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101.

Comprehension of computer programs involves identifying important program parts and inferring relationships between them. The ability to comprehend a computer program is a skill that begins its development in the novice programmer and reaches maturity in the expert programmer. This research examined the beginning of this process, that of comprehension of computer programs by novice programmers. The mental representations of the program text that novices form, which indicate the comprehension strategies being used, were examined. In the first study, 80 novice programmers were tested on their comprehension of short program segments. The results suggested that novices form detailed, concrete mental representations of the program text, supporting work that has previously been done with novice comprehension. Their mental representations were primarily procedural in nature, with little or no modeling using real‐world referents. In a second study, the upper and lower quartile comprehenders from Study 1 were tested on their comprehension of a longer program. Results supported the conclusions from Study 1 in that the novices tended towards detailed representations of the program text with little real‐world reference. However, the comprehension strategies used by high comprehenders differed substantially from those used by low comprehenders. Results indicated that the more advanced novices were using more abstract concepts in their representations, although their abstractions were detailed in nature.  相似文献   
102.
103.
Abstract

While rich support for a wide variety of media such as text, video and image is common among contemporary hypermedia systems, so too is the inadequate support for audio. The primary reason that audio has not attracted as much attention as other media can be attributed to its obvious lack of visual identity. The main focus of this work was to identify a generic and meaningful visual representation of audio within a hypermedia context, and significantly promote hypermedia support for audio through the provision of a sound viewer.

This paper describes the inherent difficulties in providing a consistent interface to audio, and discusses in some depth the issues raised during the development process. The sound viewer is then introduced and the associated concepts described. The creation and traversal of links to and from audio are facilitated by the sound viewer across formats including WAV (proprietary digital sound file format from Microsoft), CD (Compact Disc) Audio and MIDI (Musical Instrument Digital Interface). The resultant viewer provides a unified and extensible framework for interacting with audio from within an open hypermedia environment. The open hypermedia system Microcosm was used as the development platform for this work. Microcosm can be augmented to supply a hypermedia link service to additional media with minimal overhead.  相似文献   
104.
Many network applications requires access to most up-to-date information. An update event makes the corresponding cached data item obsolete, and cache hits due to obsolete data items become simply useless to those applications. Frequently accessed but infrequently updated data items should get higher preference while caching, and infrequently accessed but frequently updated items should have lower preference. Such items may not be cached at all or should be evicted from the cache to accommodate items with higher preference. In wireless networks, remote data access is typically more expensive than in wired networks. Hence, an efficient caching scheme considers both data access and update patterns can better reduce data transmissions in wireless networks. In this paper, we propose a step-wise optimal update-based replacement policy, called the Update-based Step-wise Optimal (USO) policy, for wireless data networks to optimize transmission cost by increasing effective hit ratio. Our cache replacement policy is based on the idea of giving preference to frequently accessed but infrequently updated data, and is supported by an analytical model with quantitative analysis. We also present results from our extensive simulations. We demonstrate that (1) the analytical model is validated by the simulation results and (2) the proposed scheme outperforms the Least Frequently Used (LFU) scheme in terms of effective hit ratio and communication cost.  相似文献   
105.
Abstract

This paper reports on 12 participatory design workshops involving 216 young people, aged 9 to 16. It discusses responses to existing and proposed locative and pervasive media technologies in gaming, mapping, gifting, game design, bodystorming, and collaborative storytelling activities. Issues of the technomagical in scenario planning are discussed.  相似文献   
106.
During the past decade, the invasive Phragmites australis (common reed) has established itself along beaches of the Great Lakes, causing detrimental impacts to both the natural ecological integrity of the shoreline and the recreational value of beaches. The herbicide Roundup®, containing the active ingredient glyphosate, was applied to Phragmites along a beach on the southern shore of Georgian Bay, Canada, to eradicate the Phragmites which was destroying the natural beach ecosystem. Groundwater and lake water were tested to determine if glyphosate enters the groundwater and lake at the beach and how long glyphosate will persist. Two days after application, the geometric mean concentration of glyphosate in the groundwater below the Phragmites was 0.060 μg/L with a maximum of 12.50 μg/L. Concentrations rapidly declined over the next two to three weeks to below minimum detection limits (< 0.020 μg/L). Glyphosate was also detected in the nearshore lake water with concentrations peaking at a geometric mean of 0.14 μg/L one week after application, and declining to 0.039 μg/L four weeks after application. Concentrations of glyphosate never exceeded the Canadian water quality guideline for the protection of aquatic life (65 μg/L) in either the groundwater or lake water. An approximate half-life for the dissipation of glyphosate by degradation and dilution/flushing as groundwater flows toward the lake, assuming a first order kinetic reaction, yielded a half-life of 3.5 during the 4 weeks after the herbicide was applied. The application of Roundup® resulted in an 90% reduction in the size of the stand of Phragmites.  相似文献   
107.
Abstract

