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71.
We attempted to predict activity/dominance for soccer games, where activity is defined as the degree of activity of the game as perceived by the viewer, whereas dominance is the degree at which the viewer perceives a particular team to dominate over the other team. Such activity/dominance information would help a layman viewer understand the game. It would also enable construction of an automatic digest creation system that extracts scenes having high activity/dominance. There are two facets of this study: 1. The main part of the underlying prediction model consists of a Stick-Breaking Hidden Markov Model, where the data automatically estimates the number of states of the Markov process behind the data. 2. The data used in this paper is vector time-series data consisting of player, referee, and ball positions, together with team information, acquired by a set of fixed cameras. The problem was approached with a Bayesian framework where learning and prediction were implemented by three different methods: Markov Chain Monte Carlo, Expectation Maximization, and Variational Bayes. The proposed method was tested using a dataset consisting of 10 professional soccer games and was compared against standard regression methods.  相似文献   
72.
We extend an abstract agent-based swarming model based on the evolution of neural network controllers, to explore further the emergence of swarming. Our model is grounded in the ecological situation, in which agents can access some information from the environment about the resource location, but through a noisy channel. Swarming critically improves the efficiency of group foraging, by allowing agents to reach resource areas much more easily by correcting individual mistakes in group dynamics. As high levels of noise may make the emergence of collective behavior depend on a critical mass of agents, it is crucial to reach sufficient computing power to allow for the evolution of the whole set of dynamics in simulation. Since simulating neural controllers and information exchanges between agents are computationally intensive, to scale up simulations to model critical masses of individuals, the implementation requires careful optimization. We apply techniques from astrophysics known as treecodes to compute the signal propagation, and efficiently parallelize for multi-core architectures. Our results open up future research on signal-based emergent collective behavior as a valid collective strategy for uninformed search over a domain space.  相似文献   
73.
74.
Computer cursor and mouse activities such as moving, pointing, selecting, and dragging are essential parts of everyday interactions. Yet it is unknown how men and women differ in the way they move computer cursors. This study examines gender differences in movements of computer cursors. In one experiment, the authors measured trajectories of computer cursors every 20 ms in a simple choice-reaching task and tested the extent to which movement features related to controlling and targeting diverge between male and female participants. Results showed significant gender differences in cursor motions. Female participants deviated from the straight path toward the target location to a larger degree than did male participants, and female participants showed more backward motions (deviating backward from the target location) than did male participants. Implications for sources of these gender differences, user interface and input device design, and musculoskeletal disorders in women are also discussed.  相似文献   
75.
An Example-based Procedural System for Element Arrangement   总被引:2,自引:0,他引:2  
We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based‐on a local neighborhood comparison and procedural modeling systems based‐on local growth. Given a user‐specified reference pattern, our system analyzes neigh‐borhood information of each element by constructing connectivity. Our synthesis process starts with a single seed and progressively places elements one by one by searching a reference element which has local features that are the most similar to the target place of the synthesized pattern. To support creative design activities, we introduce three types of interaction for controlling global features of the resulting pattern, namely a spray tool, a flow field tool, and a boundary tool. We also introduce a global optimization process that helps to avoid local error concentrations. We illustrate the feasibility of our method by creating several types of 2D patterns.  相似文献   
76.
The explosive growth of the Internet has made the knowledge and skills for creating Web pages into general subjects that all students should learn. It is now common to teach the technical side of the production of Web pages and many teaching materials have been developed. However teaching the aesthetic side of Web page design has been neglected, and students not in art or design majors are normally confronted with difficulties when they do expressive design of Web pages.  相似文献   
77.
This paper presents an adaptive control design for a class of nonsmooth nonlinear systems with matched uncertainty, which is linearly parameterized with a known discontinuous function. The design framework is based on the concept of the Filippov solution as the classical Lyapunov theory for smooth systems cannot be applied to establish the stability of the adaptive control system due to the presence of the discontinuity. It is proved that as an adaptive control system, the global Lyapunov stability with the convergence of the state of the controlled system to the origin can be achieved by evaluating the monotonicity of the Lyapunov function in the state space, particularly on the discontinuous surface, while the uniqueness of the solution of the closed‐loop system is not necessarily guaranteed. Some interesting numerical examples are demonstrated with simulation results. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   
78.
