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991.
Morteza Nikooghadam Author VitaeAuthor Vitae Mohsen Ebrahimi Moghaddam Author Vitae 《Journal of Systems and Software》2010,83(10):1917-1929
The elliptic curve cryptosystem (ECC) has recently received significant attention by researchers due to its high performance, low computational cost, and small key size. In this paper, an efficient key management and derivation scheme based on ECC is proposed to solve dynamic access problems in a user hierarchy. Compared to previous ECC based works, the proposed method does not require constructing interpolate polynomials, therefore, the computational complexity of key generation and key derivation is significantly reduced. At the same time, time complexity of adding/deleting security classes, modifying their relationships, and changing of secret keys is decreased in the proposed method. 相似文献
992.
Jeff Winter Author Vitae Kari Rönkkö Author Vitae 《Journal of Systems and Software》2010,83(11):2059-2072
This article presents an experience report where we compare 8 years of experience of product related usability testing and evaluation with principles for software process improvement (SPI). In theory the product and the process views are often seen to be complementary, but studies of industry have demonstrated the opposite. Therefore, more empirical studies are needed to understand and improve the present situation. We find areas of close agreement as well as areas where our work illuminates new characteristics. It has been identified that successful SPI is dependent upon being successfully combined with a business orientation. Usability and business orientation also have strong connections although this has not been extensively addressed in SPI publications. Reasons for this could be that usability focuses on product metrics whilst today's SPI mainly focuses on process metrics. Also because today's SPI is dominated by striving towards a standardized, controllable, and predictable software engineering process; whilst successful usability efforts in organisations are more about creating a creative organisational culture advocating a useful product throughout the development and product life cycle. We provide a study and discussion that supports future development when combining usability and product focus with SPI, in particular if these efforts are related to usability process improvement efforts. 相似文献
993.
Bettina Biel Author Vitae Volker Gruhn Author Vitae 《Journal of Systems and Software》2010,83(11):2031-2044
Designing easy to use mobile applications is a difficult task. In order to optimize the development of a usable mobile application, it is necessary to consider the mobile usage context for the design and the evaluation of the user-system interaction of a mobile application. In our research we designed a method that aligns the inspection method “Software ArchitecTure analysis of Usability Requirements realizatioN” SATURN and a mobile usability evaluation in the form of a user test. We propose to use mobile context factors and thus requirements as a common basis for both inspection and user test. After conducting both analysis and user test, the results described as usability problems are mapped and discussed. The mobile context factors identified define and describe the usage context of a mobile application. We exemplify and apply our approach in a case study. This allows us to show how our method can be used to identify more usability problems than with each method separately. Additionally, we could confirm the validity and identified the severity of usability problems found by both methods. Our work presents how a combination of both methods allows to address usability issues in a more holistic way. We argue that the increased quantity and quality of results can lead to a reduction of the number of iterations required in early stages of an iterative software development process. 相似文献
994.
Juan José Alfaro Saiz Author Vitae Raúl Rodríguez Rodriguez Author VitaeAuthor Vitae Maria Jose Verdecho Author Vitae 《Computers in Industry》2010,61(7):676-685
Recently, much attention has been given to performance management within collaborative environments resulting in a wide variety of performance measurement/management frameworks. However, practically all of these frameworks present a common gap regarding the information treatment needs that support these frameworks. This issue is even more important in the case of Small and Medium-sized Enterprises (SMEs) due to their special characteristics. For that purpose, this paper presents an approach called Global Performance Management (GPM) Framework composed of a methodology, an information architecture and a technological solution, focusing mainly on the information architecture. The methodology guides SMEs when defining, developing, deploying and operating the GPM framework. The information architecture consists of a set of elements that support the tasks of collection, treatment and analysis of the used information, which complement the methodology to build a real model for the GPM framework. Finally, the technological solution bridges the engineering and conceptual environment, with the real-world operational and executable environment, following the path defined by the methodology. The information architecture was applied to two European pilots, achieving satisfactory results, which are highlighted in the paper as well as the main barriers encountered and solutions provided. 相似文献
995.
