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11.
The fairness (or TCP-friendliness) of recent high-speed TCP proposals for high bandwidth-delay product networks is generally poor. We believe that the lack of TCP-friendliness of high-speed TCP proposals stems from their ineffectiveness in detecting competing TCP flows. We suggest a competition detection mechanism for a single TCP flow to detect the presence of competing TCP flows. We propose a new TCP, called Adaptive TCP (A-TCP) to demonstrate the usefulness of the competition detection mechanism. A-TCP uses the competition detection mechanism to control its aggressiveness: If it does not detect competing flows, a single A-TCP flow increases its sending rate aggressively in order to highly utilize the network. Otherwise, it behaves like a standard TCP flow to fairly share network resources with competing flows. We implemented A-TCP as part of Linux as well as in ns-2. Experimental results show that A-TCP achieves better fairness than existing high-speed TCP proposals when they compete against standard TCP in simple topology networks.  相似文献   
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Journal of Intelligent Manufacturing - This paper presents a critical review of laser pyrolysis. Although this technology is almost 60 years old, in literature many researchers, both from...  相似文献   
13.
Autonomous vehicle storage and retrieval systems use vehicles that move horizontally along rails within the storage racks, while vertical movements are provided by lifts. The solution proposed in this paper addresses a particular system configuration that works with multiple deep storage lanes that are widely used in the food and beverage industry, characterised by large volumes of products of limited variety. The generic deep lane is single item, i.e. one stock keeping unit, and single batch, i.e. one production lot, thereby affecting the performance of the system in terms of storage capacity utilisation and throughput. Determining the number and depth of the lanes is crucial to aid the design and control of such a storage system. The aim of this paper was to support the design of AVS/RSs though a set of original analytic models for the determination of the travelled distance and time for single-command and dual-command cycles given alternative layout configurations. The models are validated by simulation and exemplified with a real-warehousing case study. The paper presents useful guidelines for the configuration of the system layout including the determination of the optimal shape ratio and the length of the lanes.  相似文献   
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In nature the genotype of many organisms exhibits diploidy, i.e., it includes two copies of every gene. In this paper we describe the results of simulations comparing the behavior of haploid and diploid populations of ecological neural networks living in both fixed and changing environments. We show that diploid genotypes create more variability in fitness in the population than haploid genotypes and buffer better environmental change; as a consequence, if one wants to obtain good results for both average and peak fitness in a single population one should choose a diploid population with an appropriate mutation rate. Some results of our simulations parallel biological findings.  相似文献   
16.
Multimedia analysis and reuse of raw un-edited audio visual content known as rushes is gaining acceptance by a large number of research labs and companies. A set of research projects are considering multimedia indexing, annotation, search and retrieval in the context of European funded research, but only the FP6 project RUSHES is focusing on automatic semantic annotation, indexing and retrieval of raw and un-edited audio-visual content. Even professional content creators and providers as well as home-users are dealing with this type of content and therefore novel technologies for semantic search and retrieval are required. In this paper, we present a summary of the most relevant achievements of the RUSHES project, focusing on specific approaches for automatic annotation as well as the main features of the final RUSHES search engine.  相似文献   
17.
Coordinated multirobot exploration involves autonomous discovering and mapping of the features of initially unknown environments by using multiple robots. Autonomously exploring mobile robots are usually driven, both in selecting locations to visit and in assigning them to robots, by knowledge of the already explored portions of the environment, often represented in a metric map. In the literature, some works addressed the use of semantic knowledge in exploration, which, embedded in a semantic map, associates spatial concepts (like ‘rooms’ and ‘corridors’) with metric entities, showing its effectiveness in improving the total area explored by robots. In this paper, we build on these results and propose a system that exploits semantic information to push robots to explore relevant areas of initially unknown environments, according to a priori information provided by human users. Discovery of relevant areas is significant in some search and rescue settings, in which human rescuers can instruct robots to search for victims in specific areas, for example in cubicles if a disaster happened in an office building during working hours. We propose to speed up the exploration of specific areas by using semantic information both to select locations to visit and to determine the number of robots to allocate to those locations. In this way, for example, more robots could be assigned to a candidate location in a corridor, so the attached rooms can be explored faster. We tested our semantic-based multirobot exploration system within a reliable robot simulator and we evaluated its performance in realistic search and rescue indoor settings with respect to state-of-the-art approaches.  相似文献   
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The recent availability of reliable schemes for physically unclonable constants (PUC) opens interesting possibilities in the field of security. In this paper, we explore the possibility of using PUCs to embed in a chip random permutations to be used, for example, as building blocks in cryptographic constructions such as sponge functions, substitution–permutation networks, and so on. We show that the most difficult part is the generation of random integers using as the only randomness source the bit-string produced by the PUC. In order to solve the integer generation problem, we propose a partial rejection method that allows the designer to trade-off between entropy and efficiency. The results show that the proposed schemes can be implemented with reasonable complexity.  相似文献   
20.
We examine four approaches for dealing with the logical omniscience problem and their potential applicability: the syntactic approach, awareness, algorithmic knowledge, and impossible possible worlds. Although in some settings these approaches are equi-expressive and can capture all epistemic states, in other settings of interest (especially with probability in the picture), we show that they are not equi-expressive. We then consider the pragmatics of dealing with logical omniscience—how to choose an approach and construct an appropriate model.  相似文献   
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