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31.
This paper reports the findings of a detailed study of Web-based systems design (WBSD) practices in Ireland based on data
collected over a 3-year period (2002–2005), the objectives of which were to (1) contribute towards a richer understanding
of the current “real-world” context of WBSD by characterising the profile of a typical project (team size, timeframe, nature
of requirements, etc.) and identifying the key challenges, constraints, and imperatives (i.e. “mediating factors”) faced by
Web-based system designers, and (2) understand how those contextual parameters and mediating factors influence the activity
of WBSD as regards the selection and enactment of whatever design practices are therefore engaged (i.e. the use of methods,
procedures, etc.). Data was gathered through a survey which yielded 165 usable responses, and later through a series of semi-structured
qualitative interviews. Using grounded theory, an explanatory conceptual framework is derived, based on an extension of the
“method-in-action” model, the application of which to WBSD has not been previously investigated in depth. It is proposed that
this framework of WBSD issues is valuable in a number of ways to educators, researchers, practitioners, and method engineers. 相似文献
32.
33.
The Warehouse Scheduling Problem is a deterministic multi-item inventory problem with a restriction on warehouse floor space available. We formulate a mixed integer nonlinear programming problem for the objective of minimizing long run inventory holding and order costs per unit of time. We integrate algorithms for staggering orders, described in companion papers, with a heuristic to choose the order sequences. The result is called Sequenced Staggering. We describe a new algorithm to generate order frequencies, called the powers-of-two-factor-of-three technique, as a generalization of Roundy's roundoff technique for powers-of-two policies. We report on a computational study of four hybrid algorithms for solving the warehouse scheduling problem, including the competing algorithm of Gallego, Queyranne, and Simchi-Levi. Based on these results, we recommend the combination of powers-of-two frequencies with Sequenced Staggering. 相似文献
34.
35.
Peter Augsdorfer 《Creativity & Innovation Management》1994,3(2):91-95
Bootlegging is a special type of innovation involving covert research without the explicit approval of the responsible manager. It incorporates a dimension of secrecy as this research does not appear on project sheets drawn up by the management of firms. But it might also incorporate the dimension of conspiracy if the innovative activity is pursued by a research team, and perhaps with wider tacit support. Bootlegging exists as a phenomenon in a large number of companies. Interview findings suggest that the attitudes of management towards bootlegging are determined by prevailing perceptions of uncertainty and knowledge about the nature of decision processes. 相似文献
36.
Peter Nijkamp 《突发事故与危机管理杂志》1994,2(1):1-9
This paper gives an overview of social science challenges in global environmental research. After a sketch of backgrounds, the ‘social dilemma’ is introduced as a major research question. It is asserted that current uncertainties over global environmental change provoke innovative studies on risk behaviour and management of long-range, largely unpredictable, phenomena. Various illustrations of new research initiatives and directions are given. 相似文献
37.
EuLisp has an integrated object system with reflective capabilities. We discuss some example applications which use these facilities to experiment with some advanced and powerful concepts, namely, finalization, virtual shared memory and persistence. A secondary goal is to attempt to illustrate the additional possibilities of metaobject programming over non-metalevel techniques. 相似文献
38.
Peter J. McAlindon 《Computers & Industrial Engineering》1992,23(1-4):205-207
Enhancing the way people use computers to perform tasks has become a very important issue in interface design and human-computer interactions. When the concept of human-computer interaction first began to emerge it was commonly understood as the hardware and software through which a human and computer could effectively communicate (Laurel, 1990). This effective communication is also know as user-friendliness. The concept of user friendliness has recently been expanded to include various attributes and cognitive aspects of the user's needs and experiences. Focus should be on the user's experiences, expectations, preferences, and cognitive aspects in developing efficient and effective computer interface designs. It is the basic premise of this paper to emphasize using a user-centered design in developing computer interfaces. 相似文献
39.
Keng Siau 《Requirements Engineering》2007,12(4):199-201
40.
Phase-change read-and-write memory (PRAM) is a promising memory that can solve the problems of conventional memory—scalability, read/write speed, and reliability. We will review the opportunities and technical challenges of PRAM. The most important challenge of PRAM is the reduction of the writing current. Various approaches to reduce the writing current will be reviewed and the prospects of PRAM are discussed. 相似文献