Semantic Web computing in industry 总被引:1,自引:0,他引:1
John G. Breslin Author Vitae David O'Sullivan Author VitaeAuthor Vitae Laurentiu Vasiliu Author Vitae 《Computers in Industry》2010,61(8):729-741
The Semantic Web has attracted significant attention during the last decade. On the one hand, many research groups have changed their focus towards Semantic Web research and research funding agencies particularly in Europe have explicitly mentioned Semantic Web in their calls for proposals. On the other hand, industry has also begun to watch developments with interest and a number of large companies have started to experiment with Semantic Web technologies to ascertain if these new technologies can be leveraged to add more value for their customers or internally within the company, while there are already several offers of vendors of Semantic Web solutions on the market. The essence of the Semantic Web is to structure Web-based information to make it more interoperable, machine-readable and thereafter to provide a means to relate various information concepts more easily and in a reusable way. The Semantic Web acts as an additional layer on the top of the Web, and is built around explicit representations of information concepts and their relationships such as ontologies and taxonomies. Furthermore, Semantic Web technologies are not only valuable on an open environment like the Web, but also in closed systems such as in industrial settings. Hence, these technologies can be efficiently deployed for domains including Web Services, Enterprise Application Integration, Knowledge Management and E-Commerce, fulfilling existing gaps in current applications. This paper focuses on this synthesis between Semantic Web technologies and systems problems within industrial applications. There will be a short review of Semantic Web standards, languages and technologies followed by a more detailed review of applications of Semantic Web computing in industry. The paper covers theoretical considerations as well as use cases and experience reports on the topic, and we also present some current challenges and opportunities in the domain. 相似文献
996.
Francisco J. Pino Author Vitae Oscar Pedreira Author Vitae 《Journal of Systems and Software》2010,83(10):1662-1677
For software process improvement - SPI - there are few small organizations using models that guide the management and deployment of their improvement initiatives. This is largely because a lot of these models do not consider the special characteristics of small businesses, nor the appropriate strategies for deploying an SPI initiative in this type of organization. It should also be noted that the models which direct improvement implementation for small settings do not present an explicit process with which to organize and guide the internal work of the employees involved in the implementation of the improvement opportunities. In this paper we propose a lightweight process, which takes into account appropriate strategies for this type of organization. Our proposal, known as a “Lightweight process to incorporate improvements”, uses the philosophy of the Scrum agile method, aiming to give detailed guidelines for supporting the management and performance of the incorporation of improvement opportunities within processes and their putting into practice in small companies. We have applied the proposed process in two small companies by means of the case study research method, and from the initial results, we have observed that it is indeed suitable for small businesses. 相似文献
997.
Xi Zhang Author Vitae Wai-Ming Tsang Author Vitae Author Vitae Kazuo Yamazaki Author Vitae 《Computers in Industry》2010,61(7):711-726
Collision detection by machining simulation requires the 3D models of rotating cutters. However, the 3D models of a cutter and holder are not always available. In this paper, a new method is proposed to design an automatic vision-based 3D modeling system, which is able to quickly reconstruct the 3D model of a cutter and holder when they are installed onto the spindle. Only a single camera is mounted on the machine tool to capture the image of the rotating cutter and holder. By viewing the rotating cutter and holder as an object of surface of revolution, the contour of the imaged cutter and holder can be used to reconstruct the 3D model as a stack of circular cross-sections. Then the complete generating function of the cutter and holder can be recovered from the cross-sections. Finally, the 3D model of the cutter is built by rotating the generating function around the spindle axis. The effectiveness and accuracy of the proposed method are verified by experiments on-machine using 12 kinds of cutters and holders, which can satisfy the requirement of collision detection. 相似文献
998.
Hans-Henrik Hvolby Author Vitae Jacques H. Trienekens Author Vitae 《Computers in Industry》2010,61(9):808-812
Four main frameworks for intercompany relationships (SCOR, CPFR, ISA95 and OAG) are discussed and compared. The link between the frameworks and different supply chain integration applications such as ERP, CRM and VMI are pictured. Finally the state-of-the-art, future state and challenges of the supply chain integration applications are discussed. It is concluded that the main challenge with respect to frameworks supporting business systems integration is to extend them with implementation functionality to better support business system application development. An example of this is customer requirement fulfillment processes such as product development and order fulfillment. Not only do they cross the borders of the company's departments (sales, logistics, purchasing, etc) but also various companies in the supply chain. In spite of this development, business integration across systems and borders are still not matured and to a large extend based on human interaction. 相似文献
999.
Demons非刚性配准算法拓扑保持性的研究 总被引:5,自引:0,他引:5
在基于配准的图像分割应用中, 拓扑保持性是非刚性图像配准算法的一个重要约束. 本文从矢量场特性出发, 分析了Demons非刚性图像配准算法导致目标拓扑改变时变形场的特点. 根据变形场特点与其雅可比行列式之间的关系, 给出了校正该算法拓扑保持性的方法. 实验表明, 改进后的变形场具有了拓扑保持性. 相似文献
1000.
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in accordance to the criteria. Tasks in the game context are inter-related to each other so that players need to critically and creatively think about problem solutions. Learners’ task analyses are performed to observe four elementary learners’ gaming paths, behaviors and cognitive activities, individually and collaboratively. System documentation, video recording, researcher observation, and interviews are conducted to analyze learners’ learning strategies and their cognitive performance during the gaming process. 相似文献