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51.
目前在高等学校教学改革中,基于计算机网络环境下的教学已成趋势。以《大学计算机基础》教学为例,结合网络教学实践,旨在探讨如何利用网络自主学习的平台,培养学生的创造性学习能力。  相似文献   
52.
We introduce a general discrete time dynamic framework to value pilot project investments that reduce idiosyncratic uncertainty with respect to the final cost of a project. The model generalizes different settings introduced previously in the literature by incorporating both market and technical uncertainty and differentiating between the commercial phase and the pilot phase of a project. In our model, the pilot phase requires NN stages of investment for completion. With this distinction we are able to frame the problem as a compound perpetual Bermudan option. We work in an incomplete markets setting where market uncertainty is spanned by tradable assets and technical uncertainty is idiosyncratic to the firm. The value of the option to invest as well as the optimal exercise policy are solved by an approximate dynamic programming algorithm that relies on the independence of the state variables increments. We prove the convergence of our algorithm and derive a theoretical bound on how the errors compound as the number of stages of the pilot phase is increased. We implement the algorithm for a simplified version of the model where revenues are fixed, providing an economic interpretation of the effects of the main parameters driving the model. In particular, we explore how the value of the investment opportunity and the optimal investment threshold are affected by changes in market volatility, technical volatility, the learning coefficient, the drift rate of costs and the time to completion of a pilot stage.  相似文献   
53.
Educational software games aim at increasing the students’ motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more attractive. Moreover, if the games acquire an educational content they may lose the attractiveness and appeal that they have on users who are familiar with commercial games. Consequently, likeability may also be questioned. In this paper, we address the issue of usability and likeability of a virtual reality game that is meant to teach students geography. We describe the evaluation experiments conducted, which involved three categories of students in terms of their level of game-playing expertise: novice, intermediate and expert game players. The evaluation results showed that the game was indeed usable and likeable but there was scope for usability and likeability improvement so that the educational benefits may be maximised for all categories of students. The evaluation studies reported in this paper, revealed important issues about further research on virtual reality educational games.  相似文献   
54.
The purpose of this study was to examine individual differences in the effectiveness of learning objects in secondary school classrooms. Specifically, gender, age, grade, subject area, and computer comfort (self-efficacy) were examined in 850 students. Effectiveness was measured in terms of student attitude (learning, quality, and engagement) and student performance. No gender differences were observed between males and females with respect to student attitudes or performance. Age was significantly correlated with student attitudes and performance, however correlation coefficients were small. Grade 12 students were more positive about learning objects and performed better than grade 9 and 10 students. Science students had significantly more positive attitudes and performed better than mathematics students. Finally, students who were more comfortable about computers, appreciated learning objects more than their less confident peers, however performance was unaffected.  相似文献   
55.
Object identification is a specialized type of recognition in which the category (e.g. cars) is known and the goal is to recognize an object’s exact identity (e.g. Bob’s BMW). Two special challenges characterize object identification. First, inter-object variation is often small (many cars look alike) and may be dwarfed by illumination or pose changes. Second, there may be many different instances of the category but few or just one positive “training” examples per object instance. Because variation among object instances may be small, a solution must locate possibly subtle object-specific salient features, like a door handle, while avoiding distracting ones such as specular highlights. With just one training example per object instance, however, standard modeling and feature selection techniques cannot be used. We describe an on-line algorithm that takes one image from a known category and builds an efficient “same” versus “different” classification cascade by predicting the most discriminative features for that object instance. Our method not only estimates the saliency and scoring function for each candidate feature, but also models the dependency between features, building an ordered sequence of discriminative features specific to the given image. Learned stopping thresholds make the identifier very efficient. To make this possible, category-specific characteristics are learned automatically in an off-line training procedure from labeled image pairs of the category. Our method, using the same algorithm for both cars and faces, outperforms a wide variety of other methods.  相似文献   
56.
