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71.
In the present paper, we investigate the output-controllability and optimal output control problems of a state-dependent switched Boolean control network. By using the semi-tensor product, the algebraic form of the system is obtained. Then, output-controllability problems of the system are discussed and some necessary and sufficient conditions are given. Next, the Mayer-type optimal output control issue is considered and an algorithm is provided to find out the control sequence. At last, an example is given to show the effectiveness of the main results. 相似文献
72.
Alexandre Skyrme Noemi RodriguezAuthor VitaeRoberto IerusalimschyAuthor Vitae 《Journal of Parallel and Distributed Computing》2014
The two standard models used for communication in concurrent programs, shared memory and message passing, have been the focus of much debate for a long time. Still, we believe the main issue at stake should not be the choice between these models, but rather how to ensure that communication is structured, i.e., it occurs only in syntactically restricted code regions. In this survey, we explore concurrency control models and evaluate how their characteristics contribute positively or negatively to the support for structured communication. We focus the evaluation on three properties: reasonability, which is the main property we are interested in and determines how easily programmers can reason about a concurrent program’s execution; performance, which determines whether there are any distinct features which can prevent or facilitate efficient implementations; and composability, which determines whether a model offers constructs that can be used as building blocks for coarser-grained, or higher-level, concurrency abstractions. 相似文献
73.
Novel image fusion scheme based on dependency measure for robust multispectral palmprint recognition
Multispectral palmprint is considered as an effective biometric modality to accurately recognize a subject with high confidence. This paper presents a novel multispectral palmprint recognition system consisting of three functional blocks namely: (1) novel technique to extract Region of Interest (ROI) from the hand images acquired using a contact less sensor (2) novel image fusion scheme based on dependency measure (3) new scheme for feature extraction and classification. The proposed ROI extraction scheme is based on locating the valley regions between fingers irrespective of the hand pose. We then propose a novel image fusion scheme that combines information from different spectral bands using a Wavelet transform from various sub-bands. We then perform the statistical dependency analysis between these sub-bands to perform fusion either by selection or by weighted fusion. To effectively process the information from the fused image, we perform feature extraction using Log-Gabor transform whose feature dimension is reduced using Kernel Discriminant Analysis (KDA) before performing the classification by employing a Sparse Representation Classifier (SRC). Extensive experiments are carried out on a CASIA multispectral palmprint database that shows the strong superiority of our proposed fusion scheme when benchmarked with contemporary state-of-the-art image fusion schemes. 相似文献
74.
Bin Liu Haojie LiAuthor VitaeXianyong JiaAuthor Vitae Xu ZhaoAuthor VitaeZhaoliang LiuAuthor Vitae Qiaochu ZhaoAuthor VitaeHanwei ZhangAuthor Vitae 《Computers & Electrical Engineering》2014
In this paper, a rapid and automatic color image segmentation method for the serialized slices of the Visible Human is proposed. The main strategy is based on region growing and pixel color difference. A rapid color similarity computing method is improved and applied for classifying different pixels. An algorithm based on corrosion from four directions is proposed to automatically extract the seed points for the serialized slices. Utilizing this method, the color slice images of the Visible Human body can be segmented in series automatically. Also, the multithreading frame of parallel computing is introduced in the entire segmentation process. This method is simple but rapid and automatic. The primary organs of the Visible Human can be segmented clearly and accurately. The 3D models of these organs after 3D reconstruction are satisfactory. This novel method can provide support to the Visible Human research. 相似文献
75.
A hierarchical scheme for elastic graph matching applied to hand gesture recognition is proposed. The proposed algorithm exploits the relative discriminatory capabilities of visual features scattered on the images, assigning the corresponding weights to each feature. A boosting algorithm is used to determine the structure of the hierarchy of a given graph. The graph is expressed by annotating the nodes of interest over the target object to form a bunch graph. Three annotation techniques, manual, semi-automatic, and automatic annotation are used to determine the position of the nodes. The scheme and the annotation approaches are applied to explore the hand gesture recognition performance. A number of filter banks are applied to hand gestures images to investigate the effect of using different feature representation approaches. Experimental results show that the hierarchical elastic graph matching (HEGM) approach classified the hand posture with a gesture recognition accuracy of 99.85% when visual features were extracted by utilizing the Histogram of Oriented Gradient (HOG) representation. The results also provide the performance measures from the aspect of recognition accuracy to matching benefits, node positions correlation and consistency on three annotation approaches, showing that the semi-automatic annotation method is more efficient and accurate than the other two methods. 相似文献
76.
