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31.
32.
Carlos Fernandes Agostinho C. Rosa 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2008,12(10):955-979
Mate selection plays a crucial role in both natural and artificial systems. While traditional Evolutionary Algorithms (EA)
usually engage in random mating strategies, that is, mating chance is independent of genotypic or phenotypic distance between
individuals, in natural systems non-random mating is common, which means that somehow this mechanism has been favored during
the evolutionary process. In non-random mating, the individuals mate according to their parenthood or likeness. Previous studies
indicate that negative assortative mating (AM)—also known as dissortative mating—, which is a specific type of non-random mating, may improve EAs performance by maintaining the genetic diversity of the
population at a higher level during the search process. In this paper we present the Variable Dissortative Mating Genetic Algorithm (VDMGA). The algorithm holds a mechanism that varies the GA’s mating restrictions during the run by means of simple rule
based on the number of chromosomes created in each generation and indirectly influenced by the genetic diversity of the population.
We compare VDMGA not only with traditional Genetic Algorithms (GA) but also with two preceding non-random mating EAs: the
CHC algorithm and the negative Assortative Mating Genetic Algorithm (nAMGA). We intend to study the effects of the different methods in the performance of GAs and verify the reliability of
the proposed algorithm when facing an heterogeneous set of landscapes. In addition, we include the positive Assortative Mating Genetic Algorithm (pAMGA) in the experiments in order test both negative and positive AM mechanisms, and try to understand if and when negative
AM (or DM) speeds up the search process or enables the GAs to escape local optima traps. For these purposes, an extensive
set of optimization test problems was chosen to cover a variety of search landscapes with different characteristics. Our results
confirm that negative AM is effective in leading EAs out of local optima traps, and show that the proposed VDMGA is at least
as efficient as nAMGA when applied to the range of our problems, being more efficient in very hard functions were traditional
GAs usually fail to escape local optima. Also, scalability tests have been made that show VDMGA ability to decrease optimal
population size, thus reducing the amount of evaluations needed to attain global optima. We like to stress that only two parameters
need to be hand-tuned in VDMGA, thus reducing the tuning effort present in traditional GAs and nAMGA. 相似文献
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34.
Somsak Vanit-Anunchai Jonathan Billington Guy Edward Gallasch 《International Journal on Software Tools for Technology Transfer (STTT)》2008,10(1):29-56
State space explosion is a key problem in the analysis of finite state systems. The sweep-line method is a state exploration
method which uses a notion of progress to allow states to be deleted from memory when they are no longer required. This reduces
the peak number of states that need to be stored, while still exploring the full state space. The technique shows promise
but has never achieved reductions greater than about a factor of 10 in the number of states stored in memory for industrially
relevant examples. This paper discusses sweep-line analysis of the connection management procedures of a new Internet standard,
the Datagram Congestion Control Protocol (DCCP). As the intuitive approaches to sweep-line analysis are not effective, we
introduce new variables to track progress. This creates further state explosion. However, when used with the sweep-line, the
peak number of states is reduced by over two orders of magnitude compared with the original. Importantly, this allows DCCP
to be analysed for larger parameter values.
Somsak Vanit-Anunchai was partially supported by an Australian Research Council Discovery Grant (DP0559927) and Suranaree
University of Technology.
Guy Edward Gallasch was supported by an Australian Research Council Discovery Grant (DP0559927). 相似文献
35.
Takeshi Shiofuku Norihiro Abe Yoshihiro Tabuchi Hirokazu Taki Shoujie He 《Artificial Life and Robotics》2008,13(1):290-293
This paper presents an approach of measuring in real-time the vector of finger that is pointing to an object. DSP is used
in the operation processing unit in order to do the real-time processing. The steps include the extraction of flesh-colored
regions from an image, the labeling of the flesh-colored regions, and the detection of two characteristic positions on the
finger so that the direction that the finger is pointing at will be calculated. The entire process takes about 29 msec, which
makes it possible to have the frame rate of 34 fps. With this frame rate, this measurement approach is considered real-time
and promising to be merged into other application systems.
This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January
31–February 2, 2008 相似文献
36.
PeterTopping 《世界电子元器件》2004,(1):73-74
串行多路传输总线如CAN或LIN可以解决车内因导线过多所带来的许多问题。低成本的LIN总线很适合应用于车门等这些对传输速率要求不高的场合,最高速率为20kbit/s的LIN总线完全可以满足要求。车外温度显示就是这样一个应用实例,外部温度传感器通常布置在后视镜中,数据产生于车门。但是实际显示位置是距此一定距离的车内,LIN总线可使布线简单,因为LIN节点只有3根导线:LIN数据线、电源线和地线。 相似文献
37.
Holly Rushmeier Jason Dykes John Dill Peter Yoon 《Computer Graphics and Applications, IEEE》2007,27(6):12-16
Defining visualization education is still a work in progress. Visualization education is not just a subject within computer science. Computer scientists are not always the appropriate choice to teach visualization courses on their own. Visualization is not just mastering a set of concepts but acquiring skills. Student should learn by doing, either using one tool or a variety of tools, depending on the course's focus. 相似文献
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