首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3040篇
  免费   56篇
  国内免费   10篇
电工技术   122篇
综合类   4篇
化学工业   679篇
金属工艺   160篇
机械仪表   56篇
建筑科学   46篇
能源动力   122篇
轻工业   148篇
水利工程   2篇
石油天然气   3篇
无线电   241篇
一般工业技术   498篇
冶金工业   686篇
原子能技术   92篇
自动化技术   247篇
  2023年   6篇
  2022年   22篇
  2021年   40篇
  2020年   27篇
  2019年   25篇
  2018年   40篇
  2017年   35篇
  2016年   66篇
  2015年   25篇
  2014年   55篇
  2013年   119篇
  2012年   106篇
  2011年   135篇
  2010年   112篇
  2009年   114篇
  2008年   125篇
  2007年   112篇
  2006年   113篇
  2005年   89篇
  2004年   90篇
  2003年   98篇
  2002年   81篇
  2001年   65篇
  2000年   49篇
  1999年   66篇
  1998年   292篇
  1997年   153篇
  1996年   102篇
  1995年   70篇
  1994年   76篇
  1993年   80篇
  1992年   56篇
  1991年   37篇
  1990年   29篇
  1989年   33篇
  1988年   27篇
  1987年   28篇
  1986年   21篇
  1985年   32篇
  1984年   23篇
  1983年   22篇
  1982年   33篇
  1981年   27篇
  1980年   21篇
  1979年   20篇
  1978年   13篇
  1977年   19篇
  1976年   30篇
  1975年   9篇
  1973年   7篇
排序方式: 共有3106条查询结果,搜索用时 203 毫秒
71.
In order to develop an energy-saving copper recycling process from wastes, electrochemical measurements were conducted in ammoniacal alkaline solutions containing Cu(I) ions and an ammonium salt of sulfate, chloride or nitrate. The results of each system were then compared. The polarization measurements suggested that the voltage required for the electrode process is lower in the chloride and nitrate systems than that in the sulfate system. The cathode current efficiency during the copper electrodeposition varied from 39 to 97% and increased with current density in the chloride and sulfate systems. In the nitrate system, the lowest cathode current efficiency of 30% was observed because of nitrate ion reduction. Based on these results, the power consumption required for the electrowinning stage of the copper recycling process was calculated. Among these three systems, the chloride system showed the lowest power consumption of 500 kWh t−1 at the current density of 200 A m−2, which is about 25% of the conventional copper electrowinning process from a copper sulfate-sulfuric acid solution.  相似文献   
72.
Nitroalkyl acrylates and methacrylates involving some new compounds were prepared. The homopolymerization of these monomers in toluene and their copolymerization with styrene in acetone were carried out with azobisisobutyronitrile as initiator. The rate of polymerization of the nitroalkyl acrylates showed a correlation with the number of nitro groups situated on the ester side chain. The apparent activation energies of the polymerization were found to be 22.0–27.5 kcal./mole for the nitroalkyl acrylates and about 11.5–13.0 kcal./mole for the nitroalkyl methacrylates. From the reactivity ratios and Q-e values of the copolymerization the following information was obtained. The copolymerization behavior of nitroalkyl acrylates and methacrylates showed an alternating tendency, and these monomers belong to the conjugative monomer groups. On the reactivities of these monomers, the polarity of vinyl group was affected a little by nitro group of ester bond side, and the resonance affected little. These monomers were crosslinked with 2-methyl-2-nitro-1,3-propylene diacrylate. Some of the polymers showed marked improvement in the physical properties of elastomers.  相似文献   
73.
Thermal spray of Ni-Cr and Al coatings was attempted on modified 9Cr-1Mo steel, to evaluate their steam oxidation resistance. Atmospheric plasma spray (APS) coatings of 50Ni-50Cr as undercoat and Al topcoat were attempted with the aim that the pores produced by 50Ni-50Cr undercoat can be filled with Al topcoat during the steam oxidation. The steam oxidized samples evinced the Ni and Cr diffusion towards the Al coating structure and changed the topcoat in to the Ni-Al intermetallics. Though the two-layered coating exhibited an excellent performance against the steam oxidation for the base steel substrate till 3000 h of test, the top layers of the coating underwent significant internal oxidation.  相似文献   
74.
