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991.
One of the biggest challenges in graphene applications is how one can fabricate 3D architectures comprising graphene sheets in which the resulting architectures have inherited graphene's excellent intrinsic properties but have overcome its shortcomings. Two series of 3D graphene monoliths (GMs) using zigzag or armchair graphene nanoribbons as building blocks and sp3 carbon chains as junction nodes are constructued, and calculations based on first principles are performed in order to predict their mechanical and electronic properties. The perfect match between sp2 nanoribbons and sp3 linkers results in favorable energy and mechanical/dynamic stability. Owing to their tailored motifs, wine‐rack‐like pores, and rigid sp3 linkers, these GMs possess high surface areas, appreciable mechanical strength, and tunable band gaps. Negative linear compressibilities in a wide range are found for the zigzag GMs. By solving the problems of zero gap and dimensionality of graphene sheets simultaneously, these GMs offer a viable strategy towards many applications, e.g., microelectronic devices, energy storage, molecular sieves, sensitive pressure detectors, and telecommunication line systems.  相似文献   
992.
随着科技的发展和知识经济时代的来临,企业管理者逐步认识到人力资源管理的信息化将成为未来发展的必然趋势。云计算技术作为新一代的资源共享利用模式,具有需求服务自助化、服务可计量化的特点。将云计算技术引入人力资源管理系统,可对人才招聘、绩效管理和薪酬管理等方面产生重大影响,人力资源管理工作将更加流程化、标准化和透明化。  相似文献   
993.
A Trunk Line Based Geographic Routing(TLBGR) protocol in Vehicular Ad-hoc Networks (VANETs) is proposed in this paper to solve the problem of data acquisition in the traditional trunk coordinated control system. Because of the characteristics of short communication time and high packet loss among vehicles, the vehicles entering the trunk lines can not transmit their information to the trunk coordinated control system stably. To resolve this problem, the proposed protocol uses the trunk lines’ traffic flow and the surrounding road network to provide a real-time data transmission routing scheme. It takes into account the data congestion problem caused by the large traffic flow of the main roads, which leads to the corresponding increase of the information flow of the section and the package loss, and the link partition problem caused by the insufficient traffic flow, which makes the vehicles have to carry and relay information thus increasing the transmission delay. The proposed TLBGR protocol can be divided into two stages: the next-intersection selection, and the next-hop selection in the chosen path between the current and next intersections. Simulation results show that, compared with other IoT routing protocols including Greedy Perimeter Stateless Routing (GPSR), Ad-hoc On Demand Vector (AODV), and Q-AODV, the TLBGR protocol has better performance in aspects of end-to-end delay, delivery rate, and routing cost under the scenario of urban traffic trunk lines. The TLBGR protocol can effectively avoid data congestion and local optimum problems, increase the delivery rate of data packets, and is therefore suitable for the routing requirements in this application scenario.  相似文献   
994.
该文设计了以CC2430为核心的无线传感网络的瓦斯监控报警系统。该系统通过放置大量的无线传感器网络采集节点,实时进行节点处瓦斯浓度的采集和换算,并通过模糊PID控制实现节点附近的瓦斯浓度的智能化控制。  相似文献   
995.
传统的利用光纤Bragg光栅(FBG)反射光作为长周期 光纤光栅(LPFG)入射光的解调方式,无法避免温度的影响。本文提出了一种具有温度补偿功 能的LPFG功率解调方案,将FBG的Bragg波长由压电陶瓷(PZT)的驱动电压控制,使得FBG谐振 波长始终跟随LPFG谐振波长, 以此抵消温度对传统功率解调中的影响。这种解调方案适用于LPFG透射光谱随物理量变化谱 形也发生变化的传感,如微 弯、横向负载等特性。利用本系统对LPFG的横向负载特性进行试验,结果表明,采用此解调 方案获得的实验数据具有与 光谱仪相同的功率变化趋势,能够始终监测LPFG的谐振峰幅值,实现温度补偿的功率解调, 更适合于动态解调。对LPFG 的温度特性进行功率解调实验,结果也验证了解调系统具有温度补偿功能。  相似文献   
996.
随着低速率的视频编码技术与无线通信技术的迅速发展,使得为用户提供移动视频监控业务成为可能。这里,文章实现了一套在移动环境下的实时视频监控系统。该系统融合了H.264视频编码技术,并对H.264核心代码进行了优化,以确保其在处理能力较弱的移动终端上流畅解码。实验表明,即使在低速率的无线网络环境下,也可以获得较高质量的监控图像。  相似文献   
997.
王洪涛 《电子世界》2013,(10):64-65
结合实际对屋面防水的施工质量提出相应的控制措施,主要从人员、材料。机械、施工方法、环境等个方面进行阐述,其中着重对卷材防水层提出几点质量控制措施。  相似文献   
998.
A generic and effective approach for solving the aggregation effect observed with optical materials in solid state or in a solution with a poor solvent was explored by designing two types of squaraine‐containing polyhedral oligomeric silsesquoixane (POSS)‐based hybrids. It is expected that incorporation of “huge” inorganic POSS nanoparticles into optical materials via covalent bonding can effectively decrease the strong dipole–dipole and π–π stacking interactions, inhibit intermolecular charge transfer between adjacent squaraine molecules, and improve optical, thermal and chemical stability of the resultant materials. Both theoretical calculations and experimental results indicate that the molecular design strategy is rational and efficacious. The resultant organic–inorganic hybrid optical materials effectively eliminate the aggregation of organic optical chromophoric groups by hindering intermolecular charge transfer and decreasing dipole–dipole and π–π stacking interaction between the chromophores, and exhibit good optical stability, i.e., the absorption peaks of H1 and H2 display only a slight blue‐shift, even in the solid. Simultaneously, the hybrids also show significantly enhanced thermal, and chemical stabilities in comparison with the precursor organic optical materials.  相似文献   
999.
The adaptive modulation and coding (AMC) scheme is mandatory for modern wireless communication systems to overcome inevitable channel impairments. Many of the limitations using AMC are due to the long round‐trip delay of a satellite system. This paper proposes an efficient AMC scheme with power control and symbol interleaving that can be effectively applied to satellite systems. In particular, we focus on mobile satellite systems that have maximum compatibility in a Long Term Evolution system. Simulations reveal that the proposed scheme can provide a maximum 10.2% increase of average beam spectral efficiency and a maximum of 8‐dB power gain compared with a conventional AMC scheme. Copyright © 2012 John Wiley & Sons, Ltd.  相似文献   
1000.
The recent advances in stereoscopic video capture, compression, and display have made 3-dimensional (3D) video a visually appealing and costly affordable technology. There have been a series of pioneer works on streaming 3D video over the Internet. Yet the remarkably increased data volume of 3D videos poses great challenges to the conventional client/server design, which has already suffered from supporting 2D videos.In this paper, we present an initial attempt toward efficient streaming of 3D videos over a peer-to-peer network. We show that the inherent multi-stream nature of 3D video makes playback synchronization more difficult, which is particularly acute with the existence of multiple senders in a peer-to-peer overlay. We address this by a novel 2-stream 2-stage buffer design, together with weighted data scheduling and light-weight synchronization. We further discuss a series of key practical issues toward implementing our peer-to-peer 3D video streaming system, including the weight modeling for data segments, the interactions with the RTP/RTCP protocol stack, and the inter-operability with monoscopic video as well as extension to multi-view video. We have evaluated the performance of our system under different end-system and network configurations with typical 3D video streams. The simulation results demonstrate the superiority of our system in terms of both scalability and streaming quality.  相似文献   
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