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111.
The focus of this paper is database design using automated database design tools or more general CASE tools. We present a genetic algorithm for the optimization of (internal) database structures, using a multi-criterion objective function. This function expresses conflicting objectives, reflecting the well-known time/space trade-off. This paper shows how the solution space of the algorithm can be set up in the form of tree structures (forests), and how these are encoded by a simple integer assignation. Genetic operators (database transformations) defined in terms of this encoding behave as if they manipulate tree structures. Some basic experimental results produced by a research prototype are presented. 相似文献
112.
In this paper we analyze the algebraic formulations of certain geometry statements appearing in recent literature related to mechanical geometry theorem proving and give several examples to show that one of these formulations can cause serious problems. We clarify a formulation which is essentially due to W. T. Wu and, in our opinion, is the most satisfactory.This author was supported by NSF Grants DCR-8503498 and CCR-8702108. 相似文献
113.
Transaction Oriented Prolog-Online Environment is a multi-user, mainframe implementation of the logic programming language Prolog, specially designed and developed for the data processing environment. This article describes the background, functionality, implementation and use of TOP-ONE, stressing that applications of knowledge-based systems technology to data processing environments will achieve full success only when existing systems and existing conventional data are incorporated within the applications. 相似文献
114.
A genetic algorithm for the optimisation of assembly sequences 总被引:6,自引:0,他引:6
This paper describes a Genetic Algorithm (GA) designed to optimise the Assembly Sequence Planning Problem (ASPP), an extremely diverse, large scale and highly constrained combinatorial problem. The modelling of the ASPP problem, which has to be able to encode any industrial-size product with realistic constraints, and the GA have been designed to accommodate any type of assembly plan and component. A number of specific modelling issues necessary for understanding the manner in which the algorithm works and how it relates to real-life problems, are succinctly presented, as they have to be taken into account/adapted/solved prior to Solving and Optimising (S/O) the problem. The GA has a classical structure but modified genetic operators, to avoid the combinatorial explosion. It works only with feasible assembly sequences and has the ability to search the entire solution space of full-scale, unabridged problems of industrial size. A case study illustrates the application of the proposed GA for a 25-components product. 相似文献
115.
An earlier neural network analysis of processing of steel plates through hot rolling was subjected to a further refined analysis through some flexible neural networks that evolved using a multi‐objective predator‐prey genetic algorithm. The original data set expressing the Yield Strength and Ultimate Tensile Strength of the rolled slabs in terms of a total of 108 process variables were subjected to a systematic pruning through this evolutionary approach, till the nitrogen content of the steel emerged as the most significant input variable. A theoretical explanation is provided for this slightly unexpected result. 相似文献
116.
Grantham K. H. PangRaymond TangStephen S. Woo 《Engineering Applications of Artificial Intelligence》1995,8(6):643-650
The use of Petri nets and fuzzy logic in intelligent process control has caught the attention of many researchers. In this paper, a Continuous Fuzzy Petri Net (CFPN) tool which integrates the three technologies of fuzzy control, Petri nets and real-time expert systems is presented. The CFPN approach can deal with real-time continuous inferencing, for the purpose of process monitoring and diagnostics, at a high level in the presence of uncertainty. This tool has been implemented in the G2 real-time expert-system environment and is currently being used by ESSO Canada. 相似文献
117.
医疗专家系统主要使用基于知识的技术,其中的决策规则和策略来自于人类的专家。把这些知识和各种推理方法结合,可以建立一个模拟专家决策过程的系统。建立这样一个系统,需要经常与专家磋商,以获取专家的知识,因而需要大量的时间和精力。为此,本文提出直接从数据中提取有效的信息,即用神经网络提取隐含在大量数据中对医疗诊断有效的信息,继之与基于规则的知识,各种推理方法相结合,建立一个神经网络专家系统。 相似文献
118.
Present-day power systems operate with high reliability, and it is rare that a blackout will extend over an entire system swiftly and securely. This paper considers automatic power supply to loads after a complete blackout of a system. First, taking into account characteristics of generators, loads, and initial power sources, a method is proposed of allocating several generators to each load in parallel to the system and supplying power to the load sequentially. Second, to remove the imbalance between supply and demand of power, a method is proposed of adjusting the amount of supply and generation according to a present imbalance and the sum of past ones. Third, to automatically issue orders for start-up, parallel, follow-up, stand-by, and stoppage of generators, several rules for each power station are set and an expert system is made based on them. Finally, the expert system is applied to a model power system, and it is verified that it can restore loads without any trouble for a complete blackout which occur at any time of a day and in any restoration pattern. 相似文献
119.
We consider an integer-subset representation problem motivated by a medical application in radiation therapy. We prove NP-completeness, derive nontrivial bounds, and report on the performance of a greedy heuristic. 相似文献
120.
In this paper, a technique is proposed for the rendering of transparent objects interactively using the method of refractive rendering. In the proposed technique, the refractive rendering algorithm is performed in two stages, namely the pre‐computation stage and the shading stage. In the pre‐computation stage, ray‐traced information, including directions and positions of rays, are generated by a ray tracing process and are stored in a set of ray lists. In the shading stage, these data are retrieved from the ray lists for computing the shading of an object. Using the proposed technique, photorealistic image of transparent objects and gemstones with various cuttings, material properties, lighting and background can be rendered interactively. By combining the refractive rendering technique with conventional shading techniques, jewelry and crystal designs can be rendered at a much higher speed comparing with conventional ray tracing techniques. 相似文献