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21.
Journal of Inorganic and Organometallic Polymers and Materials - The original version of this article unfortunately contained mistakes. In line 9 of the abstract, 5% should read as 2%. The...  相似文献   
22.
Nowadays, manufacturers have to share some of their resources with partners due to the competitive economic environment. The management of the availability periods of shared resources causes a problem because it is achieved by the scheduling systems, which assume a local environment where all resources are on the same site. Therefore, distributed scheduling with shared resources is an important research topic. In this communication, we introduce the architecture and behaviour of DSCEP framework (Distributed, Supervisor, Customer, Environment, and Producer) under shared resources situation with disturbances. We are using a simple example of manufacturing system to illustrate the ability of DSCEP framework to solve the shared resources scheduling problem in complex systems.  相似文献   
23.
The asymmetric Sharpless epoxidation of methyl 13S‐hydroxy‐9Z, 11E‐octadeca‐dienoate (13S‐HODE, 1 ) with tert‐butyl hydroperoxide (TBHP) catalysed by titanium tetraisopropoxide {Ti(iOPr)4} in the presence of L(+)‐diisopropyl tartrate (L‐DIPT) gave methyl 13S‐hydroxy‐11S, 12S‐epoxy‐9Z‐octadecenoate 2 (erythro isomer) in 84% diastereomeric excess (de). The epoxidation of 1 with TBHP catalysed by Ti(iOPr)4 in the presence of D(‐)‐DIPT yielded methyl 13S‐hydroxy‐11RR12R‐epoxy‐9Z‐octadecenoate (threo isomer) 3 in 76% de.  相似文献   
24.
This paper introduces a certain graphical coalitional game where the internal topology of the coalition depends on a prescribed communication graph structure among the agents. The game Value Function is required to satisfy four Axioms of Value. These axioms make it possible to provide a refined study of coalition structures on graphs by defining a formal graphical game and by assigning a Positional Advantage, based on the Shapley value, to each agent in a coalition based on its connectivity properties within the graph. Using the Axioms of Value the graphical coalitional game can be shown to satisfy properties such as convexity, fairness, cohesiveness, and full cooperativeness. Three measures of the contributions of agents to a coalition are introduced: marginal contribution, competitive contribution, and altruistic contribution. The mathematical framework given here is used to establish results regarding the dependence of these three types of contributions on the graph topology, and changes in these contributions due to changes in graph topology. Based on these different contributions, three online sequential decision games are defined on top of the graphical coalitional game, and the stable graphs under each of these sequential decision games are studied. It is shown that the stable graphs under the objective of maximizing the marginal contribution are any connected graph. The stable graphs under the objective of maximizing the competitive contribution are the complete graph. The stable graphs under the objective of maximizing the altruistic contribution are any tree.  相似文献   
25.
Fuzzy geographic information systems is a newly emerging field of computational intelligence. It combines fuzzy logic with spatial context. Most of the natural phenomena are fuzzy in nature. They show a degree of uncertainty or vagueness in their extent and attribute, which cannot be expressed by a crisp value. Agriculture is one of the fields of the spatial domain that needs to be described in fuzzy terms. Fertilizer is a key input for the agriculture sector. In this article, the spatial surfaces of fertilizers are developed for the wheat crop using a fuzzy decision support system. The algorithm of our system takes soil nutrients and cropping time as input, applies fuzzy logic on the input values, defuzzifies the fuzzy output to crisp value, and generates a fertilizer surface. The resultant output surface of fertilizer describes the amount of fertilizer needed to cultivate a specific crop in a specified area. The complexity of our algorithm is \(O(mnr)\) , where \(m\) is the height of the raster, \(n\) is the width of the raster, and \(r\) is the number of expert rules.  相似文献   
26.
Anomaly detection in resource constrained wireless networks is an important challenge for tasks such as intrusion detection, quality assurance and event monitoring applications. The challenge is to detect these interesting events or anomalies in a timely manner, while minimising energy consumption in the network. We propose a distributed anomaly detection architecture, which uses multiple hyperellipsoidal clusters to model the data at each sensor node, and identify global and local anomalies in the network. In particular, a novel anomaly scoring method is proposed to provide a score for each hyperellipsoidal model, based on how remote the ellipsoid is relative to their neighbours. We demonstrate using several synthetic and real datasets that our proposed scheme achieves a higher detection performance with a significant reduction in communication overhead in the network compared to centralised and existing schemes.  相似文献   
27.
High density of coexisting networks in the Industrial, Scientific and Medical (ISM) band leads to static and self interferences among different communication entities. The inevitability of these interferences demands for interference avoidance schemes to ensure reliability of network operations. This paper proposes a novel Diversified Adaptive Frequency Rolling (DAFR) technique for frequency hopping in Bluetooth piconets. DAFR employs intelligent hopping procedures in order to mitigate self interferences, weeds out the static interferer efficiently and ensures sufficient frequency diversity. We compare the performance of our proposed technique with the widely used existing frequency hopping techniques, namely, Adaptive Frequency Hopping (AFH) and Adaptive Frequency Rolling (AFR). Simulation studies validate the significant improvement in goodput and hopping diversity of our scheme compared to other schemes and demonstrate its potential benefit in real world deployment.  相似文献   
28.
Limited bandwidth resources lead to a number of challenges especially for eHealth applications, which are communicated over IP and wireless networks. These multimedia services include high-resolution videos and have very large file sizes that require a high level of compression to overcome this limitation. Therefore, there is an acute demand for the research community to provide an efficient multimedia framework to encode medical videos with high quality specifically under the conditions of an error-prone environment. Both an affordable delivery framework and effective coding techniques are extremely desirable for the delivery of high-quality eHealth video applications for transmission over heterogeneous networks and devices. In this paper, we propose and demonstrate a multimedia framework to support eHealth applications, which has an improved coding scheme that uses an SVC-scalable extension of MPEC-4 AVC/H.264. Simulation results show that the proposed scheme achieves a significant improvement in terms of the PSNR-Y gain and reduces the picture quality degradation caused by artifacts and distortions, compared to the existing scheme.  相似文献   
29.
30.
Software end-users need to sign licenses to seal an agreement with the product providers. Habitually, users agree with the license (i.e. terms and conditions) without fully understanding the agreement. To address this issue, an ontological model is developed to formulate the user requirements and license agreements formally. This paper, introduces ontological model that includes the abstract license ontology of common features found in di?erent license agreements. The abstract license ontology is then extended to a few real world license agreements. The resulting model can be used for di?erent purposes such as querying the appropriate licenses for a speciˉc requirement or checking the license terms and conditions with user requirements.  相似文献   
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