An extraordinary impedance-step phenomenon of GMI (giant magnetoimpedance) effect was studied. It is observed for a thin-film GMI element with an inclined magnetic stripe domain. The “inclined stripe domain” means a domain structure that has inclined domain walls against the width direction of the GMI strip. An observation of magnetic domain reveals that a sudden change of domain structure, such as stripe-domain vanishing or occurrence, happens simultaneously with the impedance step. A theoretical consideration, based on the bias-susceptibility model of a single-domain magnetic thin film with uniaxial anisotropy, qualitatively shows that the existence of an inclined stripe domain makes the impedance lower than that characteristic of a single-domain structure.  相似文献   
75.
Creep lives of high Cr ferritic heat resisting steel weldments decrease due to Type Ⅳ fracture, which occurs as a result of formation and growth of creep voids and cracks on grain boundaries in fine-grained heat affected zone (HAZ). Because boron is considered to suppress the coarsening of grain boundary precipitates and growth of creep voids, we have investigated the effect of boron addition on the creep properties of 9Cr steel weldments. Four kinds of 9Cr3WSCoVNb steels with boron content varying from 4.7×10-5 to 1.8×10-4 and with nitrogen as low as 2.0×10-5 were prepared. The steel plates were welded by gas tungsten arc welding and crept at 923K. It was found that the microstructures of HAZ were quite different from those of conventional high Cr steels such as P91 and P92, namely the fine-grained HAZ did not exist in the present steel weldments. Boron addition also has the effect to suppress coarsening of grain boundary carbides in HAZ during creep. As a result of these phenomena, the welded join  相似文献   
76.
In this paper, we propose a reality-oriented augmentation approach to support training activities. The approach aims at adding new value and playful features to traditional training environments with keeping their original look-and-feel. For example, a game monitoring service enables to automatically record game events so that players can review a gaming process and strategy for soul-searching, or replay most impressive scenes to share the experience with others after the game finishes. Even several services are running on background, digital devices and services are seamlessly integrated to the game environment in unobtrusive way so that players can concentrate on training as usual. The concept can be applied to both traditional games (e.g., poker and the game of Go) and non-gaming activities (e.g., calligraphy and drumming). We developed four case studies on the concept: Augmented Reality Go, EmoPoker, Augmented Calligraphy and AR Drum Kit. We discuss design issues in the reality-oriented augmentation process based on user study results.  相似文献   
77.
This article describes a multimodal command language for home robot users, and a robot system which interprets users’ messages in the language through microphones, visual and tactile sensors, and control buttons. The command language comprises a set of grammar rules, a lexicon, and nonverbal events detected in hand gestures, readings of tactile sensors attached to the robots, and buttons on the controllers in the users’ hands. Prototype humanoid systems which immediately execute commands in the language are also presented, along with preliminary experiments of faceto-face interactions and teleoperations. Subjects unfamiliar with the language were able to command humanoids and complete their tasks with brief documents at hand, given a short demonstration beforehand. The command understanding system operating on PCs responded to multimodal commands without significant delay. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   
78.
In this article, a system is proposed for a simulated operation which would help a trainee surgeon to perform a medical operation to ensure that a cerebral aneurysm does not burst. The physician will have acquired empirical medical technologies from operations in traditional clinical teaching. However, there is a problem with safety and the burden to the patient. Therefore, recently a new training approach for a simulated medical operation using virtual reality has been explored. With the aim of developing a simulated system for a medical operation for a cerebral aneurysm, we considered the necessary functions such as detecting the brain aneurysm that is the target of the operation, and searching for a suitable blood vessel to make a plan for the operation.  相似文献   
79.
This research was aimed at making a robot that can go and get an object designated by the user. We produced a robot control system that uses pointing and voice control. This control system is composed of two systems. One system is the object instruction system that uses pointing, and the other is the object instruction system that uses voice. The approximate position of a designated object is recognized by the object instruction system that uses pointing, and information about the object and instructions about the operation are conveyed by the object instruction system that uses voice. This time, the object instruction system that uses pointing has been designed and verified as the first step. A calculation resource to calculate the approximate position of the designated object is obtained when the user points directly at the object. A robot can be moved around a designated object by using this system. The object instruction system that uses voice will be constructed in future work.  相似文献   
80.
Success rates in a multimodal command language for home robot users   总被引:1,自引:1,他引:0  
This article considers the success rates in a multimodal command language for home robot users. In the command language, the user specifies action types and action parameter values to direct robots in multiple modes such as speech, touch, and gesture. The success rates of commands in the language can be estimated by user evaluations in several ways. This article presents some user evaluation methods, as well as results from recent studies on command success rates. The results show that the language enables users without much training to command home robots at success rates as high as 88%–100%. It is also shown that multimodal commands combining speech and button-press actions included fewer words and were significantly more successful than single-modal spoken commands.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号