the MS-ASR by targeting two questions; (1) How many streams are to be combined, and (2) how to combine them. First, we propose a novel approach based on stream reliability to select the number of streams to be fused. Second, a fusion method based on Parallel Hidden Markov Models is introduced. Applying the method on two datasets (TIMIT and RATS) with different noises, we show an improvement of MS-ASR.  相似文献   
997.
In this study, we wanted to discriminate between two groups of people. The database used in this study contains 20 patients with Parkinson’s disease and 20 healthy people. Three types of sustained vowels (/a/, /o/ and /u/) were recorded from each participant and then the analyses were done on these voice samples. Firstly, an initial feature vector extracted from time, frequency and cepstral domains. Then we used linear and nonlinear feature extraction techniques, principal component analysis (PCA), and nonlinear PCA. These techniques reduce the number of parameters and choose the most effective acoustic features used for classification. Support vector machine with its different kernel was used for classification. We obtained an accuracy up to 87.50 % for discrimination between PD patients and healthy people.  相似文献   
998.
Efficient and effective processing of the distance-based join query (DJQ) is of great importance in spatial databases due to the wide area of applications that may address such queries (mapping, urban planning, transportation planning, resource management, etc.). The most representative and studied DJQs are the K Closest Pairs Query (KCPQ) and εDistance Join Query (εDJQ). These spatial queries involve two spatial data sets and a distance function to measure the degree of closeness, along with a given number of pairs in the final result (K) or a distance threshold (ε). In this paper, we propose four new plane-sweep-based algorithms for KCPQs and their extensions for εDJQs in the context of spatial databases, without the use of an index for any of the two disk-resident data sets (since, building and using indexes is not always in favor of processing performance). They employ a combination of plane-sweep algorithms and space partitioning techniques to join the data sets. Finally, we present results of an extensive experimental study, that compares the efficiency and effectiveness of the proposed algorithms for KCPQs and εDJQs. This performance study, conducted on medium and big spatial data sets (real and synthetic) validates that the proposed plane-sweep-based algorithms are very promising in terms of both efficient and effective measures, when neither inputs are indexed. Moreover, the best of the new algorithms is experimentally compared to the best algorithm that is based on the R-tree (a widely accepted access method), for KCPQs and εDJQs, using the same data sets. This comparison shows that the new algorithms outperform R-tree based algorithms, in most cases.  相似文献   
999.
Boolean games have been developed as a paradigm for modelling societies of goal-directed agents. In boolean games agents exercise control over propositional variables and strive to achieve a goal formula whose realization might require the opponents’ cooperation. The presence of agents that are goal-directed makes it difficult for an external authority to be able to remove undesirable properties that are inconsistent with agents’ goals, as shown by recent contributions in the multi-agent literature. What this paper does is to analyse the problem of regulation of goal-direct agents from within the system, i.e., what happens when agents themselves are given the chance to negotiate the strategies to be played with one another. Concretely, we introduce endogenous games with goals, obtained coupling a general model of goal-directed agents (strategic games with goals) with a general model of pre-play negotiations (endogenous games) coming from game theory. Strategic games with goals are shown to have a direct correspondence with strategic games (Proposition 1) but, when side-payments are allowed in the pre-play phase, display a striking imbalance (Proposition 4). The effect of side-payments can be fully simulated by taxation mechanisms studied in the literature (Proposition 7), yet we show sufficient conditions under which outcomes can be rationally sustained without external intervention (Proposition 5). Also, integrating taxation mechanisms and side-payments, we are able to transform our starting models in such a way that outcomes that are theoretically sustainable thanks to a pre-play phase can be actually sustained even with limited resources (Proposition 8). Finally, we show how an external authority incentivising a group of agents can be studied as a special agent of an appropriately extended endogenous game with goals (Proposition 11).  相似文献   
1000.
A negotiation between agents is typically an incomplete information game, where the agents initially do not know their opponent’s preferences or strategy. This poses a challenge, as efficient and effective negotiation requires the bidding agent to take the other’s wishes and future behavior into account when deciding on a proposal. Therefore, in order to reach better and earlier agreements, an agent can apply learning techniques to construct a model of the opponent. There is a mature body of research in negotiation that focuses on modeling the opponent, but there exists no recent survey of commonly used opponent modeling techniques. This work aims to advance and integrate knowledge of the field by providing a comprehensive survey of currently existing opponent models in a bilateral negotiation setting. We discuss all possible ways opponent modeling has been used to benefit agents so far, and we introduce a taxonomy of currently existing opponent models based on their underlying learning techniques. We also present techniques to measure the success of opponent models and provide guidelines for deciding on the appropriate performance measures for every opponent model type in our taxonomy.  相似文献   
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