Autonomous mobile robots need to adapt their behavior to the terrain over which they drive, and to predict the traversability of the terrain so that they can effectively plan their paths. Such robots usually make use of a set of sensors to investigate the terrain around them and build up an internal representation that enables them to navigate. This paper addresses the question of how to use sensor data to learn properties of the environment and use this knowledge to predict which regions of the environment are traversable. The approach makes use of sensed information from range sensors (stereo or ladar), color cameras, and the vehicle’s navigation sensors. Models of terrain regions are learned from subsets of pixels that are selected by projection into a local occupancy grid. The models include color and texture as well as traversability information obtained from an analysis of the range data associated with the pixels. The models are learned without supervision, deriving their properties from the geometry and the appearance of the scene. The models are used to classify color images and assign traversability costs to regions. The classification does not use the range or position information, but only color images. Traversability determined during the model-building phase is stored in the models. This enables classification of regions beyond the range of stereo or ladar using the information in the color images. The paper describes how the models are constructed and maintained, how they are used to classify image regions, and how the system adapts to changing environments. Examples are shown from the implementation of this algorithm in the DARPA Learning Applied to Ground Robots (LAGR) program, and an evaluation of the algorithm against human-provided ground truth is presented.
James S. AlbusEmail:
  相似文献   
57.
Using a style-based ant colony system for adaptive learning   总被引:1,自引:0,他引:1  
Adaptive learning provides an alternative to the traditional “one size fits all” approach and has driven the development of teaching and learning towards a dynamic learning process for learning. Therefore, exploring the adaptive paths to suit learners personalized needs is an interesting issue. This paper proposes an extended approach of ant colony optimization, which is based on a recent metaheuristic method for discovering group patterns that is designed to help learners advance their on-line learning along an adaptive learning path. The investigation emphasizes the relationship of learning content to the learning style of each participant in adaptive learning. An adaptive learning rule was developed to identify how learners of different learning styles may associate those contents which have the higher probability of being useful to form an optimal learning path. A style-based ant colony system is implemented and its algorithm parameters are optimized to conform to the actual pedagogical process. A survey was also conducted to evaluate the validity and efficiency of the system in producing adaptive paths to different learners. The results reveal that both the learners and the lecturers agree that the style-based ant colony system is able to provide useful supplementary learning paths.  相似文献   
58.
传统的Isomap算法仅侧重于当前数据的分析,不能提供由高维空间到低维空间的快速直接映射,因此无法用于特征提取和高维数据检索.针对这一问题,文中提出一种基于Isornap的快速数据检索算法.该算法能够快速得到新样本的低维嵌入坐标,并基于此坐标检索与输入样本最相似的参考样本.在典型测试集上的实验结果表明,该算法在实现新样本到低维流形快速映射的同时,能较好保留样本的近邻关系.  相似文献   
59.
针对换热器的复杂非线性特征,利用一种模糊RBF神经网络结构,对其网络学习算法进行部分改进,并用于解决换热器的建模问题。采用模糊RBF神经网络不仅符合人的思维推理方式,也提高了神经网络的学习泛化能力,在改进的学习算法中通过学习率的值的不断变化和添加动量项,可以使学习速度加快,提高了辨识换热器模型的准确性。通过与传统的学习算法的仿真比较,验证了所提出的改进学习算法在辨识精度和稳定性方面具有更好的效果。  相似文献   
60.
Traditionally, direct marketing companies have relied on pre-testing to select the best offers to send to their audience. Companies systematically dispatch the offers under consideration to a limited sample of potential buyers, rank them with respect to their performance and, based on this ranking, decide which offers to send to the wider population. Though this pre-testing process is simple and widely used, recently the industry has been under increased pressure to further optimize learning, in particular when facing severe time and learning space constraints. The main contribution of the present work is to demonstrate that direct marketing firms can exploit the information on visual content to optimize the learning phase. This paper proposes a two-phase learning strategy based on a cascade of regression methods that takes advantage of the visual and text features to improve and accelerate the learning process. Experiments in the domain of a commercial Multimedia Messaging Service (MMS) show the effectiveness of the proposed methods and a significant improvement over traditional learning techniques. The proposed approach can be used in any multimedia direct marketing domain in which offers comprise both a visual and text component.
