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921.
A discrete system is uniformly mean-square stable if uniform convergence is preserved between input and state correlation sequences, and if nuclearity is preserved between the input and state correlation limits. This paper supplies a contraction-free condition ensuring mean-square stability for infinite-dimensional bilinear systems evolving in a separable Hilbert space.  相似文献   
922.
In process-control system design, the Computer Aided Design (CAD) techniques have evolved a new generation of design techniques. This also paves the way for implementing Computer Integrated Manufacturing Systems (CIMS). However, the key issue to accomplishing the objectives in CAD is the automation of conceptual design. This paper first introduces the fundamentals of conceptual design for process-control system design. Then, a strategy to solve the problems in conceptual design is proposed. The associated system configuration and software implementation platform for developing intelligent systems for process control system design are presented. Finally, an application case is studied.  相似文献   
923.
文中讨论了一种基于窗口的对象用户界面设计思想及方法,详细描述了各种类的定义。在DOS环境下运用WatcomC++语言在微机上开发运行。它可以使用户方便地进行再开发工作,界面运用事件处理方式由窗口、弹出菜单、图标、按钮等组成。效果良好。  相似文献   
924.
We extend a dynamic approach of behavior generation to the representation of spatial information. Two levels of dynamics integrate dead-reckoning, dominant far from home bases, and piloting, dominant near home bases. When the view-based piloting system recognizes a home base, visual place information recalibrates the dead-reckoning system, inverting the hierarchical ordering of the two dynamic levels by time scale inversion. Reference views taken at discrete home bases are recognized invariantly under rotation of views. This process yields compass information. Continuous translational information is obtained as a neural place representation built from view correlations with a scattered set of local views. This self-calibrating cognitive map couples into a dynamics of heading direction integrating the behaviors of obstacle avoidance and target acquisition. Targets can be designated in terms of the cognitive map. We demonstrate the dynamical model in simulation.  相似文献   
925.
调节对象参数和运动特性随工况变化的分析   总被引:1,自引:1,他引:0  
水轮机调节对象的许多参数都是随运行工况变化的。以调节对象线性化模型为基础,从1个实例计算人手,计算了不同工况下水轮机传递系数和发电机6个参数的变化情况,进而计算这些参数变化对捌节对象特征根的影响。通过汁算表明,其水力振荡衰减速度与出力有关.而系统的其他运动特性随工况变化较小。  相似文献   
926.
在ERP及其他数据库开发项目中.方便而操作风格一致的录入界面是被用户所广泛要求的。笔者在工程项目中总结了部分用户需要的功能.并在PowerBuilder中以基类的形式实现.在加快工程进度和方便用户方面取得了不错的效果。  相似文献   
927.
Ching-Fang   《Computer Communications》2007,30(18):3525-3549
With the great advances of DWDM technology, optical cross-connects have to deal with much more wavelengths. Accordingly, the size of optical cross-connects become larger and larger; also the management cost is much higher. To simplify the architecture of cross-connects for low-complexity maintenance, waveband switching (WBS) in conjunction with several optical cross-connect architectures have been proposed and attracted much attention recently. The main concept of WBS is to group multiple wavelengths into a single waveband and what it concerns includes cross-connect cost and port count reduction. In this paper, we investigate the dynamic RWA problem (MG_DRWA) in WBS networks comprising of all-optical switches based on a cost-effective multi-granular optical cross-connect (MG-OXC) architecture. With this reconfigurable architecture, an optical cross-connect can switch at either fiber level, waveband level, or wavelength level according to its configuration. In order to effectively accommodate dynamic traffic demand, we propose a new MG_DRWA algorithm. Numerical results reveal that the proposed algorithm can achieve significantly better blocking performance as compared to a previously proposed algorithm named MILB under various traffic loads.  相似文献   
928.
A simple and computationally efficient method of determining the transfer function and other characteristics of systems with multiple inputs and multiple outputs (MIMO systems) described by autoregression equations is proposed. The method is based on the use of the discrete Fourier transformation. The algorithm is highly suitable for computer implementation. The efficiency and simplicity of the method are illustrated using the example of a system with three inputs and three outputs. The proposed concept may be applied to systems described by the autoregression sliding mean.  相似文献   
929.
We present a technique for approximating isotropic BRDFs and precomputed self-occlusion that enables accurate and efficient prefiltered environment map rendering. Our approach uses a nonlinear approximation of the BRDF as a weighted sum of isotropic Gaussian functions. Our representation requires a minimal amount of storage, can accurately represent BRDFs of arbitrary sharpness, and is above all, efficient to render. We precompute visibility due to self-occlusion and store a low-frequency approximation suitable for glossy reflections. We demonstrate our method by fitting our representation to measured BRDF data, yielding high visual quality at real-time frame rates.  相似文献   
930.
Due to their simplicity and intuitiveness, swept surfaces are widely used in many surface modelling applications. In this paper, we present a versatile swept surface technique called the boundary constrained swept surfaces. The most distinct feature is its ability to satisfy boundary constraints, including the shape and tangent conditions at the boundaries of a swept surface. This permits significantly varying surfaces to be both modelled and smoothly assembled, leading to the construction of complex objects. The representation, similar to an ordinary swept surface, is analytical in nature and thus it is light in storage cost and numerically very stable to compute. We also introduce a number of useful shape manipulation tools, such as sculpting forces, to deform a surface both locally and globally. In addition to being a complementary method to the mainstream surface modelling and deformation techniques, we have found it very effective in automatically rebuilding existing complex models. Model reconstruction is arguably one of the most laborious and expensive tasks in modelling complex animated characters. We demonstrate how our technique can be used to automate this process.  相似文献   
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