首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   44885篇
  免费   5120篇
  国内免费   2429篇
电工技术   13438篇
技术理论   1篇
综合类   4118篇
化学工业   1851篇
金属工艺   1815篇
机械仪表   4538篇
建筑科学   2581篇
矿业工程   1290篇
能源动力   1152篇
轻工业   987篇
水利工程   957篇
石油天然气   1273篇
武器工业   450篇
无线电   7364篇
一般工业技术   2945篇
冶金工业   1243篇
原子能技术   391篇
自动化技术   6040篇
  2024年   186篇
  2023年   469篇
  2022年   961篇
  2021年   1249篇
  2020年   1381篇
  2019年   1029篇
  2018年   1041篇
  2017年   1347篇
  2016年   1451篇
  2015年   1839篇
  2014年   3124篇
  2013年   2729篇
  2012年   3749篇
  2011年   3776篇
  2010年   2829篇
  2009年   2822篇
  2008年   2704篇
  2007年   3132篇
  2006年   2706篇
  2005年   2364篇
  2004年   1967篇
  2003年   1724篇
  2002年   1351篇
  2001年   1285篇
  2000年   971篇
  1999年   892篇
  1998年   654篇
  1997年   549篇
  1996年   478篇
  1995年   364篇
  1994年   276篇
  1993年   215篇
  1992年   179篇
  1991年   127篇
  1990年   112篇
  1989年   111篇
  1988年   68篇
  1987年   37篇
  1986年   33篇
  1985年   33篇
  1984年   31篇
  1983年   22篇
  1982年   21篇
  1981年   8篇
  1980年   5篇
  1979年   7篇
  1978年   6篇
  1977年   3篇
  1976年   4篇
  1975年   4篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
941.
汉画动物图像的艺术特点是极其显明的。既具有较强的写实性特点,又具有突出的意象性特点。另外线条当属动物图像的重要造型符号。线条的表现,有的粗犷有力,有的拙朴率真,有的浪漫舒展,有的自由奔放,有的韵律无限,动人心魄,有的抒情达意,情景交融。为以后中国画的产生发展奠定了坚实的基础。  相似文献   
942.
A JEOL JEM-3000F field emission, analytical, high-resolution transmission electron microscope (HRTEM) was used to study InN films grown on sapphire substrates. It was found that, while the InN films maintained the hexagonal (wurtzite) structure, InN nanodomains with a cubic (zincblende) structure were also formed in the films. Nanobeam electron diffraction techniques were applied for identification of the cubic phase. The identification of the cubic InN was confirmed by HRTEM structural imaging. The cubic InN nanodomains are 3-10 nm in diameter, and are orientated in two different orientations with their [110](cubic) and [110](cubic) axes parallel to each other and their (111)(cubic) planes parallel to the (0001)(hex) plane of the hexagonal InN.  相似文献   
943.
分析了现有视频传输方法,包括:只考虑编码的方法,只考虑网络的方法以及源/通道结合编码方法的局限性,提出了基于网络的视频编码算法,该算法是根据计算机网络的特性而设计的,它允许传输过程中的分组丢失,并满足视频广播的要求。  相似文献   
944.
This work investigates the modeling of aggregate available bandwidth in multi-sender network applications. Unlike the well-established client–server model, where there is only one server sending the requested data, the available bandwidth of multiple senders when combined together does exhibit consistent properties and thus can be modeled and estimated. Through extensive experiments conducted in the Internet this work proposed to model the aggregate available bandwidth using a normal distribution and then illustrates its application through a hybrid download-streaming algorithm and a playback-adaptive streaming algorithm for video delivery under different bandwidth availability scenarios. This new multi-source bandwidth model opens a new way to provide probabilistic performance guarantee in best-effort networks such as the Internet, and is particularly suitable for the emerging peer-to-peer applications, where having multiple sources is the norm rather than the exception.
Jack Y. B. LeeEmail:
  相似文献   
945.
The effective integration of robotics together with magnetic resonance (mr) technology is expected to facilitate the real-time guidance of various diagnostic and therapeutic interventions. Specially designed robotic manipulators are required for this purpose, the development of which is a challenging task given the strong magnetic fields and the space limitations that characterize the mr scanning environment. A prototype mr-compatible manipulator is presented, designed to operate inside cylindrical mr scanners. It was developed for the study of minimally invasive diagnostic and therapeutic interventions in the abdominal and thoracic area with real-time mr image guidance. Initial tests were performed inside a high-field clinical mr scanner and included mr-compatibility tests and phantom studies on image-guided targeting.  相似文献   
946.
消除485总线噪声影响的应用一例   总被引:7,自引:0,他引:7  
就一实例说明如何通过软件设计的方法来消除系统中存在的各种噪声,保证系统的正常运行。  相似文献   
947.
寻找任意线段和圆弧围成的区域问题是建筑结构CAD软件前处理中的一个基本问题。作者通过自己的研究开发经验,提出了三个基本算法,即如何由输入的线段和圆弧得出网格点、网格线和区域表,从而得出寻找任意线段和圆弧围成区域的一种新算法。  相似文献   
948.
A new approach to 3D reconstruction without camera calibration   总被引:2,自引:0,他引:2  
K Achour  M Benkhelif   《Pattern recognition》2001,34(12):2467-2476
In this paper, we present a new approach for 3D scene reconstruction based on projective geometry without camera calibration. Previous works use at least six points to build two projective reference planes. Our contribution is to reduce the number of reference points to four by exploiting some geometrical shapes contained in the scene. The first implemented algorithm allows the reconstruction of a fourth point on each reference plane. The second algorithm is devoted to the 3D reconstruction. We obtained the expected good results and the proposed method is to equip a mobile robot moving in a structured environment.  相似文献   
949.
A Dynamic Motion Control Technique for Human-like Articulated Figures   总被引:1,自引:0,他引:1  
This paper presents a dynamic motion control technique for human-like articulated figures in a physically based character animation system. This method controls a figure such that the figure tracks input motion specified by a user. When environmental physical input such as an external force or a collision impulse are applied to the figure, this method generates dynamically changing motion in response to the physical input. We have introduced comfort and balance control to compute the angular acceleration of the figure's joints. Our algorithm controls the several parts of a human-like articulated figure separetely through the minimum number of degrees-of-freedom. Using this approach, our algorithm simulates realistic human motions at efficient computational cost. Unlike existing dynamic simulation systems, our method assumes that input motion is already realistic, and is aimed at dynamically changing the input motion in real-time only when unexpected physical input is applied to the figure. As such, our method works efficiently in the framework of current computer games.  相似文献   
950.
Photometric reconstruction is the process of estimating the illumination and surface reflectance properties of an environment, given a geometric model of the scene and a set of photographs of its surfaces. For mixed-reality applications, such data is required if synthetic objects are to be correctly illuminated or if synthetic light sources are to be used to re-light the scene. Current methods of estimating such data are limited in the practical situations in which they can be applied, due to the fact that the geometric and radiometric models of the scene which are provided by the user must be complete, and that the position (and in some cases, intensity) of the light sources must also be specified a-priori. In this paper, a novel algorithm is presented which overcomes these constraints, and allows photometric data to be reconstructed in less restricted situations. This is achieved through the use of virtual light sources which mimic the effect of direct illumination from unknown luminaires, and indirect illumination reflected off unknown geometry. The intensity of these virtual light sources and the surface material properties are estimated using an iterative algorithm which attempts to match calculated radiance values to those observed in photographs. Results are presented for both synthetic and real scenes that show the quality of the reconstructed data and its use in off-line mixed-reality applications.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号