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The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical experiences, performances and games. This paper describes some initial results and experiences with this project based upon two prototype demonstrators. In the first, we describe an application in which a search party explores an archaeological site, uncovering enacted scenes within the virtual world that are of a historical relevance to their particular physical location. In the second, we describe a museum experience where participants explore an outdoors location, hunting for buried virtual artifacts that they then bring back to a museum for a more detailed study. Our demonstrators employ a varied set of devices, including mobile wireless interfaces for locating hotspots of virtual activity when outdoors, to give different experiences of the virtual world depending upon location, task, available equipment and accuracy of tracking. We conclude by discussing some of the potential advantages of using an underlying shared virtual world to support interactive experiences across extended physical settings.  相似文献   
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This paper describes our work exploring the suitability of formal specification methods for independent verification and validation (IV&V) of software specifications for large, safety-critical systems. An IV&V contractor often has to perform rapid analysis on incomplete specifications, with no control over how those specifications are represented. Lightweight formal methods show significant promise in this context, as they offer a way of uncovering major errors without the burden of full proofs of correctness. We describe a case study of the use of partial formal models for IV&V of the requirements for Fault Detection Isolation and Recovery on the space station. We conclude that the insights gained from formalizing a specification are valuable, and it is the process of formalization, rather than the end product, that is important. It was only necessary to build enough of the formal model to test the properties in which we were interested. Maintenance of fidelity between multiple representations of the same requirements (as they evolve) is still a problem, and deserves further study.  相似文献   
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The microstructure of p-n device structures grown by liquid-phase epitaxy (LPE) on CdZnTe substrates has been evaluated using transmission electron microscopy (TEM). The devices consisted of thick (∼21-μm) n-type layers and thin (∼1.6-μm) p-type layers, with final CdTe (∼0.5 μm) passivation layers. Initial observations revealed small defects, both within the n-type layer (doped with 8×1014/cm3 of In) and also within the p-type layer but at a much reduced level. These defects were not visible, however, in cross-sectional samples prepared by ion milling with the sample held at liquid nitrogen temperature. Only isolated growth defects were observed in samples having low indium doping levels (2×1014/cm3). The CdTe passivation layers were generally columnar and polycrystalline, and interfaces with the p-type HgCdTe layers were uneven. No obvious structural changes were apparent in the region of the CdTe/HgCdTe interfaces as a result of annealing at 250°C.  相似文献   
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Producing mind     
Those who support a computationalist view of the mind tend to hold that it must apply to all aspects of mentality. This view is called computational universalism. An apparently opposed perception-phenomenal universalism-is that consciousness is at the root of all mental processes. Computationalists tend to cognitivize, or otherwise play down, phenomenal consciousness. The recent book by David Chalmers proposes one way to take both computation and phenomenal consciousness seriously. A different way is explored here, which avoids the commitment to a non-materialist ontology of consciousness in Chalmers' position. This alternative approach rejects universalism of both the computational and the phenomenal kinds. Instead a pluralistic view of mind is proposed. Cognitive and phenomenal aspects of mind are to be taken as equally fundamental and as complementary. Cognitive or productive aspects of mind have their own kind of reality which is independent of consciousness. Semantic content may well result from the combination of cognitive productivity and consciousness. The view proposed offers solutions to old problems affecting computational accounts.  相似文献   
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A new research frontier for evolutionary 2D image generation is the use of mathematical models of aesthetics, with the goal of automatically evolving aesthetically pleasing images. This paper investigates the application of similar models of aesthetics towards the evolution of 3-dimensional structures. We extend existing models of aesthetics used for image evaluation to the 3D realm, by considering quantifiable properties of surface geometry. Analyses used include entropy, complexity, deviation from normality, 1/f noise, and symmetry. A new 3D L-system implementation promotes accurate analyses of surface features, as well as productive rule sets when used with genetic programming. Multi-objective evaluation reconciles multiple aesthetic criteria. Experiments resulted in the generation of many models that satisfied multiple criteria. A human survey was conducted, and survey takers showed a statistically significant preference for high-fitness highly-evolved models over low-fitness unevolved ones. This research shows that aesthetic evolution of 3D structures is a promising new research area for evolutionary design.  相似文献   
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