The paper studies a 3D fingerprint reconstruction technique based on multi-view touchless fingerprint images. This technique offers a solution for 3D fingerprint image generation and application when only multi-view 2D images are available. However, the difficulties and stresses of 3D fingerprint reconstruction are the establishment of feature correspondences based on 2D touchless fingerprint images and the estimation of the finger shape model. In this paper, several popular used features, such as scale invariant feature transformation (SIFT) feature, ridge feature and minutiae, are employed for correspondences establishment. To extract these fingerprint features accurately, an improved fingerprint enhancement method has been proposed by polishing orientation and ridge frequency maps according to the characteristics of 2D touchless fingerprint images. Therefore, correspondences can be established by adopting hierarchical fingerprint matching approaches. Through an analysis of 440 3D point cloud finger data (220 fingers, 2 pictures each) collected by a 3D scanning technique, i.e., the structured light illumination (SLI) method, the finger shape model is estimated. It is found that the binary quadratic function is more suitable for the finger shape model than the other mixed model tested in this paper. In our experiments, the reconstruction accuracy is illustrated by constructing a cylinder. Furthermore, results obtained from different fingerprint feature correspondences are analyzed and compared to show which features are more suitable for 3D fingerprint images generation. 相似文献
77.
This paper presents a gravity optimised particle filter (GOPF) where the magnitude of the gravitational force for every particle is proportional to its weight. GOPF attracts nearby particles and replicates new particles as if moving the particles towards the peak of the likelihood distribution, improving the sampling efficiency. GOPF is incorporated into a technique for hand features tracking. A fast approach to hand features detection and labelling using convexity defects is also presented. Experimental results show that GOPF outperforms the standard particle filter and its variants, as well as state-of-the-art CamShift guided particle filter using a significantly reduced number of particles. 相似文献
78.
Ran Zheng Qiongyao ZhangAuthor Vitae Hai JinZhiyuan ShaoAuthor Vitae Xiaowen FengAuthor Vitae 《Computers & Electrical Engineering》2014
Evolutionary trees are widely applied in various applications to show the inferred evolutionary relationships among species or entities. Neighbor-Joining is one solution for data-intensive and time-consuming evolutionary tree construction, with polynomial time complexity. However, its performance becomes poorer with the growth of massive datasets. Graphics Processing Units (GPUs) have brought about new opportunities for these time-consuming applications. Based on its high efficiency, a GPU-based parallel Neighbor-Joining method is proposed, and two efficient parallel mechanisms, data segmentation with asynchronous processing and the minimal chain model with bitonic sort, are put forward to speed up the processing. The experimental results show that an average speedup of 25.1 is achieved and even approximately 30 can be obtained with a sequence dataset ranging from 16,000 to 25,000. Moreover, the proposed parallel mechanisms can be effectively exploited in some other high performance applications. 相似文献
79.
Xin Xu Xiaolong ZhangAuthor VitaeHaidong FuAuthor Vitae Li ChenAuthor VitaeHong ZhangAuthor Vitae Xiaowei FuAuthor Vitae 《Computers & Electrical Engineering》2014
A robust autofocus system is a ubiquitous function in today’s mobile phone camera applications. However, due to the power consumption and size requirements, it is difficult for the autofocus function to be implemented into the design of mobile phone cameras. This paper presents a passive autofocus system with low computational complexity. This system uses a novel contrast measurement to determine degree of image sharpness, which can better reflect the information about image discontinuities. In order to gauge the performance of this measurement, a modified peak search strategy is used in the experiments. The experimental results from several typical image sequences validate the effectiveness of the proposed method. 相似文献
80.
Dayang SunAuthor Vitae Hongrun ZhangAuthor VitaeZhihong Qian 《Computers & Electrical Engineering》2014
Non-Line-of-Sight propagation of wireless signal has an impact on measured distances in range-based localization and will bias the final localization results. A new localization algorithm is proposed in this paper to mitigate Non-Line-of-Sight errors when there are more than enough anchor nodes deployed around the node to be located. This algorithm utilizes multi-round clustering analysis to filter the pre-located estimators which derive from all possible subsets of measured distances. In each round, the method density-based spatial clustering of applications with noise is adopted. Simulations show that the proposed algorithm can effectively improve localization accuracy not only when the measured distances with Non-Line-of-Sight error are minor but also under the condition that all of them suffer random Non-Line-of-Sight error. 相似文献