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991.
Neeraj Kumar Rahat Iqbal Naveen Chilamkurti Anne James 《Simulation Modelling Practice and Theory》2011,19(9):1933-1945
Over the years, multihop Wireless Mesh Networks (WMNs) are providing cost effective services to the end users such as Video on demand (VoD), Voice over IP (VoIP), and Video conferencing in an efficient manner. Most of these services require an efficient service selection mechanism that can provide Quality of Service (QoS) in presence of various constraints such as delay, jitter, and service availability. In presence of these constraints, multi-constraint QoS aware service selection in WMNs is an NP-hard problem. In this paper, we propose an ant colony based multi constraints QoS aware service selection (QSS) algorithm. In the proposed algorithm, ants are launched from source node. The best path is chosen based upon the defined cost effective (CE) metric in presence of constraints. The constraints are chosen both from network and user perspectives. The goodness of the chosen path is determined by the CE metric. Moreover, ants are not launched randomly from the source node. They are launched based upon the guided search evaluation (GSE) criterion. This criterion is also used if the two paths have the same CE metric. The simulation results show that the proposed algorithm is more effective than the earlier improved ant colony QoS routing algorithm (IAQR) algorithm with respect to convergence, end-to-end delay (jitter), and service availability. Specifically, the service availability increases by 35–50% in the proposed QoS aware scheme compared to IAQR algorithm. 相似文献
992.
A novel, carbon nanotube field effect transistor (CNTFET) based fully differential first order all pass filter (FDFAPF) circuit configuration is presented. The FDFAPF uses CNTFET based negative transconductors (NTs) and positive transconductors (PTs) in its realization. The proposed circuit topology employs two PTs, two NTs, two resistors and one capacitor. All the passive components of the realized topology are grounded. Active only fully differential first order all pass filter (AO-FDFAPF) topology is also derived from the proposed FDFAPF. The electronic tunability of the AO-FDFAPF is obtained by controlling the employed CNTFET based varactor. A tunabilty of pole frequency in the range of 10.5 to 26 GHz is obtained. Both the circuits are potential candidates for high frequency fully differential analog signal processing applications. As compared to prior state-of-the-art works, both the realized topologies have achieved highest pole frequency and lowest power dissipation. Moreover, they utilize compact circuit structures and suitable for low voltage applications. Moreover, both topologies work equally well in the deep submicron. The proposed filters are analyzed and verified through HPSPICE simulations by utilizing Stanford CNTFET model at 16 nm technology node. It is observed that the proposed circuit simulation outcomes verify the theory. 相似文献
993.
Hussain Altaf Aleem Muhammad Iqbal Muhammad Azhar Islam Muhammad Arshad 《The Journal of supercomputing》2019,75(10):6777-6803
The Journal of Supercomputing - Recently, Service-level agreement (SLA) is deemed to be an integral aspect for on-demand provisioning of scalable resources on Cloud. SLA defines important... 相似文献
994.
Azhar Iqbal James M. Chappell Qiang Li Charles E. M. Pearce Derek Abbott 《Quantum Information Processing》2014,13(12):2783-2800
A Bayesian game is a game of incomplete information in which the rules of the game are not fully known to all players. We consider the Bayesian game of Battle of Sexes that has several Bayesian Nash equilibria and investigate its outcome when the underlying probability set is obtained from generalized Einstein–Podolsky–Rosen experiments. We find that this probability set, which may become non-factorizable, results in a unique Bayesian Nash equilibrium of the game. 相似文献
995.
In parallel adaptive mesh refinement (AMR) computations the problem size can vary significantly during a simulation. The goal
here is to explore the performance implications of dynamically varying the number of processors proportional to the problem
size during simulation. An emulator has been developed to assess the effects of this approach on parallel communication, parallel
runtime and resource consumption. The computation and communication models used in the emulator are described in detail. Results
using the emulator with different AMR strategies are described for a test case. Results show for the test case, varying the
number of processors, on average, reduces the total parallel communications overhead from 16 to 19% and improves parallel
runtime time from 4 to 8%. These results also show that on average resource utilization improves more than 37%. 相似文献
996.
