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991.
Xin Zhang Zhangye Wang Ran Wang Zhonglei Yang Wei Chen Qunsheng Peng 《The Visual computer》2010,26(6-8):923-932
In recent years, several techniques have been proposed to simulate the gaze effect of the Human Visual System (HVS). It is believed that this effect is due to the foveation filtering. Current techniques to simulate the foveation filtering in computer graphics are either slow or suffer from artifacts and limitations. In this paper, we present a new approach of foveation filtering based on the Mipmap Pyramid of the current view by considering the relationship between the Gaussian kernel and Mipmap level. Due to the nonlinear Mipmap interpolation under the Bilateral Filtering scheme, we are able to simulate the foveation filtering more naturally and efficiently than in previous work. Moreover, a detail enhancement method based on the Cornsweet illusion is proposed to augment the gazing effect. We demonstrate our new approach with a variety of examples and provide comparisons with recent approaches. 相似文献
992.
The challenge of segmenting the moving object is harder when the background is dynamic and the camera used can change its zoom dynamically. Here, in this paper, we propose a method to detect and segment moving object from a dynamic background, which contains moving multiple-leaf doors. In addition, the proposed algorithm also takes care of dynamic zoom changes that can occur while shooting a scene. The proposed method uses background-rebuilding with discrete door’s position to tackle moving multiple-leaf door backgrounds and image feature comparison to tackle changes in zoom. The experiment results show satisfying segmentation results with high processing speed. 相似文献
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The present study investigates the impact of the experience of role playing a violent character in a video game on attitudes towards violent crimes and criminals. People who played the violent game were found to be more acceptable of crimes and criminals compared to people who did not play the violent game. More importantly, interaction effects were found such that people were more acceptable of crimes and criminals outside the game if the criminals were matched with the role they played in the game and the criminal actions were similar to the activities they perpetrated during the game. The results indicate that people’s virtual experience through role-playing games can influence their attitudes and judgments of similar real-life crimes, especially if the crimes are similar to what they conducted while playing games. Theoretical and practical implications are discussed. 相似文献
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Sheng Li Jie Hu Ying-Hong Peng 《Engineering Applications of Artificial Intelligence》2010,23(4):569-585
The conceptual design process of a complex product concerns multidisciplinary design knowledge. This paper presents an approach of consistent knowledge representation for conceptual design. Firstly, the concept of functional micro-knowledge cell (FMKC) is presented, and the knowledge representation approach of FMKC is proposed. In the function layer, the functional ontology is used to provide a rich vocabulary. By constructing the mapping relationships between the function and structure layer, a systematic knowledge representation scheme is obtained. Secondly, the functional knowledge decomposition theory is proposed to unify the resolution of knowledge representation. Finally, the FMKC is applied to a hydraulic cylinder, which demonstrates the possibility in representing the multidisciplinary knowledge for conceptual design with a unified systematic representation scheme. In addition, the FMKC can be used in knowledge fusion and design reuse for our further study. 相似文献
996.
西门子DCS在汽机变工况时的应用 总被引:1,自引:1,他引:0
机组变工况运行对于自动控制系统是一个控制难点.针对此问题,根据主汽流量与调速级后的压力关系,将西门子DCS系统应用于其控制逻辑中主汽流量的计算、协调控制、燃料控制;并根据锅炉全程给水控制的要求,设计了低负荷段的单冲量控制和高负荷段的三冲量给水控制逻辑.以上设计均已在电厂成功投运,效果良好,实现了给水全程控制.这将为国内其他机组的控制提供借鉴和参考. 相似文献
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PowerPoint是教师制做课件最常用的软件之一,该软件的控件工具箱功能十分强大。该文列举出控件工具箱在制做课件时的三个典型应用,分别是嵌入FLASH动画,导入视频文件,插入滚动文本。 相似文献