首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   171560篇
  免费   9007篇
  国内免费   4786篇
电工技术   6537篇
技术理论   9篇
综合类   8546篇
化学工业   25823篇
金属工艺   9633篇
机械仪表   8728篇
建筑科学   9721篇
矿业工程   3361篇
能源动力   3883篇
轻工业   9514篇
水利工程   3068篇
石油天然气   5848篇
武器工业   705篇
无线电   19170篇
一般工业技术   26667篇
冶金工业   6531篇
原子能技术   1225篇
自动化技术   36384篇
  2024年   353篇
  2023年   1506篇
  2022年   2729篇
  2021年   3771篇
  2020年   2875篇
  2019年   2458篇
  2018年   16798篇
  2017年   16109篇
  2016年   12433篇
  2015年   4178篇
  2014年   4864篇
  2013年   5542篇
  2012年   9123篇
  2011年   15532篇
  2010年   13733篇
  2009年   10689篇
  2008年   11837篇
  2007年   12645篇
  2006年   4985篇
  2005年   5330篇
  2004年   4035篇
  2003年   3904篇
  2002年   3197篇
  2001年   2640篇
  2000年   2371篇
  1999年   2203篇
  1998年   1608篇
  1997年   1350篇
  1996年   1244篇
  1995年   1041篇
  1994年   855篇
  1993年   648篇
  1992年   500篇
  1991年   397篇
  1990年   340篇
  1989年   245篇
  1988年   204篇
  1987年   118篇
  1986年   119篇
  1985年   68篇
  1984年   48篇
  1982年   35篇
  1968年   43篇
  1966年   42篇
  1965年   44篇
  1959年   40篇
  1958年   37篇
  1957年   36篇
  1955年   63篇
  1954年   68篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
11.
Flocculation morphology is a new concept that investigates the morphological characteristics of colloidal particles and coagulants in water during the flocculation process, and the influence that these characteristics have on flocculation process efficiency. This paper is a summary of advances in research on this topic over several years. Morphological characteristics of colloids in natural waters and different kinds of hydrolysed coagulants are investigated, and their effect on colloid stability, flocculation kinetics and efficiency is analysed. It is confirmed that the traditional theory has some deviations in coagulation of nonspherical particles, and these deviations are revised by the flocculation morphology model. Flocculation morphology can not only promote research about flocculation theory, but also instruct the production, application and flocculation control. It can be foreseen that more progress will be made in research and application of flocculation morphology in the near future.  相似文献   
12.
随着人们对建筑安全的日益重视 ,对建筑抗震要求的提高 ,国内外有关规范都对箍筋末端的设置作了明确规定 ,要求做成 135度弯钩。而在工程实践中 ,由于施工上的技术困难 ,很多工程都只设置成 90度弯钩。笔者提出的箍筋末端 135度弯钩二次就位法在基本不增加 90度弯钩施工难度与费用的基础上实现了 135度弯钩的施工 ,其法是可行的  相似文献   
13.
Zusammenfassung  Anwendungslandschaften in Unternehmen sind langlebige hoch-komplexe Strukturen bestehend aus hunderten bis tausenden von miteinander vernetzten betrieblichen Informationssystemen, die von Personen mit sehr unterschiedlichen Interessen und Erfahrungshintergrund konzipiert, erstellt, modifiziert, betrieben, genutzt und finanziert werden. Die Softwarekartographie zielt darauf ab, die Kommunikation zwischen diesen Personen durch zielgruppenspezifische verst?ndliche graphische Visualisierungen zu unterstützen, die Gesch?fts- und Informatik-Aspekte gleicherma?en berücksichtigen, und die speziell für langfristige und strategische Management-Betrachtungen geeignet sind. In diesem Beitrag fassen wir zun?chst die in der betrieblichen Praxis wohlbekannten Probleme beim Management von Anwendungslandschaften zusammen und diagnostizieren erhebliche Kommunikationsdefizite. Da Anwendungslandschaften als Systeme von Systemen mit Menschen als integrale Systembestandteile zu verstehen sind, werden Karten als attraktiver L?sungsansatz identifiziert und die wesentlichen Konzepte der Softwarekartographie anhand von Beispielen vorgestellt. Dabei werden Querbezüge zu anderen Fachgebieten der Informatik und Wirtschaftsinformatik hergestellt, und die bisherige Nutzung der Forschungsergebnisse in der Praxis gezeigt.  相似文献   
14.