Khalil Al-Hussaeni Benjamin C. M. Fung Farkhund Iqbal Junqiang Liu Patrick C. K. Hung 《Knowledge and Information Systems》2018,56(3):717-752
Various organizations collect data about individuals for various reasons, such as service improvement. In order to mine the collected data for useful information, data publishing has become a common practice among those organizations and data analysts, research institutes, or simply the general public. The quality of published data significantly affects the accuracy of the data analysis and thus affects decision making at the corporate level. In this study, we explore the research area of privacy-preserving data publishing, i.e., publishing high-quality data without compromising the privacy of the individuals whose data are being published. Syntactic privacy models, such as k-anonymity, impose syntactic privacy requirements and make certain assumptions about an adversary’s background knowledge. To address this shortcoming, we adopt differential privacy, a rigorous privacy model that is independent of any adversary’s knowledge and insensitive to the underlying data. The published data should preserve individuals’ privacy, yet remain useful for analysis. To maintain data utility, we propose DiffMulti, a workload-aware and differentially private algorithm that employs multidimensional generalization. We devise an efficient implementation to the proposed algorithm and use a real-life data set for experimental analysis. We evaluate the performance of our method in terms of data utility, efficiency, and scalability. When compared to closely related existing methods, DiffMulti significantly improved data utility, in some cases, by orders of magnitude. 相似文献
997.
In the standard approach to quantum games, players’ strategic moves are local unitary transformations on an entangled state that is subsequently measured. Players’ payoffs are then obtained as expected values of the entries in the payoff matrix of the classical game on a set of quantum probabilities obtained from the quantum measurement. In this paper, we approach quantum games from a diametrically opposite perspective. We consider a classical three-player symmetric game along with a known expression for a set of quantum probabilities relevant to a tripartite Einstein–Podolsky–Rosen (EPR) experiment that depends on three players’ directional choices in the experiment. We define the players’ strategic moves as their directional choices in an EPR setting and then express their payoff relations in the resulting quantum game in terms of their directional choices, the entries of the payoff matrix, and the quantum probability distribution relevant to the tripartite EPR experiment. 相似文献
998.
Shared ontologies describe concepts and relationships to resolve semantic conflicts amongst users accessing multiple autonomous and heterogeneous information sources. We contend that while ontologies are useful in semantic reconciliation, they do not guarantee correct classification of semantic conflicts, nor do they provide the capability to handle evolving semantics or a mechanism to support a dynamic reconciliation process. Their limitations are illustrated through a conceptual analysis of several prominent examples used in heterogeneous database systems and in natural language processing. We view semantic reconciliation as a nonmonotonic query-dependent process that requires flexible interpretation of query context, and as a mechanism to coordinate knowledge elicitation while constructing the query context. We propose a system that is based on these characteristics, namely the SCOPES (Semantic Coordinator Over Parallel Exploration Spaces) system. SCOPES takes advantage of ontologies to constrain exploration of a remote database during the incremental discovery and refinement of the context within which a query can be answered. It uses an Assumption-based Truth Maintenance System (ATMS) to manage the multiple plausible contexts which coexist while the semantic reconciliation process is unfolding, and the Dempster-Shafer (DS) theory of belief to model the likelihood of these plausible contexts. 相似文献
999.
1000.
This paper addresses output-feedback-based distributed adaptive consensus control of multi-agent systems having Lipschitz nonlinear dynamics. Distributed dynamic protocols are designed based on the relative outputs of neighbouring agents and the adaptive coupling weights, under which consensus is reached between the nonlinear systems for all undirected connected communication topologies. Extension to the case of Lipschitz nonlinear multi-agent systems subjected to external disturbances is further studied, and a robust adaptive fully distributed consensus protocol is suggested. By application of a decoupling technique, necessary and sufficient conditions for the existence of these consensus protocols are provided in terms of linear matrix inequalities. Finally, numerical simulation results are demonstrated to validate the effectiveness of the theoretical results. 相似文献