Interest in the Web services (WS) composition (WSC) paradigm is increasing tremendously. A real shift in distributed computing history is expected to occur when the dream of implementing Service-Oriented Architecture (SOA) is realized. However, there is a long way to go to achieve such an ambitious goal. In this paper, we support the idea that, when challenging the WSC issue, the earlier that the inevitability of failures is recognized and proper failure-handling mechanisms are defined, from the very early stage of the composite WS (CWS) specification, the greater are the chances of achieving a significant gain in dependability. To formalize this vision, we present the FENECIA (Failure Endurable Nested-transaction based Execution of Composite Web services with Incorporated state Analysis) framework. Our framework approaches the WSC issue from different points of view to guarantee a high level of dependability. In particular, it aims at being simultaneously a failure-handling-devoted CWS specification, execution, and quality of service (QoS) assessment approach. In the first section of our framework, we focus on answering the need for a specification model tailored for the WS architecture. To this end, we introduce WS-SAGAS, a new transaction model. WS-SAGAS introduces key concepts that are not part of the WS architecture pillars, namely, arbitrary nesting, state, vitality degree, and compensation, to specify failure-endurable CWS as a hierarchy of recursively nested transactions. In addition, to define the CWS execution semantics, without suffering from the hindrance of an XML-based notation, we describe a textual notation that describes a WSC in terms of definition rules, composability rules, and ordering rules, and we introduce graphical and formal notations. These rules provide the solid foundation needed to formulate the execution semantics of a CWS in terms of execution correctness verification dependencies. To ensure dependable execution of the CWS, we present in the second section of FENECIA our architecture THROWS, in which the execution control of the resulting CWS is distributed among engines, discovered dynamically, that communicate in a peer-to-peer fashion. A dependable execution is guaranteed in THROWS by keeping track of the execution progress of a CWS and by enforcing forward and backward recovery. We concentrate in the third section of our approach on showing how the failure consideration is trivial in acquiring more accurate CWS QoS estimations. We propose a model that assesses several QoS properties of CWS, which are specified as WS-SAGAS transactions and executed in THROWS. We validate our proposal and show its feasibility and broad applicability by describing an implemented prototype and a case study.  相似文献   
79.
This paper reports the production of monodisperse water-in-oil (W/O) emulsions using new microchannel emulsification (MCE) devices, asymmetric straight-through MC arrays that were hydrophobically modified. The silicon asymmetric straight-through MC arrays consisted of numerous pairs of microslots and circular microholes whose cross-sectional sizes were 10 μm. This paper primarily focused on investigating the effect of the osmotic pressure of a dispersed phase (Πd) on MCE. This paper also investigated the effects of the type of continuous-phase oils and the dispersed-phase flux (J d) on MCE. The dispersed phases were Milli-Q water and Milli-Q water solutions containing sodium chloride. The continuous phases were decane (as control), hexane, medium chain triacylglyceride (MCT), and refined soybean oil (RSO) solutions containing tetraglycerin monolaurate condensed ricinoleic acid ester (TGCR) as a surfactant. At Πd of exceeding threshold, highly uniform aqueous droplets with coefficients of variation of less than 3% were stably generated via hydrophobic asymmetric straight-through MCs. Monodisperse W/O emulsions with average droplet diameters between 32 and 45 μm were produced using the alkane–oil and triglyceride–oil solutions as the continuous phase. This work also demonstrated that the hydrophobic asymmetric straight-through MC array had remarkable ability to produce highly uniform aqueous droplets at very high J d of up to 1,200 L m−2 h−1.  相似文献   
80.
Fukuyama-type congenital muscular dystrophy (FCMD), the second most common form of childhood muscular dystrophy in Japan, is an autosomal recessive severe muscular dystrophy associated with an anomaly of the brain. After our initial mapping of the FCMD locus to chromosome 9q31-33, we further defined the locus within a region of approximately 5 cM between loci D9S127 and CA246, by homozygosity mapping in patients born to consanguineous marriages and by recombination analyses in other families. We also found evidence for strong linkage disequilibrium between FCMD and a polymorphic microsatellite marker, mfd220, which showed no recombination and a lod score of (Z) 17.49. A "111-bp" allele for the mfd220 locus was observed in 22 (34%) of 64 FCMD chromosomes, but it was present in only 1 of 120 normal chromosomes. This allelic association with FCMD was highly significant (chi 2 = 50.7; P < .0001). Hence, we suspect that the FCMD gene could lie within a few hundred kilobases of the mfd220 locus.  相似文献   
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