Self-adjusting the intensity of assortative mating in genetic algorithms   总被引:2,自引:2,他引:0  
Mate selection plays a crucial role in both natural and artificial systems. While traditional Evolutionary Algorithms (EA) usually engage in random mating strategies, that is, mating chance is independent of genotypic or phenotypic distance between individuals, in natural systems non-random mating is common, which means that somehow this mechanism has been favored during the evolutionary process. In non-random mating, the individuals mate according to their parenthood or likeness. Previous studies indicate that negative assortative mating (AM)—also known as dissortative mating—, which is a specific type of non-random mating, may improve EAs performance by maintaining the genetic diversity of the population at a higher level during the search process. In this paper we present the Variable Dissortative Mating Genetic Algorithm (VDMGA). The algorithm holds a mechanism that varies the GA’s mating restrictions during the run by means of simple rule based on the number of chromosomes created in each generation and indirectly influenced by the genetic diversity of the population. We compare VDMGA not only with traditional Genetic Algorithms (GA) but also with two preceding non-random mating EAs: the CHC algorithm and the negative Assortative Mating Genetic Algorithm (nAMGA). We intend to study the effects of the different methods in the performance of GAs and verify the reliability of the proposed algorithm when facing an heterogeneous set of landscapes. In addition, we include the positive Assortative Mating Genetic Algorithm (pAMGA) in the experiments in order test both negative and positive AM mechanisms, and try to understand if and when negative AM (or DM) speeds up the search process or enables the GAs to escape local optima traps. For these purposes, an extensive set of optimization test problems was chosen to cover a variety of search landscapes with different characteristics. Our results confirm that negative AM is effective in leading EAs out of local optima traps, and show that the proposed VDMGA is at least as efficient as nAMGA when applied to the range of our problems, being more efficient in very hard functions were traditional GAs usually fail to escape local optima. Also, scalability tests have been made that show VDMGA ability to decrease optimal population size, thus reducing the amount of evaluations needed to attain global optima. We like to stress that only two parameters need to be hand-tuned in VDMGA, thus reducing the tuning effort present in traditional GAs and nAMGA.  相似文献   
15.
16.
State space explosion is a key problem in the analysis of finite state systems. The sweep-line method is a state exploration method which uses a notion of progress to allow states to be deleted from memory when they are no longer required. This reduces the peak number of states that need to be stored, while still exploring the full state space. The technique shows promise but has never achieved reductions greater than about a factor of 10 in the number of states stored in memory for industrially relevant examples. This paper discusses sweep-line analysis of the connection management procedures of a new Internet standard, the Datagram Congestion Control Protocol (DCCP). As the intuitive approaches to sweep-line analysis are not effective, we introduce new variables to track progress. This creates further state explosion. However, when used with the sweep-line, the peak number of states is reduced by over two orders of magnitude compared with the original. Importantly, this allows DCCP to be analysed for larger parameter values. Somsak Vanit-Anunchai was partially supported by an Australian Research Council Discovery Grant (DP0559927) and Suranaree University of Technology. Guy Edward Gallasch was supported by an Australian Research Council Discovery Grant (DP0559927).  相似文献   
17.
This paper presents an approach of measuring in real-time the vector of finger that is pointing to an object. DSP is used in the operation processing unit in order to do the real-time processing. The steps include the extraction of flesh-colored regions from an image, the labeling of the flesh-colored regions, and the detection of two characteristic positions on the finger so that the direction that the finger is pointing at will be calculated. The entire process takes about 29 msec, which makes it possible to have the frame rate of 34 fps. With this frame rate, this measurement approach is considered real-time and promising to be merged into other application systems. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   
18.
19.
20.
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号