The ability to use and interpret algebraic variables as generalized numbers and changing quantities is fundamental to the learning of calculus. This study considers the use of variables in these advanced ways as a component of algebraic thinking. College introductory calculus students' (n = 174) written responses to algebra problems requiring the use and interpretation of variables as changing quantities were examined for evidence of algebraic and arithmetic thinking. A framework was developed to describe and categorize examples of algebraic, transitional, and arithmetic thinking reflected in these students' uses of variables. The extent to which students' responses showed evidence of algebraic or arithmetic thinking was quantified and related to their course grades. Only one third of the responses of these entering calculus students were identified as representative of algebraic thinking. This study extends previous research by showing that evidence of algebraic thinking in students' work was positively related to successful performance in calculus.  相似文献   
108.
Understanding, monitoring and modelling attributes of seagrass biodiversity, such as species composition, richness, abundance, spatial patterns, and disturbance dynamics, requires spatial information. This work assessed the accuracy of commonly available airborne hyper-spectral and satellite multi-spectral image data sets for mapping seagrass species composition, horizontal horizontal-projected foliage cover and above-ground dry-weight biomass. The work was carried out on the Eastern Banks in Moreton Bay, Australia, an area of shallow and clear coastal waters, containing a range of seagrass species, cover and biomass levels. Two types of satellite image data were used: Quickbird-2 multi-spectral and Landsat-5 Thematic Mapper multi-spectral. Airborne hyper-spectral image data were acquired from a CASI-2 sensor using a pixel size of 4.0 m. The mapping was constrained to depths shallower than 3.0 m, based on past modelling of the separability of seagrass reflectance signatures at increasing water depths. Our results demonstrated that mapping of seagrass cover, species and biomass to high accuracy levels (> 80%) was not possible across all image types. For each parameter mapped, airborne hyper-spectral data produced the highest overall accuracies (46%), followed by Quickbird-2 and then Landsat-5 Thematic Mapper. The low accuracy levels were attributed to the mapping methods and difficulties in matching locations on image and field data sets. Accurate mapping of seagrass cover, species composition and biomass, using simple approaches, requires further work using high-spatial resolution (< 5 m) and/or hyper-spectral image data. Further work is required to determine if and how the seagrass maps produced in this work are suitable for measuring attributes of seagrass biodiversity, and using these data for modelling floral and fauna biodiversity properties of seagrass environments, and for scaling-up seagrass ecosystem models.  相似文献   
109.
Computational science is increasingly supporting advances in scientific and engineering knowledge. The unique constraints of these types of projects result in a development process that differs from the process more traditional information technology projects use. This article reports the results of the sixth case study conducted under the support of the Darpa High Productivity Computing Systems Program. The case study aimed to investigate the technical challenges of code development in this environment, understand the use of development tools, and document the findings as concrete lessons learned for other developers' benefit. The project studied here is a major component of a weather forecasting system of systems. It includes complex behavior and interaction of several individual physical systems (such as the atmosphere and the ocean). This article describes the development of the code and presents important lessons learned.  相似文献   
110.
Software developers often need to understand a large body of unfamiliar code with little or no documentation, no experts to consult, and little time to do it. A post appeared in January 2008 on Slashdot, a technology news Web site, asking for tools and techniques that could help. This article analyzes 301 often passionate and sometimes articulate responses to this query, including the themes and the associated tool recommendations. The most common suggestions were to use a code navigation tool, use a design recovery tool, use a debugger to step through the code, create a runtime trace, use problem-based learning, ask people for help, study the code from top down, and print out all the code. This analysis presents an intriguing snapshot of how software developers in industry go about comprehending big code.  相似文献   
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