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141.
Hua-Pei Chiang Chin-Feng Lai Ying-Hsun Lai Yueh-Min Huang 《Multimedia Tools and Applications》2016,75(22):14125-14141
Motion sensing has now become one of the crucial parts of modern life. The tech products for entertainment create huge competition in the modern market, with the front runners such as game and handset manufacturers. Users can use their own bodies to control the systems without Conversational User Interfaces (CUIs) and Graph User Interfaces (GUIs). With many benefits, the technologies of NUI is getting more and more important, which also are usually accompanied by the sensor developments. Hence, system designers uses the sensors on the embedded platforms used to develop the system devices for different body movement control interfaces, such as using the gravitational sensor to control the systems or using touchscreen detection. However most of the body movement is restricted to the hand portion for the system platform, making it not as dynamic as the traditional monitor consoles. Thus, this restriction decreases the multitude and availability of controlling modes in system devices. In this study, a sensor-based gait recognition was proposed, in order to provide a novel natural user interface for control systems except the operating modes of gesture. 相似文献
142.
Chiuhsiang Joe Lin Lai‐Yu Cheng Ming‐Ching Wang 《Journal of the Society for Information Display》2015,23(2):76-83
Accurate distance estimation is essential for effective user interaction with objects appearing in the virtual space. Research has shown that the distance estimation in the virtual space is not as accurate as that in the real world. The inaccuracy phenomenon is almost exclusively documented for estimating objects appearing straight ahead of the eye. A collection of the accuracy data for targets located in different angles of view in the visual field may be useful in aiding the design of user‐virtual object interaction. This study collected the object to object distance estimation accuracy for targets displayed stereoscopically. There are five horizontal and two vertical viewing angles and three depths, resulting in a total of 30 locations in the virtual space. The distance estimation for any of the 30 object pairs were performed with or without the aid of spatial cues. Significant factors influencing the accuracy and time of distance estimation were identified. Implications of the finding were discussed with respect to the stereoscopic display environment. 相似文献
143.
144.
Boris Hudec Chung-Wei Hsu I-Ting Wang Wei-Li Lai Che-Chia Chang Taifang Wang Karol Fröhlich Chia-Hua Ho Chen-Hsi Lin Tuo-Hung Hou 《中国科学:信息科学(英文版)》2016,59(6):061403
In this article, we comprehensively review recent progress in the ReRAM cell technology for 3D integration focusing on a material/device level. First we briefly mention pioneering work on high-density crossbar ReRAM arrays which paved the way to 3D integration. We discuss the two main proposed 3D integration schemes—3D horizontally stacked ReRAM vs 3D Vertical ReRAM and their respective advantages and disadvantages. We follow with the detailed memory cell design on important work in both areas, utilizing either filamentary or interface-limited switching mechanisms. We also discuss our own contributions on HfO2-based filamentary 3D Vertical ReRAM as well as TaOx/TiO2 bilayer-based self-rectifying 3D Vertical ReRAM. Finally, we summarize the present status and provide an outlook for the nearterm future. 相似文献
145.
Dongsong Zhang Jianwei Lai 《International journal of human-computer interaction》2013,29(12):1133-1160
Proliferation of mobile handheld devices and the significant advancement of wireless technologies and infrastructures have become a strong driving force of many mobile applications, including ubiquitous web information access through those devices. Despite the tremendous flexibility, accessibility, and convenience, rendering and navigating Web content on handheld devices suffer from significant usability problems attributable to their physical constraints, especially the small screen size, restricted interaction mechanisms, and low memory. Therefore, improving the effectiveness of web content navigation on those devices is crucial and has attracted increasing attention from both academics and industry. One of the promising solutions is adaptation, which focuses on the content restructuring, rearranging, and visualization. This article attempts to provide a comprehensive review of the state-of-the-art approaches to web adaptation for mobile handheld devices. The study not only categorizes, synthesizes, and compares the pros and cons of major adaptation methods but also discusses the observed problems in research methodology adopted in related studies and highlights future research directions. The article provides an important road map to the researchers and practitioners in this field. 相似文献
146.