Giuseppe TribulatoEmail:

Sebastiano Battiato   was born in Catania, Italy, in 1972. He received the degree in Computer Science (summa cum laude) in 1995 and his Ph.D in Computer Science and Applied Mathematics in 1999. From 1999 to 2003 he has lead the “Imaging” team c/o STMicroelectronics in Catania. Since 2004 he works as a Researcher at Department of Mathematics and Computer Science of the University of Catania. His research interests include image enhancement and processing, image coding and camera imaging technology. He published more than 90 papers in international journals, conference proceedings and book chapters. He is co-inventor of about 15 international patents. He is reviewer for several international journals and he has been regularly a member of numerous international conference committees. He has participated in many international and national research projects. He is an Associate Editor of the SPIE Journal of Electronic Imaging (Specialty: digital photography and image compression). He is director of ICVSS (International Computer Vision Summer School). He is a Senior Member of the IEEE. Giovanni Maria Farinella   is currently contract researcher at Dipartimento di Matematica e Informatica, University of Catania, Italy (IPLAB research group). He is also associate member of the Computer Vision and Robotics Research Group at University of Cambridge since 2006. His research interests lie in the fields of computer vision, pattern recognition and machine learning. In 2004 he received his degree in Computer Science (egregia cum laude) from University of Catania. He was awarded a Ph.D. (Computer Vision) from the University of Catania in 2008. He has co-authored several papers in international journals and conferences proceedings. He also serves as reviewer numerous international journals and conferences. He is currently the co-director of the International Summer School on Computer Vision (ICVSS). Giovanni Giuffrida   is an assistant professor at University of Catania, Italy. He received a degree in Computer Science from the University of Pisa, Italy in 1988 (summa cum laude), a Master of Science in Computer Science from the University of Houston, Texas, in 1992, and a Ph.D. in Computer Science, from the University of California in Los Angeles (UCLA) in 2001. He has an extensive experience in both the industrial and academic world. He served as CTO and CEO in the industry and served as consultant for various organizations. His research interest is on optimizing content delivery on new media such as Internet, mobile phones, and digital tv. He published several papers on data mining and its applications. He is a member of ACM and IEEE. Catarina Sismeiro   is a senior lecturer at Imperial College Business School, Imperial College London. She received her Ph.D. in Marketing from the University of California, Los Angeles, and her Licenciatura in Management from the University of Porto, Portugal. Before joining Imperial College Catarina had been and assistant professor at Marshall School of Business, University of Southern California. Her primary research interests include studying pharmaceutical markets, modeling consumer behavior in interactive environments, and modeling spatial dependencies. Other areas of interest are decision theory, econometric methods, and the use of image and text features to predict the effectiveness of marketing communications tools. Catarina’s work has appeared in innumerous marketing and management science conferences. Her research has also been published in the Journal of Marketing Research, Management Science, Marketing Letters, Journal of Interactive Marketing, and International Journal of Research in Marketing. She received the 2003 Paul Green Award and was the finalist of the 2007 and 2008 O’Dell Awards. Catarina was also a 2007 Marketing Science Institute Young Scholar, and she received the D. Antonia Adelaide Ferreira award and the ADMES/MARKTEST award for scientific excellence. Catarina is currently on the editorial boards of the Marketing Science journal and the International Journal of Research in Marketing. Giuseppe Tribulato   was born in Messina, Italy, in 1979. He received the degree in Computer Science (summa cum laude) in 2004 and his Ph.D in Computer Science in 2008. From 2005 he has lead the research team at Neodata Group. His research interests include data mining techniques, recommendation systems and customer targeting.   相似文献   
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