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941.
汉画动物图像的艺术特点是极其显明的。既具有较强的写实性特点,又具有突出的意象性特点。另外线条当属动物图像的重要造型符号。线条的表现,有的粗犷有力,有的拙朴率真,有的浪漫舒展,有的自由奔放,有的韵律无限,动人心魄,有的抒情达意,情景交融。为以后中国画的产生发展奠定了坚实的基础。 相似文献
942.
A JEOL JEM-3000F field emission, analytical, high-resolution transmission electron microscope (HRTEM) was used to study InN films grown on sapphire substrates. It was found that, while the InN films maintained the hexagonal (wurtzite) structure, InN nanodomains with a cubic (zincblende) structure were also formed in the films. Nanobeam electron diffraction techniques were applied for identification of the cubic phase. The identification of the cubic InN was confirmed by HRTEM structural imaging. The cubic InN nanodomains are 3-10 nm in diameter, and are orientated in two different orientations with their [110](cubic) and [110](cubic) axes parallel to each other and their (111)(cubic) planes parallel to the (0001)(hex) plane of the hexagonal InN. 相似文献
943.
分析了现有视频传输方法,包括:只考虑编码的方法,只考虑网络的方法以及源/通道结合编码方法的局限性,提出了基于网络的视频编码算法,该算法是根据计算机网络的特性而设计的,它允许传输过程中的分组丢失,并满足视频广播的要求。 相似文献
944.
This work investigates the modeling of aggregate available bandwidth in multi-sender network applications. Unlike the well-established
client–server model, where there is only one server sending the requested data, the available bandwidth of multiple senders
when combined together does exhibit consistent properties and thus can be modeled and estimated. Through extensive experiments
conducted in the Internet this work proposed to model the aggregate available bandwidth using a normal distribution and then
illustrates its application through a hybrid download-streaming algorithm and a playback-adaptive streaming algorithm for
video delivery under different bandwidth availability scenarios. This new multi-source bandwidth model opens a new way to
provide probabilistic performance guarantee in best-effort networks such as the Internet, and is particularly suitable for
the emerging peer-to-peer applications, where having multiple sources is the norm rather than the exception.
相似文献
Jack Y. B. LeeEmail: |
945.
Eftychios G. Christoforou Nikolaos V. Tsekos Alpay Özcan 《Journal of Intelligent and Robotic Systems》2006,47(2):175-196
The effective integration of robotics together with magnetic resonance (mr) technology is expected to facilitate the real-time guidance of various diagnostic and therapeutic interventions. Specially designed robotic manipulators are required for this purpose, the development of which is a challenging task given the strong magnetic fields and the space limitations that characterize the mr scanning environment. A prototype mr-compatible manipulator is presented, designed to operate inside cylindrical mr scanners. It was developed for the study of minimally invasive diagnostic and therapeutic interventions in the abdominal and thoracic area with real-time mr image guidance. Initial tests were performed inside a high-field clinical mr scanner and included mr-compatibility tests and phantom studies on image-guided targeting. 相似文献
946.
消除485总线噪声影响的应用一例 总被引:7,自引:0,他引:7
就一实例说明如何通过软件设计的方法来消除系统中存在的各种噪声,保证系统的正常运行。 相似文献
947.
948.
A new approach to 3D reconstruction without camera calibration 总被引:2,自引:0,他引:2
In this paper, we present a new approach for 3D scene reconstruction based on projective geometry without camera calibration. Previous works use at least six points to build two projective reference planes. Our contribution is to reduce the number of reference points to four by exploiting some geometrical shapes contained in the scene. The first implemented algorithm allows the reconstruction of a fourth point on each reference plane. The second algorithm is devoted to the 3D reconstruction. We obtained the expected good results and the proposed method is to equip a mobile robot moving in a structured environment. 相似文献
949.
This paper presents a dynamic motion control technique for human-like articulated figures in a physically based character animation system. This method controls a figure such that the figure tracks input motion specified by a user. When environmental physical input such as an external force or a collision impulse are applied to the figure, this method generates dynamically changing motion in response to the physical input. We have introduced comfort and balance control to compute the angular acceleration of the figure's joints. Our algorithm controls the several parts of a human-like articulated figure separetely through the minimum number of degrees-of-freedom. Using this approach, our algorithm simulates realistic human motions at efficient computational cost. Unlike existing dynamic simulation systems, our method assumes that input motion is already realistic, and is aimed at dynamically changing the input motion in real-time only when unexpected physical input is applied to the figure. As such, our method works efficiently in the framework of current computer games. 相似文献
950.
Photometric reconstruction is the process of estimating the illumination and surface reflectance properties of an environment, given a geometric model of the scene and a set of photographs of its surfaces. For mixed-reality applications, such data is required if synthetic objects are to be correctly illuminated or if synthetic light sources are to be used to re-light the scene. Current methods of estimating such data are limited in the practical situations in which they can be applied, due to the fact that the geometric and radiometric models of the scene which are provided by the user must be complete, and that the position (and in some cases, intensity) of the light sources must also be specified a-priori. In this paper, a novel algorithm is presented which overcomes these constraints, and allows photometric data to be reconstructed in less restricted situations. This is achieved through the use of virtual light sources which mimic the effect of direct illumination from unknown luminaires, and indirect illumination reflected off unknown geometry. The intensity of these virtual light sources and the surface material properties are estimated using an iterative algorithm which attempts to match calculated radiance values to those observed in photographs. Results are presented for both synthetic and real scenes that show the quality of the reconstructed data and its use in off-line mixed-reality applications. 相似文献