We theoretically demonstrate that at certain frequencies two-dimensional dielectric photonic crystals (PCs) may be regarded as either epsilon-near-zero or mu-near-zero materials. We show that the transmission through a slab of such materials upon normal incidence is normally non-unity and decays with slab thickness. However, when the incident angle increases slightly, the transmittance experiences a dramatic increase due to the Brewster effect. The combination of the tunneling and resonance effects makes such materials good candidates for almost perfect bending waveguides and cloaking in waveguides. The zero index also enables applications of focusing and directive emission. At last, the distinction between the single-zero and double-zero media is discussed. In all of the above results, the numerical simulations perfectly match with theoretical predictions from the effective medium analysis. 相似文献
147.
Automated airborne collision‐detection systems are a key enabling technology for facilitating the integration of unmanned aerial vehicles (UAVs) into the national airspace. These safety‐critical systems must be sensitive enough to provide timely warnings of genuine airborne collision threats, but not so sensitive as to cause excessive false alarms. Hence, an accurate characterization of detection and false‐alarm sensitivity is essential for understanding performance tradeoffs, and system designers can exploit this characterization to help achieve a desired balance in system performance. In this paper, we experimentally evaluate a sky‐region, image‐based, aircraft collision‐detection system that is based on morphological and temporal processing techniques. (Note that the examined detection approaches are not suitable for the detection of potential collision threats against a ground clutter background.) A novel collection methodology for collecting realistic airborne collision‐course target footage in both head‐on and tail‐chase engagement geometries is described. Under (hazy) blue sky conditions, our proposed system achieved detection ranges greater than 1540 m in three flight test cases with no false‐alarm events in 14.14 h of nontarget data (under cloudy conditions, the system achieved detection ranges greater than 1170 m in four flight test cases with no false‐alarm events in 6.63 h of nontarget data). Importantly, this paper is the first documented presentation of detection range versus false‐alarm curves generated from airborne target and nontarget image data. © 2012 Wiley Periodicals, Inc. 相似文献
148.
Jung-Yu Lai Chih-Wei Kan Khire Rushikesh Ulhas 《Information Systems and E-Business Management》2013,11(2):265-285
An increasing number of firms have invested large sums in implementing electronic business (e-business). Nowadays, while the e-businesses are fostering rapid industrial growth, employees are the one who factually engage with information exchange, communication and support e-business processes. However, prior literature has paid scant attention in determining e-business value and its drivers from employee perspective. Thus, the present study attempts to investigate how user participation and trust drives e-business value in terms of e-business readiness, e-business benefits, and e-business satisfaction. For this sake, data collected from 143 employees at Taiwanese IT related firms and analyzed with partial least square (PLS) structural equation approach reveal that trust and user participation were significant precursors of employee e-business satisfaction. The results strongly support the contention that trust directly affects e-business satisfaction, and indirectly affects it through e-business readiness and e-business benefits. The research model and findings will help managers implement e-business successfully and offer valuable references for researchers interested in developing related theories. 相似文献
149.
1概述洪口水电站位于福建省宁德市洪口乡大道头村,距宁德市城区63 km,是霍童溪干流梯级开发的第六级电站,是1座以发电为主的中型水库工程,调节库容2.404亿m3。电站装机为混流式机 相似文献
150.
人眼检测技术的方法研究① 总被引:1,自引:0,他引:1
人眼检测是计算机视觉和模式识别研究领域的热点,具有广泛的应用前景。主要综合性地阐述了目前国内外人眼检测及定位技术的方法,并将各种方法的优缺点进行了比较;同时提出了目前人眼检测技术所遇到的瓶颈和相关的解决方案;最后展望了人眼检测技术未来的研究趋势。 相似文献